Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Astronaut EscapeView game page

Made in 48hrs for GMTK game jam
Submitted by plutoprogrammer — 19 minutes, 31 seconds before the deadline
Add to collection

Play game

Astronaut Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#8223.6863.686
Overall#10323.4293.429
Fun#11273.2573.257
Originality#15773.3433.343

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Enemies are joined with player

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted(+1)

Love the maze aspect of the game.

The music used was kinda cute and fits well with the amazing art style. I would love to see more challenging levels though since it's pretty easy for me :P the written information could be improved and actually, for a noob like me, I need a more detailed tutorial because, during my first minute, I had no idea what I should do or where I should go. Overall it was an interesting experience for me. Good job!

Developer(+1)

Thanks a lot! Next time I will make a better tutorial. Actually I dont have any professional training and stuff. I kinda hate those hard coding terms so i just do as much I can :P

Submitted(+1)

I really enjoyed the Mechanics and the Maze Aspect, but there wasn't much of a Challenge to it, and I wasn't even sure what the Blob things did for most of the Game. There are some things I'm certain that could be improved, but Good Job with this!

Developer(+1)

Thanks a lot! Glad you liked it.

Submitted(+1)

Awesome music and really well presented! I dig the slightly curved screen reminiscent of CRT monitors, and the moody torch lighting that still keeps the entire scene easy to analyze.

I didn't initially feel the enemies played a big part in the game (until I died to one), as especially in the early levels they died quite fast to the spikes. I had fun running around the mazes to find the exit!

Developer

Thanks! The enemies are the role but I accidentally added too many spikes :P

Submitted(+1)

I'm still jamming to the music and I love the art style! Really fun game, fun mechanics and clever puzzles.

I think it's a bit confusing at first to spawn the enemies on the rope where the player starts, it's often the enemies die right away and you don't really know what happened.

Congrats on an amazing game!

Developer(+1)

Yeah i have to fix that. Thanks a lot!

Submitted

The game looks and sounds amazing - the presentation is brilliant. It was very fun, and I liked the concept of the enemies being attached to you.

However, it could have been made more difficult by making new enemies constantly appear, or decreasing the amount of spikes in the level. There wasn't much of a challenge after defeating all of the enemies, just finding your way out of the maze. Also, the light from the torches was a little too bright for me, so consider adding a brightness option in future releases.

Nevertheless, I really enjoyed playing the game. Everything is very polished, the concept and mechanics are very promising, and the game could definitely be expanded into a full release in the future.

Developer

Thanks a lot for playing! I am glad you liked it. The light is a complain by many. I will fix that after the jam.

Submitted

If this game is one thing, it's beautiful. I love the lighting, the music, the art in general. (since it's so perfect I'd say spikes are a bit less beautiful than the rest, but it was really fun to run into them without the usual "you touch it you die" mechanic of other games). On the easier side for now, but in any case, really pleasing. I'd love to play it more in a full release with tricky levels

Developer

Thanks a lot for those kind words. Glad you liked it!

Submitted(+1)

The art was good and the music made the stages feel intense and dynamic, and I enjoyed running around and escaping all the different rooms. The mechanics with the monsters were a bit strange, I'd usually destroy all the monsters in seconds and if I didn't they'd immediately get me, which made most of the game running around a maze instead of dealing with the enemies. It would've been cool to possibly have made the strings longer? Or given them a bit more health, so it was more of a careful strategy to navigate around the space and hold them back, instead of instantly destroying them. Maybe after the string is cut they'd just hop around in the space they were in and require a separate variation of avoiding. There are all just random ideas off the top of my head, feel free to ignore them- I suppose the point is that your game had a lot of potential and I'd love to see it expanded on, if you ever go back to it! Good job.

Developer(+1)

Thankyou so much for those tips! I will make sure to incorporate all of them and credit you as well. Thanks a ton again!!

Submitted(+1)

Haha, of course!! I'm glad my rambling was helpful. Good luck! 

Viewing comments 27 to 21 of 27 · Next page · Last page