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Satellite Manager's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #300 | 3.855 | 3.855 |
Originality | #307 | 3.974 | 3.974 |
Presentation | #351 | 4.051 | 4.051 |
Fun | #587 | 3.538 | 3.538 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The satellites needs to be connected
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I could not hold up to the demand, I looks very promising. I will keep track of it and hope to see more of it in the future.
Thank you! We will post an update soon!
Presentation, theme and mechanics were all stellar. Purposefully 'decommissioning' redundant satellites by flinging them into space or smashing them into asteroids was a fun moment, and I liked the tension of waiting until the very last moment to try and afford a bigger satellite before running out of coverage.
Stand out entry of the jam for me, well done!
Thank you for the feedback! Glad you liked it!
Beautiful visuals, nice relaxing music but integrates alarming sounds when demand is about to increase so you can react. Very polished fun gameplay, instructions are a bit unclear and you take a bit to understand how to play well but once you get the hang of it its all great, it can also be a bit tricky to figure out the movement of the satellites in the beginning, since the line you draw to lunch them is in the direction you want to go but then they leave a trace which is also pretty much a white a line in the opposite direction. It's an amazing game and I spent some time on it until I was satisfied with my score, definitely the best game I've played so far from the Jam.
Thank you so much for the detailed feedback! We noticed the same problems when playtesting. but didn't have time to fix it! Glad that you enjoyed the game!
The graphics and the sounds was really good. Mechanics were also original and easy to master. However, the instructions could be more clear for better player experience. It is a really good game for your first game jam, good job!
Thank you! Yes, we didn't have time to make the tutorial more clear, and will focus more on that the next jam!
Very polished and fun game, congrats!
Thank you!
Probably my favourite game I've tried so far! So much fun but so stressful :D
Thank you so much! Glad that you enjoyed it! Played your game too, it was great!
Very polished! I liked the mechanics, and the sound and art add so much to the experience.
Really Nice!
Thanks for the feedback! Your game is awesome!
I really liked this one. It starts off kinda easy, but once you get a lot of moving parts on screen it becomes really engaging. Good job!
Thank you!
It was interesting to play. Great idea and good mechanics! Good job!
Please check my game as well ;)
Glad that you liked our game!
I didn't understand how coverage was being calculated
Hello! Sorry that it was not clear, but the coverage is how many signals the active satellites are sending together, this value is specified in the store for each satellite! It's not calculated through how many lines that are between the satellites. Hope that helps!
Great art style, challenging gameplay (5 satellites was enough for me!), and a good soundtrack! Enjoyed it! I had one small issue of not being able to deselect a purchase.
Thanks for playing our game! Yeah we should let you deselect the purchase, however you can do that by closing the store, but we understand if that's not so clear. Thanks for the feedback!
I really like the graphics and the UI, especially the tutorial.
Thank you! Glad that you liked it!