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A jam submission

BasslineView game page

A rhythm game with only one input
Submitted by Matt and Rajiv — 2 hours, 3 minutes before the deadline
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Bassline's page


CriteriaRankScore*Raw Score
Adherence to the Theme#3964.2174.217

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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I like rhythm games.. I liked that wished if the camera has some polishing or rotation to make it hard to engage more.. but anyway it was nice game.


It's a pretty decent experience. I'm a big fan of rhythm games such as GH/Clone Hero. I think the idea of only one note is good, but at the end of the day isn't as fun as having more. I get that you had to adhere to the theme, of course, so it's not like you had a ton of choices haha. Other than that i'd say it's well made and a chill/relaxing type game, + it doesn't come off as generic or uninspired.  Thanks for making it.


Thanks for the feedback!


I didn't feel like I was hitting the bassline for some of the cues, or if I was it felt like a much more simplified version of the bassline. Maybe you could've made the cue move to denote pitch the bassline and have the player chase it around with their mouse which would then let you fill in more of the notes without making it the "hit-every-quarter-note" game. I also agree that there wasn't enough feedback when you hit the cues. I still had fun though!


That's a great idea that I wish we had the time to implement during the 48 hours. Thanks for the input!

Submitted (2 edits) (+1)

I played a few songs and enjoyed myself. Not every note is on the beat. I couldn't tell if its just because the target timing wasn't perfectly timed out on the BPM, or if it was intentional. Having intentionally off-beat notes can be okay when you have enough notes always visible to quickly catch when something is in-between beats or syncopated or something, but as few as there were on screen at a time, it was hard to visually know when I'm aiming for something on beat or off without playing staring at the box as opposed to clicking to the music.


Yeah we had some issues with taking the music and making beats. Thanks for your input though!


Overall a good experience. The game could have been improved if the player actually felt that they were contributing to the song (having a hit sfx when you hit the block). because of the lack of this it felt a little boring. Good music though!


Thanks for the advice!


It was fun, but the beat maps felt a bit basic. Also I would have liked to use the keyboard instead of my touchpad to play


Noted, thanks for your input!