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Uncontrollable Dream (Gmtk game jam 2020)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1045 | 3.538 | 3.538 |
Overall | #2149 | 2.872 | 2.872 |
Fun | #2828 | 2.513 | 2.513 |
Originality | #3152 | 2.667 | 2.667 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Character movement is "out of control" , player will not going to be able to control the character movement.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
This game is amazing ;)
You have done a great job......
I am impressed what you have achieved in just 48 hrs....
Will you going to continue working on this game after the jam too?
Happy to know that you like it.
No I don't have any plans on continuing this project after the game jam, as I am working on a game called "way of the snow"
Great little concept you've got here! With just a little tweaking, I could easily see it being something I'd play for hours. Great work! :-)
Thanks mate
:)
Awesome lighting and particle effects!
Thanks mate, happy to know you like it.
:)
Visuals are spot on with your theme ! I wish the enemies would spawn more frequently though.
Ya, that's a bug, I wasn't able to fix that in time.
Due to some reasons it take some time to perfectly spawn those enemies.
Thanks for the true words, really appreciate it.
Liked the particles and lighting. Agree with another comment here I wish I could aim with a mouse, but I get why you chose not too. Good job!
Thanks mate.
Pretty fun game, nice particle effects.
I think visually it lacked a bit of character but I understand its tough because there was only 48 hours to make stuff in.
I would appreciate it if you could try my game out, which you can find here :
https://itch.io/jam/gmtk-2020/rate/699739#post-1681849
Ya sure mate, I will
Cool idea, definitely fits the theme. The controls worked very well, which is important for a game that needs such quick reactions. The gameplay was good, but more variables to mix things up might have made it better? Maybe I didn't get far enough, but I only saw one type of monster.
The use of audio and art is well done, even if you didn't make all of it yourselves. My highscore was 29. I had fun!
Happy to know that you like it.
:)
Nice job overall, really liked the atmosphere. But being able to rotate with the mouse would make it even better :)
Thanks for the advice, I also thought about it but due to some reasons I wasn't able to make the game feel the same way, it felt very easy so I changed it up to keyboard and added up that slow rotation :p
Thanks for the true words I really appreciate it :)
Not being able to turn faster makes this more challenging as you have to react fast to approaching enemies!
Thanks, glade you like it.........
Cool concept, but I feel like there was so many times a blob just appears behind you, and you physically cannot rotate fast enough to take them out before taking damage. I liked the visual design tho, everything was distinct and yes pleasant to look at.
Ya there are some bugs in the game those will be fixed after the game will get fixed in the future, thanks for such amazing words, I will consider these for the future development.
:)
Good Mood and Lighting Setup!! Gameplay is good. :)
:)
Thanks mate
This is a really pretty game, love the lighting and overall mood!
Thanks mate....