The pixel art and the old TV post-process look are great. I get stuck on the Online multiplayer mode and I had to restart then try the solo multiplayer. That is a very interesting concept and the music just put the right one for the game, good job!
Play bullet-hell
Short Fuse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #23 | 4.615 | 4.615 |
| Overall | #311 | 3.844 | 3.844 |
| Fun | #849 | 3.396 | 3.396 |
| Originality | #1118 | 3.521 | 3.521 |
Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We approached the prompt in a literal sense and explored what a online multiplayer mechanic would mean with a line between two players
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Awesome fun, I absolutely love the graphics, me and my friend had a great time!
Art is amazing, really cool little game, had to play solo but I bet multiplayer is fun, I wonder how it would be with 3 or 4 people, or two teams of two like a mario party game. Nice job!
Hi JNH!
This is exceptional work for the timeframe. I love the amount of time and effort put in to just the lore of the game. The story was pretty dark too! Competing in a battle royal to exist - Holy smokes! It was a nice way to put some context around why these bombs are waddling around the arena.
I only was able to play alone, but I could see this being a lot more fun with two people. It would be cool if there was a "competitive multiplayer mechanic." Maybe, if the rope breaks you both lose, but if one player is defeated without the rope breaking than the other wins. Also having the rope tug on the other person might add some depth to that mechanic.
Well, I know a game is good when the only comments I have are to develop it further. Well done! it was a pleasure to play!
Best,
Brandon from TheIndieDream
Really cool game. Awesome soundtrack and art. There were a few bugs but overall a great experience! :)
Jaw dropping art and style for a 48 hour game jam. Love the character illustrations, and the dodge-em-up sort of gameplay style works well here.
The art is really cool and the idea of deflecting bullets with the rope is a good one. It was a little disorienting at first because I didn't understand the objective was to survive until time ran out. I could imagine adding more enemies and bosses that you have to defeat by deflecting shots at them. Nice job!
Real brain-breaker when playing local coop on your own 😅 but really cool concept. Actually wish the game had more levels so I could grab a friend and try it out some more. Really good job!
Fun little two player game, the presentation and story is amazing! Very dicey dungeons and anime kind of vibes! Can't believe you got online multiplayer working as well!
The overall presentation and gamefeel is amazing! Maybe a fixed rope length could prevent some "just staying in each other" cheese and create more intense moments with your partner.
The art is great and the concept is very interesting. I can see a lot of care went into the presentation and the setting. However, the game felt a bit too short ;)
Regardless, good job!
Pretty charming experience overall. It's very quick to get through the game, but it's a polished vertical slice of what could be a decent full game if more levels and variety is added. I really like the charismatic intro.
Woah, the art style is really good!
I also loved reflecting the bombs. As you will continue development in this, I highly suggest tweaking it and using its full potential. :)
A great little fun game with amazing aesthetics! Love the music and the cuteness of characters in general. Hope to see more levels!






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