Great game ! On of the most impressive I've rated today ! But it was so hard with my european keyboard ! :D
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Blood 4 Fuel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1478 | 3.375 | 3.375 |
Presentation | #1772 | 3.125 | 3.125 |
Overall | #1898 | 3.056 | 3.056 |
Fun | #2425 | 2.667 | 2.667 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Health and ammunition are joined together and share the same pool. You can either survive or kill.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Neat idea to link health and fuel. Reminded me of Metro 2033 where special bullets could be used for more damage or as currency. My main complaint was the character would stop when colliding with walls instead of sliding and would slow down when walking up stairs. Also, I'm not sure I'm able to beat the boss. They kept spawning more little enemies and I collected all the fuel but kept running out. Eventually I was completely swarmed, lol. Overall, really impressive visuals for a game jam game! :)
I really liked the new mechanic for health and ammo. Though it felt pretty hard to balance everything, maybe after a couple of rounds I would get better.
Lot of fun though! Great job!
The idea of this game has some China Miéville vibe. Nice concept! Moving the life/ammo meter down sounds like a good idea. I also wasn't sure what those collectibles actually do.
I didn't manage to kill that end boss with its infinite minions. But I liked the overall setting and visuals. Guess this might also work as kind of an endless runner game with varying (maybe procedural) levels.
Great game, the concept really works ! The end(?) is really hard when the boss just spawns infinite minions but it's also kinda fun :D the visuals are cool, i like the design of the monsters
if I had two little bits of feedback, I'd say it's slow to go up stairs, and that's a bit awkward lol, and also maybe you could move the "life/fire" meter ? being at the top of the screen where enemies are coming sometimes makes them hard to see
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