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A jam submission

Someone's DungeonView game page

A Hands-off RPG
Submitted by jamesgartland (@jamesngartland) — 21 hours, 40 minutes before the deadline
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Someone's Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#8303.6393.639
Presentation#8753.6393.639
Overall#15383.1113.111
Fun#30802.4172.417

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You select which order the heroes enter the Dungeon, the rest is out of your control

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

Good presentation, but like others have said, it didn't feel like your only choice in the game had the appropriate amount of impact in the outcome. Strategy needs crystal clear feedback on an executed plan.

Really good presentation and theme, but felt like the order didn't really change a whole lot and probably the buggiest game I've played so far

Submitted(+1)

I like the idea but it seems like the order didn't really change anything and most of the game was out of my control. Fits the theme and I love everything else about it, but wasn't really fun for me.

Submitted

Loved it, an interesting twist on dungeon crawler. Choosning character to be the looter is cool!

Noticed some issues if enemies hit first, your characters would keep missing, same opposite around.

Submitted

Ah, loved the game! I think you should check my game... it's idle dungeon-something-crawler too. :D Ah, really loved this. Good job!

Submitted

Love it) Though the order selection seems to make little actual difference - somehow the experience is very fun nevertheless!

Submitted

A slow, passive game, albeit not the most fun to play. Bu the character models and animations are so cute! I like the hero order select screen.

Submitted

Nice idea but the rogue always runs ahead no matter what the order is. Maybe give the characters different targets to move towards as well. I can see this being expanded with lots of different tactics and strategies in a full game.

Submitted (1 edit)

Neat idea. Took me a bit to figure out which character does what. Really nice art.

Cool! a bit slow but nice idea!