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(+1)

Very interesting concept, I love the idea of using loops to regenerate boost! It's a little hard to tell when crashing will make me restart or when I'll just bounce off the wall, but that's not a huge deal. Great work!

(+1)

I should have removed that or put a note about it - if you boost into a wall you crash, if you aren't boosting you bounce and loose some boost meter.

(+1)

Aha! Definitely worth noting for new players, but I don't think you should remove it!  I do like the risk vs reward factor that adds to boosting! Very clever mechanic.