Clicked because blahaj :3. Not really sure what the objective is supposed to be. Placing things down is a bit buggy, there were a couple of times I got stuck with something picked up.
olsonexi
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Controls are broken on firefox for some reason. It just looks up and spins rapidly when you move the mouse at all. Also, please use physical keys (the physical locations of qwerty wasd) instead of logical keys (what letter is typed) as the latter makes it unplayable on layouts other than US qwerty. Pretty much every engine should have this option, and most have it as the default.
A bit of a slow pace for a game jam game, but definitely interesting for those willing to stick it out through a decent bit of brute-forcing connections. Definitely a neat way to tell a story. Could have used a bigger board though, as it got really messy really fast and there wasn't a ton of space to organize things.
Thanks for playing! How exactly were the controls unintuitive? WASD is already being used for movement, and I thought space/shift would be familiar to most people due to its use in Minecraft. Also, the controls don't change at all when you swap characters, so I don't know what you're talking about there.
Yeah, I didn't have time to make very many levels cause of the jam time limit. I'm definitely considering continuing to develop it and adding more mechanics and levels. Thanks for the tip about the bug in level 3. I was able to find a fix for it, so now it shouldn't be a problem in any post-jam releases!
Very fun, well made game with a great art style and quite a unique mechanic! I just had a couple of small issues. First, you should be using the physical key locations as inputs rather than the character the key represents. It's a pretty easy tweak to make in most engines and makes your game easier to play on keyboard layouts other than qwerty. The other issue I had was that the first level that introduces the main mechanic doesn't really explain anything and it's kinda hard to figure out what you're even supposed to do at first. Once I got the hang of it, it was fine, but a bit more of a tutorial would have been nice. Still an amazing game overall despite those issues. Keep up the good work!






