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One Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #1230 | 3.268 | 3.444 |
Originality | #1299 | 3.057 | 3.222 |
Overall | #1509 | 2.776 | 2.926 |
Design | #1849 | 2.003 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked how you can switch between first person view and defense, this is great, great job at producing this game in 48 hours, good luck!
If you haven't yet, I would really appreciate it if you check out our game too!
(-Amy)
I liked the dinamic of having the topdown view and the first person view! In the topdown view , the tower moves too slow, so maybe speed it up a bit. I also like the enemy design! The gameplay in first person is really fun (however I feel that the canon ball is too hard to aim and hit).
Reminds me of Sanctum, except you're also the tower. Switching from topdown to first-person seemed a bit weird, and I don't feel like it adds much to the gameplay. Perhaps if you could move in first-person, and start and stop moving as a Bastion would in Overwatch?
Lovely idea! Just needs a bit more polish. I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :)
Thanks for look and review! We went back and polished the lighting just a tad after submitting. When my team stumbles upon a little more time we are going to return and polish it up some more. If you would like, you can find the updated version on the UALR ACM chapter website: ualr.acm.org
Thanks again!
Felt like I had to play this one since our game is called almost the same thing, haha :)
Kudos on going the 3d route! Haven't seen too many of those. Like the concept, though I didn't see the tower on the map for most of my first playthrough, so you may want to make sure things like that stand out better (and maybe call out the WASD keys on the map as well just to make sure the player doesn't forget in the rush of shooting).
I love that you go all sorts of different creatures in with simple animations and that you got sounds and music in as well, it makes a big difference. In future games like this you should be sure to give some sort of time survived or enemy score so you can compare how you did with previous runs.
Thanks! Wow our games really are similar in concept. After submitting, we went back and messed with the lighting a tad. Also the score in the top right counts the number of enemies killed. If you would like to see the updated version, you can find it on the UALR ACM chapter website: ualr.acm.org
Cheers and Goodluck!