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A jam submission

Pick Your PoisonView game page

Pick a disadvantage each level, how far can you go?
Submitted by Ranmantaru Games (@elecdog) — 1 hour, 34 minutes before the deadline
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Pick Your Poison's itch.io page

Results

CriteriaRankScore*Raw Score
Design#7873.3003.300
Overall#8473.5003.500
Originality#8853.5003.500
Adherence to the Theme#8943.7003.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I like the simplicity of the combat, makes it more addicting :)

I think that sound effect played when you move needs some improvement, it's a bit annoying at the moment.

If you're interested, check out my game: https://itch.io/jam/gmtk-2019/rate/461829

Developer(+1)

Rated and commented on the submission page.

Submitted

Thank you! I appreciate that.

Submitted

LOOOOOVE this concept! "Only one way" was my doom.
Check our game! https://cerosware.itch.io/one-stick-shooter

Developer

Rated and commented on the submission page.

Very cool concept. Really hindered by the controls imho. Nearly impossible to move diagonally with the arrow keys for me and clicking (what I ended up using) feels super unresponsive.

Good work!

Developer

I guess I should have been much more clear about controls, many players have this issue. You can actually move diagonally with QEZC or numpad 7913.

Submitted

I like the sound effects being so squishy :D. Fun game, but requires a little polish because it's a little difficult tu understand what's giong on. 

Developer

Thank you. Can you please elaborate on what do you find difficult to understand? Is it fights? Or goals? Or something else?

Submitted

The combat is a little weird to understand. Sometimes I'm not sure if I'm being attacked or if damage is being delt to me.

Deleted 3 years ago
Developer

Yes, it definitely needs more work and balancing.

Deleted 3 years ago
Developer

I guess I'll polish it a bit after the jam voting is finished.

Submitted

This game is tricky. I like the ideas that you put into this, and the various poisons that you added. I had to mute the sound after a little bit because the skeleton noise became irritating. The game works well.

Developer

Thank you! Do you mean the skeleton walk or attack noise that is irritating?

Submitted

I think it's their death sound. It's a grunting noise.

Submitted(+1)

I'd say the same a Koveras-- definitely one of the coolest games I've tried today!  My only complaint is that repeatedly pressing arrow keys to walk around can start to feel a little tedious when not fighting monsters (I actually really like the  strategy of the combat).  Feels like something that could be a blast to play!

Oh yes, and the sound effects and camera movement give it a rather appropriate "lumbering monster" feel.

Developer(+1)

Thank you! I need to make the dungeon smaller - I added vision in the last hours, but didn't playtest much, and it's much easier to get lost when you can't see other rooms.

Do you know any good solutions to the "walking around is tedious" problem that other roguelikes use?

Submitted (1 edit)

I'm not entirely sure about other roguelikes (because I cannot think of many that move on a grid off the top of my mind), but perhaps allowing the player to hold down the arrow keys when moving would help.  That would also allow for the diagonal movement I just discovered with the mouse.  In terms of making that feel precise-- maybe think about something like pokemon's world movement?  If it was needed you could even limit controls to individual presses during combat.

Developer(+1)

I see, thank you, that's very useful feedback.

Submitted(+2)

Definitely one of the cooler games I've tried today, even though the controls could be explained better. All the "Only One..." poisons is a fascinating exploration of all the modifiers that can be done to spice up roguelike dungeon crawling.

Developer

Thank you! I added a note about controls to my todo list. I might do a polish pass after the jam voting is over.

I was thinking about starting to give the player crazy bonuses when the game runs out of poisons, and then pitting them against a hard final boss, how does that sound?

Submitted(+1)

It's a twist, but IMO it would be more coherent with the rest of the game to make the final boss a regular skeleton whom you have to fight with all the negative poisons applied at once. :-)