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The dialogue is really solid, one of few games that could make losing fun. 
Chronomancy is a really neat idea, I only wish that there was some indication that it has been used and which interaction got repeated, because I lost track once or twice.

Yeah that's super fair! I think the original idea was going to be to have a UI element that would show what you last interacted with? Now that I'm rested from the jam I actually think I know how I'd do that, with like... an additional camera pointing at it showing on the HUD to show its state. Or even just a symbol of on or off for the switches. We ran out of time for that and a few other polish things but I'm glad you enjoyed the experience!

I totally understand - 48 hour time limit can be brutal. I think it's really cool to look back at our projects and think of ways to improve them. That said, I still had lots of fun . Good luck with your future projects!