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A jam submission

Only One MinuteView game page

GMTK Game Jam submission
Submitted by KirklightGames (@kirklightgames) — 51 minutes, 27 seconds before the deadline
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Only One Minute's itch.io page

Results

CriteriaRankScore*Raw Score
Design#1334.1714.171
Adherence to the Theme#1724.4574.457
Overall#3363.9713.971
Originality#10903.2863.286

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 7 to 1 of 27 · Previous page · First page
Submitted (1 edit)

Very good game!

The juice you got with that minimalistic graphics is pretty damn good, the feeling when you shoot, and its bounce over the enemies is really fantastic.

Tha only think I think you can improve from the game without adding things is the score screen, it feels empty, like rushed. But it's nothing important.

Developer

Thank you! Yeah I definitely plan to polish up the game after the jam.

Submitted(+1)

My score was 14000. Cool game! A few times I managed to kill a bunch of enemies in one shot. That was great :D

Developer

Thanks for checking it out! :)

(+1)

Very nice job, if only the carácter was a bit faster

Developer

Thanks! Yeah I agree that it would be better if the player was faster. I'll probably update it after the game jam is over.

Submitted (2 edits) (+1)

Great game, best one I've played and rated so far. Must say, that I am a 'mechanics-junkie' type of gamer, so this is right up my alley.

The game has a complete core loop, including screens, score, timer, death, etc. The mechanics all play nicely into this, as there is more score for combo's, touching an enemy is time penalty, etc. Feedback is excellent too, as the sound and animation of the ball shooting is very pleasurable, and enemies have a nice knockback an pop on hit. The ball powers up as you hit more enemies, which makes for a nice escalation of gameplay, and the enemy spawn rate seemed sufficient to keep enough "entropy" in the gameplay. After 30secs of playing you figure out the shoot + catch tactic works well, which raises the skill level of the game, nice game dynamics at play here..

Some ideas for further improvement:
- make enemies and objects round, so the ball does not bounce of in strange angles but is more predictable like billiards.
- dual stick controls (as a console gamer I hate mouse-based aiming relative to my avatar's position)
- enemy types that further extend target prioritisation like +10sec enemies, extending that 'only-couple-secs left' feel

Hiscore 30100, but feel I could go higher if I practice..

Developer

Awesome feedback! Thank you so much!!

You have some great suggestions and will definitely work on those. I've wanted to add those in too but it's really hard with the time constraints of a jam. I'll probably dabble on this some more and if it gets really exciting I might re-release on it's own when it's nicely polished.


Cheers! :)

Submitted(+1)

yeah the 48 hour time constraint is tough.. I feel adding enemy types and a little escalation (more enemies, bosses, etc) is good bang for buck. Doesnt cost too much time to build and gives gameplay variation...

If you want, check out my game TheWoocatcher to see what I mean..

Developer

Checked out your game. Pretty cool!

Escalation and variety is always better for games. I'll definitely add those in. Thanks.

Submitted(+1)

cool game and cool idea my best core was 4800

Developer

Thanks! :)

Submitted(+1)

Very nice!

Developer

Thank you!

Submitted(+1)

Damn dude ,i like the art that u use for this game ,it very well fit the theme to ,nice job mate!

Developer

Thanks mate! Really appreciate it!

Viewing comments 7 to 1 of 27 · Previous page · First page