This was a funny concept. I found it difficult to get the “friends” all the way to their destination without getting hit by obstacles, but I also didn’t feel I had any consistent means of protecting them. That being said, the voxel art for this game was very pretty, the music gave off pretty appropriate “alien” vibes and I can definitely see the different skillsets of the team represented in the final product! :D
🎩 Ianoc
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I really like the puzzle-strategy gameplay of this game, especially how that plays out with unlocking new “hero” characters to play as. It was also really satisfying when it clicked that there’s a kind of “rock, paper scissors” element to which units you attack with which hero.
All around really fun, thanks for making this!
I'm not entirely sure about other roguelikes (because I cannot think of many that move on a grid off the top of my mind), but perhaps allowing the player to hold down the arrow keys when moving would help. That would also allow for the diagonal movement I just discovered with the mouse. In terms of making that feel precise-- maybe think about something like pokemon's world movement? If it was needed you could even limit controls to individual presses during combat.
I'd say the same a Koveras-- definitely one of the coolest games I've tried today! My only complaint is that repeatedly pressing arrow keys to walk around can start to feel a little tedious when not fighting monsters (I actually really like the strategy of the combat). Feels like something that could be a blast to play!
Oh yes, and the sound effects and camera movement give it a rather appropriate "lumbering monster" feel.