Amazing game with a really unique mechanic and amazing graphics. Besides a few bugs that you seem to already be aware of I have no issues with this game.
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Aminus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #20 | 4.644 | 4.644 |
Overall | #41 | 4.222 | 4.222 |
Fun | #123 | 3.989 | 3.989 |
Originality | #247 | 4.033 | 4.033 |
Ranked from 90 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a heart who has the ability to link itself to enemies, stealing it's abilities and "joining together" with it.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
This is a super cool game, the visuals and design of the enemies are outstanding, and I really like how ingrained the gameplay is into the "world" so to speak. The enemies when you control them could perhaps use a bit of tweaking, maybe speeding up the projectiles they fire a bit, at least the early ones, but, all in all it's a lot of fun and gets quite challenging! It'd be really cool to see this concept taken further and fleshed out even more! Nice work!
This was excellent! I felt a little helpless at times as I got swarmed after 10 or so kills, but it's an overall well-polished piece of work for a game jam.
Impressively presented game! Though I think the enemy spawn rate curve needs a bit of tweaking (too slow at first and then accelerates too quickly), and the couple bugs others have mentioned. Congratulations and good job nonetheless!
Awesome visual style! It would have been great to be able to link up more than enemy at the same time. Nevertheless, great job!
Love the idea of the game! Sadly it kept breaking and would go into a weird slow motion. The randomly spawned enemies felt a bit funky as for the first few minutes there were no enemies usually.
My only complaint so far is no boss fight, and that the flying enemy can't shoot through the wall it's in which just feels wrong
Wow! That was spectacular. I loved the gameplay and the premise, and it was very polished both visually and aurally. Very, very well done -- this is one of my favorites so far!
My only suggestion is to make the objective a bit more clear. I initially thought it was going to be level based, but then it didn't seem to be (or I just didn't know how to exit/finish the level).
Incredible soundtrack and insane graphics! A lot done in just 48 hours! Great variation on the enemy types, though some were not as useful as others. Wish there was a way to release a captured enemy so I could take over another one. Otherwise, super impressive and well done!
Top Notch!
First, I am super impressed by the completeness of this submission. A tutorial. A bunch of different enemy types that all work with the joining mechanic. Lighting effects. Crisp, non buggy controls. Screen shake. SFX for pretty much everything. An Epic sounding and highly varied musical composition. This is just fabulously juiced up for 48 hours of work!
Next, I think this is an excellent take on the theme, both the joined and unjoined states have meaningful gameplay consequences, and you get to play around with it a lot by controlling all the different enemy types.
The only criticism that comes to mind is that when the level first loaded up for me, it took a while for an enemy to spawn in, so I was confused about what to do for a few moments. It cleared up fast though.
Great work!!!
Well done! I really felt the "join together" theme in this one as you literally "join together" with another enemy to gain some powers that can protect the core. I also loved the style of the graphics, as it made everything pop out and have this satisfying feel. The music too added to the intense gameplay. Overall, this is a great entry which was really fun to play! :)
What a cool take on the theme, and the art and music is so good to get done in less than two days! It really gives me a vibe that it'd be a really good rogue-like with a whole bunch of nasty lore. Great job!
REALLY nice polish on the visuals here on top of an engaging concept--nice work! It was a bit strange that the enemies you control tend to move faster than the bullets they shoot. Good luck on the ratings!
An all around EXCELLENT game! Probably the game I've had the most fun from the game jam until now. Great concept and really engaging gameplay, everything is really polished I wouldn't be able to tell this is a jam game if not for the obvious circumstances.
Great visuals, concept, gameplay and music. Hope to see what you can make in the future!
An all around EXCELLENT game! Probably the game I've had the most fun from the game jam until now. Great concept and really engaging gameplay, everything is really polished I wouldn't be able to tell this is a jam game if not for the obvious circumstances.
Great visuals, concept, gameplay and music. Hope to see what you can make in the future!
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