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MrNoupGames

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A member registered Jun 08, 2019 · View creator page →

Creator of

Recent community posts

Thank you so much for your words and your video!! I love watching people playing my game :)

I'm glad you enjoyed it! And by the way, your channel is awesome!  I wish you the best ;)

Thank you so much for the video!!

I'm glad you liked it :)

I wish you the best

Thanks for playing it!

And yeah, you are right, that's a good game design idea. Thank you for the tip ;)

Thank you! :)

You must move the box to the left library, then, start climbing while following the light from the lamps until you can clearly see the code :)

Which ones?

**SPOILER ALERT**

In the library, you must climb up to memorize a code that you need to use on the garden.

On the laboratory, you must reveal the door code. To do that, you must enable the pipes through the right room.

On the clock room, you must repair the clock.

Thank you! :)

Thank you so much!! I'm so happy to hear that lots of people enjoyed playing it <3

Thank you!! I worked on it until the last second :)

Thank you! I'm so happy to hear that :)

About the narrative, you are totally right. Initially the game was planned to have 2 cutscenes, one at the beginning and another one at the ending.

I had half of the first cutscene done when I started thinking that there was no way I could finish both on time. It was then I had to discard them and add the black screen with plain text. It was that or nothing :/


About the storyline, I'll tell you.

**SPOILER WARNING**

During the game, you discover that the owner of the mansion (the victim), was studying different toxins, as well as his plans to use them on a massive attack. When the detective arrives to the time machine (the origin of the loops) he uses it to come back to the exact moment of the murder, to reveal the identity of the murderer. He waited for the murderer to appear but no one came. He wanted to leave but now that he knew of the evil plans of the owner of the mansion, he had to kill him, revealing that the detective was the murderer all along.


I'm sorry if it wasn't explained as good as intended.

Anyways, thank you for your comment! <3


Pd: sorry if I had any spelling mistake, English is not my native language xD

Thanks! ;)

Move: WASD

Run: WASD + LeftShift 

Jump: Spacebar

Climb: Hold Spacebar + WASD being close to any reachable platform

*You must climb up the middle drawers at the end of the room when the climb tutorial pops up

Push: Hold LeftClick + WASD being close to a wooden crate

It is explained during the game. However, the game is not meant to be played on mobile devices, maybe that's your problem. You need a keyboard and mouse.

Contact me if you have any other problems :)

Thanks for trying the game! I hope you enjoy it <3

Thank you! That's actually a better idea than mine. Let the player play the ending too, instead of just narrating it.

I'm happy to know about that gasp :)

Thank you for playing it!!

Thank you!

The game was actually meant to last longer. The red light room was originally designed to be another puzzle, but there was no way of finishing the original game length on time, so I had to discard some of them.

Anyways, I'm happy with the results and I'm really glad you liked it :)

Thanks for the review <3

Thank you so much for your review!!

I considered a lot of the things that you mentioned during the development, specially the checkpoints, but I ran out of time before having the chance of doing anything.

I would love to keep exploring this idea. And I would also like to improve that feeling of being a detective.

I'm happy to hear that you enjoyed the game. Thanks for your kind words :)

Thanks! I really want to keep exploring this concept :)

Thank you!

I've been thinking about continuing this game in the future. With a longer story, more mechanics... or even improving the artstyle!

I'm really glad you enjoyed it, thanks for the comment :)

Wow! Thanks!!

I was really wandering which was my final rank. Thank you for the link :)

I really hope Mark ends up publishing an Average ranking.

Great Idea!!

I've seen a lot of platformers but yours is the most original one so far :)

Great concept! This has the potential to turn into a bigger game :)

Good luck with the Jam! :)

Happy to hear that!! :D

Thank your for your nice words :)

Thank you! I did this by my own, I do not have a team. However, not all the assets are mine, I have credited them in the description, mostly 3D models and some SFX.

Thank you so much for your words! I'm glad to hear that my game is your favourite entry <3 Your game is amazing too :)

Great game!! Original, interesting and short, perfect for the jam!!

You did an amazing job! I really liked it :)

Thanks! I'm happy to hear that :)

I designed it so you don’t lose progress if you pick up an item, but I guess you don’t know that until you grab one xD
I hope you liked it anyway.

Thanks for the review! :D

Thank you so much!! I'm happy to hear that the respawning wasn't annoying, I was really worried about that during the development.

Thank you for your comment! :D

Don't worry about that! I just meant that it could be a great detail, but the game is perfect like it is ;)

This has to be the game I've played the most so far in this Jam. It's really awesome how many different blocks and mechanics you managed to add in just 96h and mix them all together into a single puzzle!

The puzzles really had me thinking, you're a really good designer :)

The one and only little detail that you could have improved is the snake's movement itself. Instead of "teleporting" to the next square, it would feel way better if there were a smooth transition to the next position. Anyway, that’s a minor thing, just a tip :)

Great job and good luck with the jam :D

Wow! Thank you for your honest review, not many people take the time to write reviews like yours <3. Also, I'm so glad you enjoyed it.

About the assets, no, they are not mine. Most models are from Sketchfab, even though I had to edit or re-texture some of them. However, as you mentioned, I struggled doing the arrangement and lighting, and I'm pretty happy with the results :)

About the blur, that is actually a bug. It seems that Unity's Depth of Field on WebGL increases its intensity the lower your screen resolution is, so each player sees a different amount of blur, even blocking their sight completely when the timer hadn’t even started approaching 0. I'm not really sure about how to fix it, but anyways I discovered it once the jam ended :/

And about your recommendation about the key, you are totally right! Maybe it would be better if I added a UI icon and made the key appear once you are close to the lock, preserving it too for a few seconds when you respawn to make it clear that you kept it. I didn't think about it while programming it but you are right, thanks :)

Again, thank you for the time you took to write this comment. I wish you the best :)

Thanks! You have no idea how happy I am to hear that :D

Probably the best one I've played so far! Awesome concept and gameplay! :D

You did an amazing job! :)

I love this kind of horror top-view shooters!

Really cool concept and game :D

This is the game I've played the most so far!

It was really cool! Awesome job, good luck with the jam :D

Thanks for the review!! I'm happy to hear that you enjoyed it :D

Thank you for your words!! This comments really cheer me up :)

Thank you so much! I'm glad you liked the story! :D

I'll check out your game later too ;)

Nice! I wish you the best :)

Cool game!! One of the most original ones I've seen so far :)

You did a great job! Good luck with the Jam :D

Great game!! I really like the concept and the levels.

This has a lot of potential to be a mobile game! Think about it ;)

Great job and good luck with the jam :D

Thank you so much!! :)