Linux Moment 😔
JaydedCompanion
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Was having a total blast, very good writing, but oof... I couldn't even get past the first hypnotization scene. And I'm a pretty decent fps player! Having the green bar decrease so fast while increasing so slowly, combined with the time limit, made it pretty much impossible for me. Still, what I did manage to play was quite charming.
Oh don't even get me STARTED lol, I totally agree! I had a ton of ideas (screenshake when crashing, boosting and/or exceeding the speed limit via nosediving, freezeframe when completing a loop, popping particles when pickups are grabbed, subtle perlin noise swaying for idle pickups, and a funny little explosion after you crash once you reach a complete stop, which would be really funny if you have a gentle landing, etc. etc. etc.) I usually love adding juice (if you play my game Lil' Drone you can see what my standard for juice is) but I unfortunately dropped the ball really hard during the first two days of the jam so I had to forgo juice entirely so I could get something even remotely playable done in time haha!
Also yeah I totally forgot to mention the R to restart instructions in-game, since it was the very last thing I added. I believe I do have that in the game description but it's certainly not ideal, not very easy to see at first 😅 the plan was to have a proper game-over screen which would show your final score, game stats, and also a prompt to restart.
Anyways, thanks so much for playing! 732 is really good, wow! Most people I saw playtest only got a couple hundred at best tbh. And the feedback is great, we're definitely on the same page on what needs to be improved 😁 and that's some very high praise, thank you so much!
Super cute art style and very fun concept! It took me a while to realize that there are dotted lines denoting where you can and can't switch lanes (maybe this is why I failed my driver's test IRL haha) but once I realized that's why I sometimes couldn't switch lanes, I was able to understand it a lot better. Very well done!
Aha, yeah I think I know what you mean. Definitely something to prioritize, thanks for the feedback. As for the inputs, I definitely thought I was clever by reducing the number of inputs by just using W and S for throwing, since they did nothing otherwise, but it would definitely be a good idea to include alternative controls. And I fully agree, unfortunately the deadline's biggest impact on the game was the fact that we didn't have the chance to make any levels. The one level in the game was haphazardly thrown together the day the jam ended and definitely leaves a lot to be desired in terms of pacing, etc. The plan is definitely to have the introduction of new mechanics be spread out over the course of ~8 levels or so. Thanks so much for your feedback, I really appreciate you taking the time to draft up all your thoughts! (And apologies for the delay in my response)
And yeah, the main menu thing was kinda on purpose, though it didn't work out as intended. The plan was to have the player walking left act as a "Quit Game" button, but because WebGL games cant' be quit it just kinda looks like the game's bugged 😅 I promise it's cool on standalone builds tho lol. Definitely didn't consider that a machine piece could get thrown over there though, so that's also an excellent catch, thanks so much!
My initial impressions were absolutely correct; this game's visual style is absolutely incredible and manages to create a wonderful ambience. I'm generally not a fan of walking simulators, but each level did a good job of not overstaying its welcome; I enjoyed each one thoroughly and when I felt like I had had enough was right around the same time I found Galatea (assuming that's the name of the character that takes you to the next level). Wonderful work, and I'm glad you were able to get this uploaded!
Thanks so much! I ended up spending more time on the animations than I should've (it's my first time making a fully procedurally-animated character), but clearly it paid off to some extent haha! I hope you all get a chance to share your game, it's evident that a lot of effort went into it. Looking forward to playing it!
I'm so sorry to hear that 😭😭 I was going through the submissions page to rate some games and this one caught my eye, so sad to hear you couldn't get it uploaded in time :( please feel free to reply to this comment or w/e when you're able to submit a build (I assume after voting ends?) I'd love to give it a shot. Even the screenshots look fantastic!
Hi! Thanks for letting me know, should've caught that myself 😅 I'll fix the bug but I won't upload the update unless there's another critical bug that needs fixing, as for some reason making a build of the game seems to break the dialogue half the time and I don't want to risk breaking the game yet again. As for the dialogue not being available after the first message, that bug should be fixed in the updated builds so give that a look if you're interested :)















