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Criteria | Rank | Score* | Raw Score |
Design | #450 | 3.689 | 3.889 |
Originality | #494 | 3.900 | 4.111 |
Overall | #517 | 3.795 | 4.000 |
Adherence to the Theme | #810 | 3.795 | 4.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is chaotic, I love it!
Great game! The variety of tasks you have to perform is clever. You have to adapt quickly to a different kind of play. And the music fits great and stresses you to hurry up... Clever implementation of the Jam theme. Well done!
I like how that introduction puts you the pressure of being one minute left to the mother's arrival, it really puts you into the game. The minigames are fun and different between them, also well balanced to let you pass all of them in one minute, wich i know is not easy since i've struggling to balance the levels on my game to the same purpose.
The music was frantic (in a positive sense) and made me mash buttons at random at first, before I contained myself and took a more methodical approach. It was very fun, but also a little frustrating.
That is more or less the feeling we were going for, so your comment made us very happy!
Love it :D
Thank you so much for playing!
Cool little package, The music was a lot of fun and I like that everything starts back up when you fail (since you will). Overall a fun exercise in figuring stuff out!
My biggest piece of advice would be when making a game where figuring out how to play the various minigames is most of the point, make doing the right and wrong thing more obvious.
There were several places where I wasn't sure if you might be using another key or not, and there wasn't a way of knowing if that's what I was getting wrong (I'm looking at you lock puzzle). Even something as simple as having a chime when I did something right or a more obvious messup visual or audio effect when I hit the wrong key would be helpful. Also I do not have the reflexes for that coffee game, haha.
Highly recommend people browsing around give this one a try :)
Thank you for playing and thank you for the takinh the time to write out your thoughts!
Yes. We worked on the lock puzzle a lot, trying to strike the perfect balance. Maybe we should have made it clear you only need left/right. But yes: A sound cue would have worked perfectly!
Thank you so much for your feedback and recommendation. We are glad you enjoyed it and hope you made it through the coffee game at some point :)
Excellent design and microgame execution!
Thank you - that means a lot!