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Space Rescue Service's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #45 | 2.556 | 2.800 |
Fun | #47 | 2.465 | 2.700 |
Gameplay | #51 | 2.282 | 2.500 |
Visuals | #60 | 2.373 | 2.600 |
Audio | #66 | 1.278 | 1.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How have you used the theme "Strength Lies in Differences" in your game?
I have interpreted the theme as having diversity in the tools the player carries to achieve a singular goal.
Number in team
1
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Comments
Played this a few nights ago and forgot to rate/comment! I liked your take on the theme - it was clear and obvious, just something that works and you did a really nice job of the game. The art is clean and fits together nicely, but I felt there needed to be a little bit more to do objective wise. Good entry! :)
Really awesome idea really brings back the old arcade games like space invaders audio was really well done great work!!
Very good ideas in this one - loved the basic premise, the menu was fun, I really enjoyed it. I'm not sure if I'm missing something, but I had no sound or music, although the lack of sound actually makes sense in space. The thrusters could've been a bit more powerful, not a lot, I certainly liked the idea of having to counter inertia and momentum.
Very solid work, well done!
Thanks for the feedback! There indeed is no audio in the game. I have never worked with audio before and was hoping I'd have some time left towards the end of the jam to get into. Unfortunately that was no the case.
Cool game, I really like your design! I loved the menu, informative and interactive. Found moving around tough but other than that great job, especially for a solo jammer!
Hey Thanks! I didn't really expect anyone to play my game! I was conflicted on whether to have the move axes stay relative to the player or the world. Thanks again! :D