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One Man Staff's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1141 | 3.477 | 3.688 |
Fun | #1267 | 3.123 | 3.313 |
Overall | #1370 | 3.182 | 3.375 |
Originality | #1969 | 3.123 | 3.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are responsible for the airport security. You will have to multitask keeping track of the x-ray machines and the que of people. There is no control at the machines and the player can only deny or approve passengers.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Nice idea with the memorisation aspect. Though, there doesn't seem to be anything stopping me from just denying everyone. The memorisation was also kinda unfair, since there's quite a limited number of different people art. I also noticed that the outer edge of the introduction menu was out of the camera frame.
If you deny three people, who were not terrorists, you would have reached the riot ending.
We thought we had fixed the introduction problem, but we noticed after the jam ended that it still occurs on some computers.
Thank you for playing.
Very cool game!
Hit 11 on first playthrough. A clever and compact game that achieves what it wants.
Thank you for playing and taking your time to give us feedback. :D
That was great!
Awesome to hear! What were your high score?
Very cool! This is a very clever and fun little memory game. Just the right amount of challenge.
Thank you very much. We could only really play test the game at a very late state, so we were crossing our fingers and hoped it would feel as expected.
I love the concept! Having to keep track of both screens and memorize what each passenger had at any point provides a really interesting skill challenge. Gave me a Papers Please vibe with how you get to decide each passengers fate based on what you know about them.
Maybe something to improve could be a more clear indication when a new item is scanned. As it is now, if 2 passengers in a row both have the same item, it can be a bit confusion whether or not they were actually scanned. Also some direct player feedback to see if I did good or bad when making a choice would be nice!
Yeah, thanks. We didn't have time to go beyond the most basic concept, but we are planning on polishing it up after the jam has ended. It is a shame you can't tell when a passenger was falsely denied (and that you can do this twice without losing).
Also we are both fans of Papers Please, but we tried to make it different. The focus on the memory part set it apart.
Really cool game idea, the difficulty curve was very nice and it eventually became really challenging to try and pay attention to the belongings of each passenger. Great job.
Thanks :) This was my first game ever. My friend did the programming and I made the graphics and music.
Really impressive for your first game!