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A jam submission

platformakerView game page

What can one do, when a platformer character can't be controlled?
Submitted by abhishan — 30 minutes, 42 seconds before the deadline
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platformaker's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2323.7953.795
Overall#5193.6153.615
Presentation#12063.4363.436
Originality#13723.3853.385

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A puzzle platformer where you can't control the hero. So you build the levels as you play to help your hero reach the goal.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted(+1)

I really liked the idea, adn the execution was pretty well done. Good job!

Submitted(+1)

That worked pretty neat.  It was only a few levels, but it was neat to have to think quickly about where things had to go, and if you made a mistake, you were scrambling to correct everything.  It did seem like if you were quick enough (click, move slightly right, drop), you could abuse the platform to put the character anywhere and cheat the puzzles (maybe that could be prevented by not allowing the player to move the platform the character is currently on?).

Submitted(+1)

I quite like the game, one thing which could be added is a tutorial and meaby some objects like springs could have physics... Still well done with the game :)

Submitted(+1)

That was really fun, and for once I was able to finish this game, yay! I like the fact that the objects stayed, so I didn't have to constantly drag stuff in. I think building levels where there's "an obvious solution" that really isn't the solution at all would be a fun evolution for the game.  I agree with other comments that a soundtrack would make this *chef kiss*. There are also some details with the graphics, like the title logo could be done in an art style matching the rest of the art. Overall this was really fun and I agree that it would make a really fun mobile game. I would appreciate it if you could give ours a play as well!

Submitted(+1)

Great game! Love the concept. I think being able to move stuff around as the game is running makes it a bit too easy, though. Having a separate 'build phase', then a 'run phase' - much like Poly Bridge - would make it more challenging, I think. Keep up the good work!

Submitted(+1)

This have a lot of potential! i'd love to play more levels, good job!

Submitted(+1)

This is good, but you should have made every object to reappear when the player dies to make it more challenging.

Developer

Thank you for playing and for your feedback!! I wanted to make the gameplay a bit less repetitive, so that the player could learn from their mistakes but keep making faster progress.

Thats just a fine way of saying "I am just too lazy to play test my game" ;p

Submitted(+1)

No problem, the idea is cool and a player can get it.

(+1)

Was really fun. I think the pace at which the level starts, not giving you much time to think, makes it even more fun :) Liked the audio. Good job. Wish there were more levels :)

Developer

Thank you for playing the game! I tried to pace the levels so that the player gets some time to understand the mechanics. Making the hero fail is a part of the gameplay so that the player can set the platforms at the right place. Glad you enjoyed it!

I would lile to create more levels.... maybe a release 2!?

Submitted(+1)

Really fun game,  I like the idea of building the stage while the player is already moving. Well done!

Developer

Thank you for playing the game and for your encouraging comments!

Submitted(+1)

This was fun! I would play more levels if you made more!

Developer

Thank you so much for playing the game! I wanted to make more levels, but ran Out of Time ;p

Submitted(+1)

I like the concept, really fun way of turning a platformer into a puzzler. If you build it out further, really take to heart the idea of a "catch" where the obvious answer is to do "X" but "Y" prevents you from doing that.

As the music composer for my team's game, I selfishly agree that a simple soundtrack would make a huge difference in the presentation. Think about what the "story" or the "lore" of the game is. Who is the player? Who is the character? What is the reason for the mechanic? That can give you a lot for a composer to work with in terms of tone of the game and musical themes.

Definitely hope you do build it out though because I agree with the commenters, this could make a great mobile game.

Developer

Thank you for playing the game! And a BIG thanks for the suggestions, really very helpful :)

Submitted(+1)

Congratulations! This game is awesome! 

Developer

Thank you! I know it's a very small concept demo but glad you liked it :)

Submitted (1 edit) (+1)

Great job! Nice simplistic game. I feel like it doesn't fit the theme of the jam super well, but I see what you were thinking. I think this would make a great mobile game. Please think of doing that! Overall, nice job!

Developer(+1)

Thanks for playing and for taking the time out for providing feedback. I wanted to make a non-frustrating, easy and fun game to play for all ages including my kids :) . Thanks for the tip for the mobile game 👍

Submitted(+1)

Nice entry! the game was simple and fun and the sound effects were nice. A soundtrack would also be nice to have. great job!

Developer

Thanks for playing and for taking the time out for providing feedback. If you have any suggestions for which type of background music would add to the game feel, would welcome your suggestions!

Submitted(+1)

I love this type of games! I also highly enjoy that in your project it's possible to move the platform around. Fortunately or not, this allowed me to beat many of the levels using a single platform instead of all the proposed obstacles. I just moved it down below the player.

Slippery "yee-haw" platforms are my favorite part. :)

Developer

Thanks for playing and for taking the time out for providing feedback. Maybe I should implement "locked" platforms in next version so that it cannot be moved around.