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A jam submission

Slime Shenanigans in Maple ForestView game page

Fight and puzzle your way through the slime lair using your last magic arrow
Submitted by Snapplers — 7 hours, 22 minutes before the deadline
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Slime Shenanigans in Maple Forest's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#5524.0714.071
Design#9293.1433.143
Overall#10343.3333.333
Originality#15392.7862.786

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I have little problem I don´t see button for restart when i died (play in browser). I like that arrow go away our my field of vision. It's more entertaining to find him and shoot him again than just pick him up, like other games. 

We work with slime too, please check https://itch.io/jam/gmtk-2019/rate/461656

(+1)

Nice idea but hard to get used to controls ( i think just use left click for everything). I think first few slimes should have only one or two lives to get players used to the game. 

Submitted

cool game but why does the player have only one life and the slimes have so many?

Submitted (1 edit)

Very great concept! Idea was great, but execution was slightly flawed;

  • You have two different buttons for shooting and re-calling your arrow, which made it way harder for me to get used to the controls. IMO, it should be one key for both tasks (since you can't recall the arrow if you have it, and you can't shoot it if you have to recall it)
  • Arrow moves about as fast as the player, so if you call it back and walk away it will lag behind you
  • Arrow, and occasionally, slimes clip through some walls (inside metal level was when it occurred to me)
  • This one's real bad; if you go to the next level without picking up your arrow, you just won't have it in the next level (this happened to me, and softlocked me)

Other than those few bugs, the game is great, and the visuals are SUPER pretty. 

Submitted(+1)

I really liked the art feel of this game.  Great job!  I wish I moved a bit faster and the hit-boxes on the slimes were a little confusing.  But the magic arrow was pretty neat.  Thank you.