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Darkest Day's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #2 | 4.611 | 4.611 |
Use of Audio | #13 | 3.694 | 3.694 |
Gameplay | #15 | 3.583 | 3.583 |
Overall | #15 | 3.806 | 3.806 |
Innovation | #31 | 3.250 | 3.250 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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2
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Comments
Well done on your award! I think this was my favourite of the games I played (even if I did keep losing).
I really liked this! The art work is awesome and I love the game over making the music slow to a halt.
╰(◉ᾥ◉)╯ Praise the sun! ╰(◉ᾥ◉)╯
Music is pretty cool and I really-really love the artwork!
Is also fantastic find a game I can just run on browser.
Good job guys!
Lovely! It’s sweet how bored Utu looks by the whole smiting you thing. Great graphics, the sound is good, the gameplay is clear, simple – and hard. I never did beat Utu, so I don’t know where it goes next.
I really enjoyed a lot this game!!!! I could not stop playing until I reached the end :D Congratulations!!
Very funny, good music and good art. Congratulations! ;)
I loved the visuals and the use of audio, They’re great! It got me a while to guess that you just need to survive the attacks to win the fight (I’m still not there yet), but after noticing the background and the change in music, the smile it put on my face is a great indicator of a job well done (imho). Definitely gonna try it again later.
As someone else already commented, the story connection between pantheons is a bit weak and the introductory part is a bit too long, but neverthless very interesting! Maybe you can make the font a little smaller and make less cards, but I’m not sure it’ll help in making the player feel the introduction is shorter.
First of all: Nice Work! The art is amazing and the music is nice too! And, talking about music, the slowing down effect as you die is a simple but smart touch! However, for me, understand what to do once started the level, wasn't very easy... It was a bit confusing! All things considered, cool game!
Thanks for commenting, glad you enjoyed it!
The idea is that you're travelling through ancient northern Africa and Europe, encountering members of the pantheons as you pass through their domains (Orunmila is from the Yoruba religion, Utu from babylonian religion, Gná from the Norse religion, and Vulcan from the Roman religion). The reason why we went with Norse mythology for the end point and the driving point of the game was that we wanted to travel through multiple different pantheons, and that would be a good point geographically to end, as well as being a good reason to need the sun (so that it would match the "sieze the day" theme). The choice of ancient greek religious imagery for the opening cards was to get some flavour from other ancient religions than the few we could get into the game with its limited scope (and also as an homage to Disney's Hercules).
I'm glad I stuck with the game past the visual novel introduction. The intro was long enough to make me think it was going to be the genre of the entire game, and almost put me off . The platforming and avoiding the light was much more fun, and the music slowing down as you die is a highlight of the entire game. The health system was easy to understand due to the simple communication above the character, and the movement controls felt good to use. I loved the music until the brass came in. To me, this instrument felt very artificial and cheesy, and in contrast to the instruments playing up until then. The art was brilliant, and I loved the moving mandala in the background. From the screenshots, I'm guessing there are other stages to progress to, but it is not made clear to the player how to achieve this, or whether there is more. I will probably play again, now I've spotted the screenshot, but a progress bar or timer would have gotten me to persist within the game for longer, I think, as it would provide a clue that there is more to unlock and experience. Awesome work for the small timescale. I'm impressed!
The art and animation are simply amazing. Incredibly well-polished and professional. Possibly best-in-show in that regard. Kudos to the artist.
That said, the first boss was simply too challenging and I felt the game was just too punishing in general. I gave it many attempts over about 30 mins but could only get to the part where he starts throwing the more frequent but narrower beams. I think it would help if there was a sense of progression to the boss fight, to show how much more dodging you have to do before it ends—but without knowing that, I just wasn't willing to see it to the end after sinking in so much time on just the first boss. I think if the movement and controls were a little bit more fluid, keeping it at the current difficulty level might work, but as is, the beams should be less frequent or not last as long, or maybe start the player off with more life.
Beautiful visuals, the artwork is just stunning! From the opening sequence to the first fight (which is as far as I got haha). I also like how you're referencing mythology, lesser known in Europe, so I feel like i'm expanding my knowledge too in the process. The game seemed fairly punishing to me, but I do like a challenge! And the music tied in really well too. So all in all, a really solid entry!
I had another few attempts at it and it dawned on me the difficulty level is actually pretty high - on my final try I counted over 110 beams before I died, meaning I survived 107/110, which feels like it should be enough to progress, especially as the stage with the thin beams come in thick and fast. That being said, the fact I came back to try again is proof the game is fun.
Too much delay at the start and when I get to the game I have no idea what I am supposed to do? Collect something? Jump on something?
Mario meets Just Shapes and Beats. Very cool. Graphics are quite good for the scope. The controls are tight. I only find myself wishing there was a duck and/or slide for those narrow escapes. There's occasionally a moment where it feels unfair when the indicator for the next attack didn't come soon enough to know it was going to pin the player in a corner if they dodged a particular way, but that could be the result of the limited scope. Given more time this game has tons of potential, just like JS&B.
Personally not a fun to just waiting (even tho my jam game is also kinda like that :) ) especailly without indicator for how long. I didnt find desire after dieing twice. Introduction was waaay too long imho. But either way i really like visuals, it's really high quality, also i like feel of moving around, that hooking on platform from aside means a lot :)
I really like the controls and the visuals! great job 😄!
Extremely fun and challenging platformer! Very pleasing aesthetically, from the music to the artwork, backed up by solid gameplay that never feels too unfair, but always keeps you on your toes and feels highly cathartic to narrowly dodge an attack. Highly impressive work!
So fun! Challenging enough where it's addictive to keep playing, but not so challenging that you want to quit in frustration. Music is tied into the boss stages, and sounds great! The visuals are stunning and really bring immersion to the experience.
Great art, love how the music ties with the gameplay. Fun game! :)