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One Second Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1166 | 3.227 | 3.857 |
Adherence to the Theme | #1599 | 2.749 | 3.286 |
Overall | #1640 | 2.590 | 3.095 |
Design | #1998 | 1.793 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
B-but I had FIVE SECONDS?!
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Hey, we made a GMTK game too. Check it out!
Lol but "technically" it was only one second :P
I'll go try your game out XD
This game is hilarious and an amazing experience, I can't wait for the other 5 levels!
Finally a solution to the trolley problem
This is an interesting idea. Do you save one or three? I think this game needs some kind of win / lose state or something to explain the results of your actions. I'm not sure if I was missing something but I couldn't shove the people out of the way either, I tried pressing everything. I think you've done pretty well with the setting and the situation, it's quite clear what's going on and that you need to react. As I said, I think it needs some kind of end state to let the player know what's going on. The train just disappears and it doesn't feel like there's much consequence. Nice work for your first game jam game! :D
Hey thanks for your feedback!
There's definitely some general UI elements I never got around to-- for example, an indicator that clicking on the other characters basically functions like using stasis in Breath of the Wild, where it applies force every time you "push" them. It's possible to save everyone, but it's good to know how unclear it is.