Hey thanks for giving it a try! So far it’s more a toy more than a game, but if I find time I’m planning to expand on it a bit now that the core functionality is complete. XD
For the time being I’ll at least add some more detail to the description…
Fun fun. It’s a neat idea having to navigate the same level while more hazards spawn in over time. Makes it so you have to slightly change your approach each time.
I found I was able to teleport into walls, though it didn’t matter since I could teleport out. I did die one run because a hazard spawned on top of the start point, though.
All in all I quite enjoyed it! Gosh the narrative was gut wrenching. The way the camera was always looking at your feet when starting each scene felt too fitting not to be on purpose.
It bugged out before I quite reached the end, and the sensitivity was inconsistent between the interface and the camera. But such is a jam game :P
This was a funny concept. I found it difficult to get the “friends” all the way to their destination without getting hit by obstacles, but I also didn’t feel I had any consistent means of protecting them. That being said, the voxel art for this game was very pretty, the music gave off pretty appropriate “alien” vibes and I can definitely see the different skillsets of the team represented in the final product! :D
I really like the puzzle-strategy gameplay of this game, especially how that plays out with unlocking new “hero” characters to play as. It was also really satisfying when it clicked that there’s a kind of “rock, paper scissors” element to which units you attack with which hero.
All around really fun, thanks for making this!