Play game
Reverse Zig-Zag's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2508 | 3.245 | 3.245 |
Enjoyment | #2548 | 2.849 | 2.849 |
Overall | #2725 | 3.000 | 3.000 |
Presentation | #3014 | 2.906 | 2.906 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Popular ZigZag Game But Instead Of Moving The Player, You Put The Blocks!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
I think you have a good idea, with some improvements to the same mechanic it will be great: Be able to start rolling earlier and make the ball faster for example
Funny puzzle game, the mechanics and level design offer a good challenge! Nice job!
Very cute game! I thought it would be easy, but you get confused really fast and its challenging! One thing I would improve is the speed of the execution, the ball rolls too slowly, also a sign on the step above while the ball rolls, so you know where you messed up. Congrats for the submission!
Really nice concept. I was fine with the ball speed. I do agree with others that making it faster would be better but the transparent arrows were more of an issue for me. I didn't really get the point. The game was really fun and had the right amount of difficulty to keep me hooked. Keep up the great work! :D
Nice concept. Played a couple rounds, but felt like I just had to press the buttons on top, so I didn't have that much thinking to do
The game is fun, but it gets held back by some tiny things that are easy to fix. As a lot of people saud, the ball should roll faster once the timer ends. Speaking of the timer it should either be more strict ar be able to be stopped manually, I would suggest the first option because there were many times in which I didn't fell any kind of pressure. Finally I would remove the transparent arrows because they are a bit annoying. While the other arrows make you think, the transparent arrows make you squint your eyes. Once these problems get fixed I'm sure it will be a fantastic game.
Conceptually interesting, good use of randomisation to keep levels interesting, my biggest complaint would be that the ball should move faster once it starts, or you should be able to continue placing/removing blocks during that time as well - otherwise, great idea of a little sequence-matcher. 😊👍
nice concept, but the arrow sprites were a bit hard to distinguish imo, got real challenging when it added rules.
Solid game , gj with level design
very good and calm and very addicting, well done but it's a bit stressful when you have the timer and you need to read the arrows, and the ball could also go a little bit faster! can you play my game please for feedback!
I like how chill and calm the game is. I only wish that I had the option to manually stop the timer if I place the blocks faster.
There's a lot of problems here, but also a lot to like. I like how the mechanics increasingly get more difficult and trying to mentally juggle what all the directions mean is really fun, but the timer is not nearly strict enough for there to be any tension while laying down the blocks. Laying down blocks itself however is oddly satisfying. However I can't help but feel that it would be much more satisfying if the timer was extremely strict and you had to input the commands supper fast. I also think the ball should roll faster as right now it is slightly boring to watch as you want to just move on to the next level. I think the slow rolling speed would be a nice reprieve if the block placing part were a bit more demanding, but as it is now I don't want to have to wait for the ball to roll before I can keep playing. I also feel that making the directions transparent is basically a non issue and thinking of a more interesting mechanic to introduce at the end would have been a more sastisfying way to finish the game with. I don't want to try to sound mean, I only go so in depth because I can only imagine how fun this would be if it were just a little more fast paced. This is a solid foundation. Great Job.
Thanks for the feedback!The idea of transparency came to my mind nicely, but it didn't really make much sense in the game LOL. I'm thinking of adding a part like the difficulty level in the timing part. Thank you very much again!
The visual is very very rough, but the gameplay is top-notch ! Really cool and inventive, I like this kind of simple but creative game, with twist every two puzzle.
A neat little game. The new rules helped keep each level fresh and interesting
I liked the later levels, but the earlier ones were a little boring, and the theme didn't really have much to do with the gameplay in my eyes. The later levels were very fun though!
I really like the idea, very fun! :3
I think you can add a button submit, so the player can submit his answer and not waiting for the timer.
I also think it will be good that the player knows exactly at which arrow he failed. You can color the arrow to green for example but there is red arrow so maybe just color the border OR display the actual arrow?
Needs some polish on the UI and some extra features but it's a good start!
Fun experience, the stacking rules make it more and more interesting while not being too hard at first. Congrats ! :)
Thanks you very much I'm really glad you like it
The idea is good but the UI could look a bit better considering it takes a lot of screen space and the ball moves a bit slowly so when you fail it takes too long and you might get bored since you already know you lost, maybe add a reset button or speed up the animation.
The game is still good tho and i recommend you to continue it, good job !
Reset button really good idea and i will definitely add it! Thanks a lot for your kind words
I really enjoyed this one, but my brain hurts now haha! Good Job on this game =)!
Thanks mate!