Thank you so much for your words and your video!! I love watching people playing my game :)
I'm glad you enjoyed it! And by the way, your channel is awesome! I wish you the best ;)
Thank you! I'm so happy to hear that :)
About the narrative, you are totally right. Initially the game was planned to have 2 cutscenes, one at the beginning and another one at the ending.
I had half of the first cutscene done when I started thinking that there was no way I could finish both on time. It was then I had to discard them and add the black screen with plain text. It was that or nothing :/
About the storyline, I'll tell you.
**SPOILER WARNING**
During the game, you discover that the owner of the mansion (the victim), was studying different toxins, as well as his plans to use them on a massive attack. When the detective arrives to the time machine (the origin of the loops) he uses it to come back to the exact moment of the murder, to reveal the identity of the murderer. He waited for the murderer to appear but no one came. He wanted to leave but now that he knew of the evil plans of the owner of the mansion, he had to kill him, revealing that the detective was the murderer all along.
I'm sorry if it wasn't explained as good as intended.
Anyways, thank you for your comment! <3
Pd: sorry if I had any spelling mistake, English is not my native language xD
Move: WASD
Run: WASD + LeftShift
Jump: Spacebar
Climb: Hold Spacebar + WASD being close to any reachable platform
*You must climb up the middle drawers at the end of the room when the climb tutorial pops up
Push: Hold LeftClick + WASD being close to a wooden crate
It is explained during the game. However, the game is not meant to be played on mobile devices, maybe that's your problem. You need a keyboard and mouse.
Contact me if you have any other problems :)
Thanks for trying the game! I hope you enjoy it <3
Thank you!
The game was actually meant to last longer. The red light room was originally designed to be another puzzle, but there was no way of finishing the original game length on time, so I had to discard some of them.
Anyways, I'm happy with the results and I'm really glad you liked it :)
Thanks for the review <3
Thank you so much for your review!!
I considered a lot of the things that you mentioned during the development, specially the checkpoints, but I ran out of time before having the chance of doing anything.
I would love to keep exploring this idea. And I would also like to improve that feeling of being a detective.
I'm happy to hear that you enjoyed the game. Thanks for your kind words :)
This has to be the game I've played the most so far in this Jam. It's really awesome how many different blocks and mechanics you managed to add in just 96h and mix them all together into a single puzzle!
The puzzles really had me thinking, you're a really good designer :)
The one and only little detail that you could have improved is the snake's movement itself. Instead of "teleporting" to the next square, it would feel way better if there were a smooth transition to the next position. Anyway, that’s a minor thing, just a tip :)
Great job and good luck with the jam :D
Wow! Thank you for your honest review, not many people take the time to write reviews like yours <3. Also, I'm so glad you enjoyed it.
About the assets, no, they are not mine. Most models are from Sketchfab, even though I had to edit or re-texture some of them. However, as you mentioned, I struggled doing the arrangement and lighting, and I'm pretty happy with the results :)
About the blur, that is actually a bug. It seems that Unity's Depth of Field on WebGL increases its intensity the lower your screen resolution is, so each player sees a different amount of blur, even blocking their sight completely when the timer hadn’t even started approaching 0. I'm not really sure about how to fix it, but anyways I discovered it once the jam ended :/
And about your recommendation about the key, you are totally right! Maybe it would be better if I added a UI icon and made the key appear once you are close to the lock, preserving it too for a few seconds when you respawn to make it clear that you kept it. I didn't think about it while programming it but you are right, thanks :)
Again, thank you for the time you took to write this comment. I wish you the best :)