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I didn't feel like I was hitting the bassline for some of the cues, or if I was it felt like a much more simplified version of the bassline. Maybe you could've made the cue move to denote pitch the bassline and have the player chase it around with their mouse which would then let you fill in more of the notes without making it the "hit-every-quarter-note" game. I also agree that there wasn't enough feedback when you hit the cues. I still had fun though!

That's a great idea that I wish we had the time to implement during the 48 hours. Thanks for the input!