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Love From Tom

A member registered Apr 24, 2019 · View creator page →

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Cavity Miner by Jack Chateau-Loney (

Check out our new game Cavity Miner! Play as a miniature dentist digging out the cavities of a sick patient... 

How long can you survive as a cavity miner?

Explore a world filled with decay.

Find all of the cavities and escape before time runs out!

Thanks for playing!

Gather resources when you are awake, and fly across the ocean in your dreams.

This game is a dice rolling adventure, with a mix of frantic resource gathering in first-person!


I loved how the music played back after completion and the text to speech was really awesome! I will definitely be looking into the tool in the future!

Hi Mopi! We are really happy that you enjoyed the demo, it means a lot to hear from players! We plan to expand the world and the narrative along with the radio towers, but we can't say too much...;)

Our new demo is a game about climbing mountains with a unique first person mechanic and exploring a tiny world filled with frogs!

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Hey sorry about that, it must only do Xbox. I wasn't sure if it would support others or not. I'll update the inputs asap and post to Twitter when they are in!

Very cute!:)

Project Yazz explores player creativity through music and painting. You can use a fully functioning recording studio, paint, watch your creations in the cinema, climb skyscrapers, and everything in-between.

*PLEASE NOTE* currently the project is a demo and only supports *CONTROLLER*, but in the near future, I will implement keyboard and mouse support.


A solution I found to this issue was to enable  FX at runtime, this means your scene view is not cluttered and then disable it when you stop running the game. Another solution is to enable it before you build the game as you may not need the effect on when in editor. For the slowing down it seems like the certain effects affect the performance, I am pretty sure this inevitable as  certain screen FX  take a lot of processing power in general unfortunately.


thanks for your feedback!:)



thanks! Im glad you enjoyed

haha niceto see whats going on in players heads!

Really enjoyed this game! The style, story and atmosphere were amazing! One thing to mention is that you should check the windows box underneath your build as i couldnt run it from the browser app!

Thanks, glad you liked it:)

Thanks! Thats great to hear:)

Thanks for your feedback!

Really relaxing music, i also love the grey scale art! Couldnt get past the first bit tho:( wasnt sure how to move up

that is one of the kindest comments I have ever gotten for one of my games, that really touched me! You made my day, thank you for spending the time on it!

Game looks super pretty!

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Unfortunately I couldnt get past the rabbit, wasnt too sure what to do! But I really loved the aesthetic of the game looks really nice. I also really liked the guitar soundtrack!:)

Overall great job guys! Its really astounding to me that you could make something so amazing in a game jam! 

Cool game, I really like your design! I loved the menu, informative and interactive. Found moving around tough but other than that great job, especially for a solo jammer!

Reminds me of old GTA, neat idea! Found a couple bugs but i enjoyed it:)


thanks! That's very nice feedback:)

hello! if you like chimps and space this is the game for you:)

hello! if you like chimps and space this is the game for you... :)

Great game!

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Hi Ganondox, sorry the game can be a bit too tricky. I actually released an updated build (0.3) when you download. There is now a campfire a little before the bridge(image below) and I have made the bridge easier to cross. Hopefully you will get on better if you decide to play again!

There is also a checkpoint after the bridge on the firey part, its just on the left after you cross.

Thanks for your kind words, comments like these are really nice to hear!

Hahaha thankyou for playing! Yes its very hard maybe ill work on making it a bit easier in future. I'll check your video out!


I made this game as a university project. It follows the Kübler Ross grief cycle, through emotions and also following it's height graph. 

Taking lots of inspiration from the game journey and exploring the concept of digital sentimentality.

I hope you can find the time to play my game and give feedback.

What are the controls?:)

Thankyou for your feedback! Much appreciated.