i had a lot of fun with, i like the idea the the ui deisgn is very nice. however i have some issues with it, the up and down keys are mostly pointless since you can destory everything in one shot, i'm assuming the gray rocks are supossed to be thougher but they where just normal. i like having to alter from the main goal and the ship controls but i think i ai hacking shouldn't go down like the other buttons since it's an end goal. the small outline on the buttons wasn't enough and i feel like you could have combined the activation buttons with the hacking selection buttons. very good overall
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Rogue A.I's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1920 | 2.963 | 2.963 |
Originality | #1991 | 3.111 | 3.111 |
Presentation | #2348 | 2.889 | 2.889 |
Fun | #2462 | 2.630 | 2.630 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have lost control of your ship
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
That was fun! It took me a hot second to understand what the heck I needed to do and that the buttons meant I could load certain actions. That being said, once I figured it out I was quite entertained.
I will say that, I found it not at all rewarding to move the ship around. Once I got used to everything shooting and trying to crack the AI (which I failed to do) were all the plays I was making. So adding some motivation to move, like asteroids coming from different directions or upgrades/power ups would be a superb thing.
Another small thing that I think would help amp up the sensation of mounting difficulty would be the music. You start out super chill and that's a good relaxing intro to the game, but as it gets harder the music could speed up or go wonky the more "out of control" the AI gets. Just a fun touch to add to the experience. Overall I think you did a fantastic job! I would really appreciate it if you could give ours a play too!
It took me a while to really understand what was going on and what to do, but when it did click it was great fun!
One of the most original takes on the theme I've seen so far, having to balance so many things even though the base inputs are so 'inputs' works really well. Only using WASD and the mouse stops it being frustrating because your hand doesn't have to dance all over the keyboard. It really did feel like I was hacking/piloting a spaceship.
That being said, I coudn't beat it. I just could not keep up with how fast the bars depleted by the end. I never even got close to hacking the ai! But that's all balance stuff of course which is understandable impossible in a jam.
Overall this was really impressive. Nice work!
The game is quite the challenge and too be honest I couldn't beat it, but it was quite fun. Great job!
Took me a little bit to figure out all the controls, but once I did it was a ton of fun! I liked having to look back and forth with the ship to make sure I shot/moved out of the way and keeping the patterns going to be able to keep moving. Would love to see this expanded more :D Great Job :)
Well done ! The idea is simple but is quite challenging and fun. The graphics and sounds fit well. It is nice that the game start easy and then the difficulty increase. My main complain would be that it did not seem very useful to move the ship while we can avoid all the obstacle by shooting laser. Just adding some bonus/resources to pick up to force us to move the ship would be great !
Definitely really fun once I figured out how to play! Lots of different things to juggle. If you keep working on it, something to explain that the buttons above the input determine what you're "building" towards and that the buttons above those control the ship.
Really neat concept!
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