Bouncing missiles into each other is incredibly satisfying. Having to defend a different character other than yourself is an interesting design choice, and you're still punished for messing up by getting stunned. That part was not obvious though, I had to read the page description to realize what the scoring and lose condition was.
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The Woocatcher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #852 | 3.227 | 4.167 |
Originality | #1480 | 2.840 | 3.667 |
Overall | #1618 | 2.625 | 3.389 |
Adherence to the Theme | #2277 | 1.807 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
thanks for playing and the spot-on feedback.. *hits forehead for not adding a standard +1 animation onscore, and feedback ondeath* Especially when dying by the fires, playtesters often have these wtf moments..
It's brilliant to see how the 48h pressure and creative process make it difficult to see the obvious sometimes..
On a side-note, hitting missiles and chaining them is satisfying, but not rewarded in the main loop. Any ideas on how to tie those in better?
The design is really appealling.
It took a while for me to get it how I could get points. Then, I combo killed four missiles and went "oh, this is interesting". I just didn't get what the green thingy was supposed to do. Was it stop the gas in Earth? It seemed like it, but I am not sure.
Too bad I suck and Earth was destroyed. :c But cool game, regardless of that! :)
Thanks for playing!
You're absolutely right, the scoring lacks feedback and therefore the core game loop is not clear. The little green sphere goes to the green square and 'eats' them, which gets you a point. I'll make a postjam build where this part gets some more feedback.
The missiles hitting earth don't matter, creating a target prioritisation dynamic. Theme-wise, the earth is going to shit while you only care about protecting your kid and it being fed. Overscoped for 48 hours :)
This cool! well earth was destroyed, but that was meant to happen anyway :)
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