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A jam submission

Dev SittingView game page

Design the level in this reverse platformer!
Submitted by Moon Punch Studios — 2 hours, 17 minutes before the deadline
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CriteriaRankScore*Raw Score

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player you are designing platforms is out of your control and you cannot choose which pieces come next for you to place.

Did your team create the art for this game during the 48 hour time slot?


We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?


We used pre-existing audio

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A little frustrating in the early game, since it's all RNG whether the guy falls off the starting platform immediately, but once you get past that it's lots of fun! One of the best games I've reviewed for the jam so far.


Nice take on the theme and some very fun gameplay


This was a lot of fun!  I enjoyed building a little house around the player so he wouldn't do something silly like jump off the edge.  Great work.  This was a lot of fun, and one of the most original games I played in this jam.


Pray for RNGesus! But seriously, this game is just jam-packed with RNG, especially when the player can't be controlled and you can't choose the orders in which you want to place the block at!

This just leaves you with only few things you can do: Decide what to place given by the object, where to place it, and of course, pray that you won't get hit by a bad object. This game balances it in some way by giving you both the good things and the bad things just like in Super Smash Bros. Ultimate - Hero's down special. I know it can be broken and sometimes I wish it was biased so that the majority of things were good.


I love the idea! It was really very hard, but I think with some tweaking it could be loads of fun. I have some random block placement in my entry and actually got a lot of mileage out of some really simple adjustment of which blocks were picked behind the scenes.


Nice idea but the sound was only on one headset ear:/


This is the funniest game I've played so far haha. I love the idea, and even though it was frustrating I didn't mind because it was presented cleverly. I agree with other comments that it was super hard so if developed further I think it would be nice to scale back the difficulty a bit more (I thought the first couple levels were good!) Overall though, really great job, I genuinely enjoyed messing around for a bit.


I really enjoy this idea! The final level was difficult. I found that the best way to handle things was to trap the guy as soon as possible haha. If this were extended and developed into a longer game I would play it!


The concept is cool, but the character often goes in the completely wrong direction. Even though this is by design, it's still really frustrating when you have a perfect block sequence lined up and then the stick person just jumps into nothing.


This was a fun game to play, and it's neat to sort of "see the other side of the screen" for a platformer. For the most part it was fun, but my suggestion would be to have a little icon of the next coming block, as it got frustrating to fail because I didn't have blocks that would allow me to continue.