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olsonexi

63
Posts
4
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A member registered Apr 14, 2019 · View creator page →

Creator of

Recent community posts

Clicked because blahaj :3. Not really sure what the objective is supposed to be. Placing things down is a bit buggy, there were a couple of times I got stuck with something picked up.

Not really sure how I'm supposed to get out of the box(?) you start in without getting killed by the eyeball. It's way too zoomed in so I can't really see where I'm going.

Neat little game. Fun.

Fun game! Could use a bit more visual/audio feedback when you're taking damage.

The background is blank on the web version due to limitations of Godot's web renderer. It does appear in the download version.

Nice fun relaxing little word game. I love it! Would have been nice if there were more starting words.

Very fun puzzle with a simple but solid concept that's executed very well. I like the minimalist art style, and the music and sound effects fit the game really well. Great job!

I really like how the music changes as new mechanics get introduced. Great concept and atmosphere! Very well done!

It does have a health bar. It's the green bar at the top of the screen.

Not really sure what I'm supposed to do

Thanks! It is actually possible to lose if you take too much damage from enemies/asteroids hitting you.

That's not a screenshot. That's the cover image.

Not sure what you mean by "break confirmation". The lightspeed effect doesn't show up in the web build due to limitations of Godot's web rendering, but if you download the native build it's there.

Fun game, very cool idea and aesthetic. Definitely goes WAY too fast though.

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Controls are broken on firefox for some reason. It just looks up and spins rapidly when you move the mouse at all. Also, please use physical keys (the physical locations of qwerty wasd) instead of logical keys (what letter is typed) as the latter makes it unplayable on layouts other than US qwerty. Pretty much every engine should have this option, and most have it as the default.

A bit of a slow pace for a game jam game, but definitely interesting for those willing to stick it out through a decent bit of brute-forcing connections. Definitely a neat way to tell a story. Could have used a bigger board though, as it got really messy really fast and there wasn't a ton of space to organize things.

Very fun! Great style, creative take on the theme.

Very well done! I love your take on the theme. The puzzles are well designed (though istg "Take the Scenic Route" is literally impossible lol). It would have been nice to have either a way to swivel around or a top down view so you can see what you're doing behind taller things.

Wonderful game with an incredibly cute art style! Easy to pick up but hard to master, and extremely addictive. The music and sfx fit the tone of the game perfectly. Overall very well done!

Interesting concept. I got to the flower crown, but wasn't really sure how to retrieve it / progress further. The rat is also kind of tiny and hard to spot at first. Not a bad game though, and definitely has potential once it's finished and a bit more polished.

Very cute! I love how the hamster reacts when you show it the food it wants! The sfx are nice as well.

Nice cute little runner! The ability loop is a neat take on the theme. I really like the music and art style. Gameplay feels solid. Overall well done!

I love the TUI style graphics and the cool sound patterns that emerge! Extremely well done!

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Thanks for playing! How exactly were the controls unintuitive? WASD is already being used for movement, and I thought space/shift would be familiar to most people due to its use in Minecraft. Also, the controls don't change at all when you swap characters, so I don't know what you're talking about there.

Yeah, I didn't have time to make very many levels cause of the jam time limit. I'm definitely considering continuing to develop it and adding more mechanics and levels. Thanks for the tip about the bug in level 3. I was able to find a fix for it, so now it shouldn't be a problem in any post-jam releases!

Very fun, well made game with a great art style and quite a unique mechanic! I just had a couple of small issues. First, you should be using the physical key locations as inputs rather than the character the key represents. It's a pretty easy tweak to make in most engines and makes your game easier to play on keyboard layouts other than qwerty. The other issue I had was that the first level that introduces the main mechanic doesn't really explain anything and it's kinda hard to figure out what you're even supposed to do at first. Once I got the hang of it, it was fine, but a bit more of a tutorial would have been nice. Still an amazing game overall despite those issues. Keep up the good work!

Very fun gameplay, and the music is great as well! The art could use a bit of polishing and figuring out which portal went where in which direction was pretty confusing at times, but it didn't detract from the experience too much.

Very fun gameplay! Could definitely use some music and sound effects. You've got a really solid foundation here!

Thanks!

For some reason only the 'A' key (same on both) actually does anything.

So much fun!!! I absolutely adore this!

Very cute! I love the art style!!! Would be nice if it used physical keys for input so you could play it on non-qwerty keyboards tho... those sets of letters are really awkward on dvorak.

Very cool!

Nice game. Very well done.

Amazing game!!! Very difficult, but so much fun!

Very fun! Love your take on the theme!

Fun game. Could have used some music, but otherwise very good!

Such a fun, cute little game! Love the vibe! Very fun to play.

Interesting idea. It could definitely use some music and sfx, and adding in some more mechanics or some kind of extra challenge as you go on would help to keep the gameplay from becoming monotonous. Overall not bad tho.

This only has a windows version, it shouldn't be marked for linux