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Erkadiusz

73
Posts
3
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A member registered May 15, 2023 · View creator page →

Creator of

Recent community posts

Wow, thank you! You just made my day - I'm glad you've enjoyed the game so much :D 

Thanks!!

Thank you! I agree, more content would be awesome, but there's only so much we could do in 48 hours. :D 

That is an excellent idea, thank you!! If we ever come back to this game, this will definitely be a feature :D 

Thank you and double thank you from the artists! I agree, more levels would be great! 

Thank you for your input! Yeah, the game could definitely use more features, but we couldn't do it in 48 hours.

This has to be one of the most polished games in the jam. Excellent work!

Thank you!!

I'm happy you liked it, thank you!!

Thanks!

I agree! Sometimes we must prioritize fun over strategy and complexity, especially when we must finish a game in 48 hours.

I totally understand - 48 hour time limit can be brutal. I think it's really cool to look back at our projects and think of ways to improve them. That said, I still had lots of fun . Good luck with your future projects! 

Oh yeah, that can definitely happen in a 48 hour game jam, I totally understand that :D Still, great game - good luck with your next projects!

Amazing, I could see it expanded to the whole game. :D 

Thank you!!

Thanks!

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Thank you! So cool to meet another reverse-breakout enjoyer :D

Thank you - and double thank you from the artists!

Thank you, I'm happy you enjoyed the game!

Thank you!

Thank you for playing!!

I'm happy you were pleasantly surprised!

Thanks!

Thank you!

Thanks!

Your words hurt me, TrashPanda34, even though they were 100% accurate...
Amazing idea, reversing the entire GameJam... nice job!

That was a neat idea. I only wish there was some animation to show the player how catching bullets is damaging the enemies. Other than that - well done!

I was laughing out loud, thank you for this experience. Quick, simple, fun game!

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Cool idea and very well executed!
Out of curiosity: is there a specific reason as to why players can't destroy buildings to place new ones?

I really like how you need to change the roads to avoid towers instead of spawning enemies. One thing I think would make the game even better would be some sort of money counter so that the players could track how much more road thay can create.

Oh, now I've looked at the screenshots and they show total money and cost of each road. I guess this must have been a bug on my browser. :/

I needed a few tries to stop getting destroyed by the Skeleton Stabber, but when I did.....I beat him two to three times, like a REAL EVIL BOSS!

"They had us in the first half, not gonna lie" :D

The dialogue is really solid, one of few games that could make losing fun. 
Chronomancy is a really neat idea, I only wish that there was some indication that it has been used and which interaction got repeated, because I lost track once or twice.

I was genuinely scared by the princess' chaotic and unpredictable movements. Poor Ding Dong.  ;)

That was fun! The game's very polished and the piggies are tough opponents. I really like your interpretation of a reverse-breakout! :D 

It is cool, but when the dots start moving on random paths, it gets really difficult.

Great game, but the master is too good of a Tamagotchi player - they gave me always what I needed. They are proud of me, and I am proud of them. :D 

Stupid computer-player, placing their defenses on all lanes when I do a one-lane rush >:)

Quick, simple and fun!

So that's how you make maths fun! One thing though: I don't know if it's just my luck, but the questions repeat very often. In my one 10-question run, I had the same question three times.