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Bouncing missiles into each other is incredibly satisfying. Having to defend a different character other than yourself is an interesting design choice, and you're still punished for messing up by getting stunned. That part was not obvious though, I had to read the page description to realize what the scoring and lose condition was.

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thanks for playing and the spot-on feedback.. *hits forehead for not adding a standard +1 animation onscore, and feedback ondeath* Especially when dying by the fires, playtesters often have these wtf moments..

It's brilliant to see how the 48h pressure and creative process make it difficult to see the obvious sometimes..

On a side-note, hitting missiles and chaining them is satisfying, but not rewarded in the main loop. Any ideas on how to tie those in better?

Hmmm, not sure. Perhaps some powerup if you chain missiles or something? Something as simple as extra move speed. Might feel a bit shoehorned in, though.