Pretty fun game with a clever twist on traditional farming simulators! I did run into a bug where I was able to continuously click the "sell all crops" button by the food stand as the thief since the UI popup didn't go away -- ended up with an astronomical number of points, haha. Nonetheless, I found it really fun trying to maximize point output the intended ways! Great work on the visuals/sounds.
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Farm Reversal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1380 | 3.622 | 3.622 |
Overall | #1947 | 3.272 | 3.272 |
Creativity | #2247 | 3.329 | 3.329 |
Enjoyment | #2514 | 2.866 | 2.866 |
Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as opposite roles, a Farmer who plants crops, and a Thief who destroys the crops that the Farmer is growing!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
The game looks really cool: I liked the sunlight moving as time passed to indicate the time of day. The game was easy to play and understand, even if moving around was a bit slow. It's weird at first that you sabotage your own crops, but then I found it a fun puzzle to figure out which crops I could grow just to get destroyed, as if the farmer knew the thief coming and just accepted it as part of his practice.
As the other commenters pointed out, it felt really counterintuitive to play against yourself at night.
Other than that, I found the game loop easily understandable, even with so many rules, so great job!
Game is fun at first, gets a little repetitive. ||NIGHT 4 😲||I don't really see the point in sabotaging though
Good looking game! I think it would make more sense if in day we planted plants and and night we sabotage other people farms to gain points and get advantage. Other than that it's good meditative gameplay)
The art style is really cool. It's a little weird to alternate between two conflicting tasks, and I ended up planting some potatoes each night at the bottom to sabotage for the points and just writing it off as being some tiles missing, but it's a neat concept. Would be interested to have a system to maybe obfuscate the sabotaging so it's a little more risky but overall a cool game!
We were originally planning to make some levels, and the sabotaged was supposed to be more indepth (didn't have time) his part was supposed to be more of a stealthy game were you can dodge cameras or other things for a high risk high reward kind of thing.
Glad you enjoyed the game thanks for playing!
Pretty looking game!
I didn't quite get the hang of it. It felt a bit sad to destroy my crops during the night, and also there wasn't much to do during the night when I had deployed my insects.
Very ambitious game, cool with the day-night cycle.
Nice looking game! The cell shaded look is awesome. The eyes of the people were really creepy :D
Really cute graphics and interesting concept for swapping roles at the end of a work day! Was a little confused since I had to sabotage my own crops, but the concept of having someone sabotage the crops and then you have to build up again was really funny! Feels like it could be a super cool 2 player game!
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