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A jam submission

NEET RoadTripView game page

Go on a road trip with your emo girlfriend!
Submitted by Sixes — 22 minutes, 18 seconds before the deadline
Rated by 5 people so far
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NEET RoadTrip's itch.io page

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page

when holding click to scroll it acted like i was spam clicking. might be a proton thing idk.

Submitted (1 edit)

Some really good characters in this game. Ellie is a treat to interact with and all the additional characters are nice too (When is MoneyBoy side romance story???). The events did repeat very often, even at halfway through the game it seemed to be lacking in new events. Also I did too good on the shooting section, got 500 dollars, and all remaining worries of money disappeared.

In terms of the assets, everything is wonderful. All art is pretty and lends itself to a distinct style that's done well. The music is good as well. I saw that it was made for the jam and not from a pack and that actually surprised me because of how good it was. As others have said, it'd be nice if the stats had more weight or affected things more, but the game was still nice. Good job!

(+1)

Easy 9/10
Only reason it's not a 10 is purely for the fact that things tend to repeat itself (I had the "search the car" prompt 3 times in a row). But Keep up with this game!
Ellie is so cute (and I hope there's a chance for her to get her cosplay (assuming I didn't miss it)), the minigames remind me of old handheld games back in the 90's you'd take on road trips, and I hope we get more.
This is my vote for 1st place!

(+1)

9.9/10

Damn, that money doll was an unexpected reference.(Toby Fox rules) I kept waiting for the opportunity to open the manhole (If there is a gun hanging on the wall, then it should go off! I do not know what I expect from this) The police taking the collected money, whoooooooooooo (It was a shock the first time. It would be funny if there was a chance that we wouldn't be noticed) The only downside is that the game promises something fun starting one night, but... I never got around to it.(or I didn't understand what it was about)

(+2)

Absoluetly amazing. 10/10

(+1)

cool! 100/10

(+2)

made an account specifically for this. 10/10. hot deals and wild prizes.

(+1)

I do love this game the idea was funny and the gameplay works well it just I kept getting the same mini game and events so this game just need more stuff in it but still this is one of the best game for the game jam.

(+1)

This game is amazing. I love the concept, the interactions with the characters are top notch, and the art is very cute. My only gripes are the limited event interactions while driving, and the minigames. I think they're a bit slow, but I did have fun with them the first couple times, especially the car one. I really hope you continue development after the jam cause I'd love to see where this game goes.

Submitted (2 edits) (+1)

This game's good! I like the art & artstyle, and I think Ellie's written fairly well for the limited selection of dialogue. The game does strike me as decidedly unfinished for a few reasons: it has no ending, it doesn't really have an intimacy climax with Ellie (either physical or emotional), and the very limited set of events definitely keeps things repetitive. Repetition isn't necessarily a problem for me, but the gameplay elements make it into one.

Both minigames are overlong. The driving one is fairly uncompelling. Knowing that it has an end almost makes it preferable to the shmup from a gameplay standpoint, but it's still a slog because it just takes forever without being that engaging. The shmup is impressive given that this is RPG Maker, but I think it's a poor fit for the game as designed. The tiny size of the player's shots is also a bit obnoxious sometimes, as combined with the very fast movement speed it's difficult to get hits on enemies. I think this shmup could be reworked to function much better, without requiring too much work to be done:

First, make it like two minutes long or something. It needs an ending. Payout should be rebalanced accordingly. Second, probably make the enemy pattern static (assuming it isn't already?) so that it's a game of mastery more than of reaction. Third, make the bullet hitbox bigger - same frequency & amount of shots, though, I'd imagine performance is a limiting factor in adding more. Fourth, make it so the player isn't damaged by enemies exiting the screen. The major thing to accomplish with these is making a game that is difficult to "100%," but not too hard to do decently at. I think it'd work much better as a short 'enemy rush' score attack that's difficult to fully stay on top of, where the expectation is for a new or less skilled player to simply not kill everything and just focus on surviving. I think this could work adequately by reusing all the elements you already have, you'd just need to arrange them differently. High skill play should be about understanding enemy locations and weaving quickly between killing them, while also dodging the shots returned to the player; as is, high skill play is just... seeing how long you can endure a repetitive gameplay loop that sometimes presents a challenge. I'm not shmup aficionado, but I love ZeroRanger and I think getting a high score in its first level is a great reference point: it's a couple minutes long but has a lot of potential for mastery which makes it rewarding. ZeroRanger is a high bar of course, and I don't expect this single minigame to be anywhere close to its quality or depth, but I think you could do a lot better than in this jam version without spending a ton of time! That said, like... don't do this if you're not actively interested >w> you don't owe anyone a rework. And even if you do rework this minigame, feel free to dismiss my idea, nothing's sacred about it!

Um. Yeah obviously that's where most of my thoughts lie, but again this was a good game overall! I liked it when I wasn't replaying the minigames ^w^; even the first time for both was okay, the shmup more than the driving one.

Submitted(+2)

Absolute banger! The gameplay loop is pretty engaging and I liked the mini-games quite a bit.
Also, Ellie's precious. I enjoyed her interactions a lot!

But as cute as she is, we all know MoneyBoy is best girl.

Developer(+2)

Thank you for playing! I'm glad you found it fun! I'm glad people seem to like Ellie as well.

And yes MoneyBoy is best girl, it's true. Dip did a wonderful job with him lmao.

(+1)

Good game overall, but the minigames are too hard

Developer

Thank you for the feedback! I'm going to be making some adjustments. I can't promise all minigames are going to get easier per say, but I'm going to try adjusting things for players not getting enough money. I'm also looking into other minigames that aren't as fast paced.

(+1)

Nice! Its been a while since I wanted a wg trip game))) Looking foward for updates.

(+1)

what others are there?

(+1)

very good

spamton and eram are in this game and when i saw them i clapped like a seal and ran around in circles and shot myself in the head

(+1)

Great game sunk about 2 hours 40 minutes into it, shame that it kinda breaks past weight 200. I would love to see future updates and more characters/minigames!

(+1)

Solid gameplay Loop and I enjoyed, beyond the obvious weight gain niche it was also fairly cute and wholesome

(+1)

Pretty solid gameplay loop for a game made in 2 weeks! Hell it only had one bug but I'm sure it'll get ironed out. But yeah good game keep up the good work!

(+1)

Fetish content aside it's genuinely a really fun game! the dialogue is cute and well written, and the minigames are good, I personally preferred the shoot'em up but that might just be preference, and I did see you mention adding more to it and I think it would make a noticeable improvement. But for the fetish content, it's really well done! the art is wonderful! and the progression is nice and steady. I did see that you had planned to add more stages and I do hope you continue development after the jam to add those stages! Maybe also to option to buy that cosplay outfit for Ellie?

(+1)

Not much else to add that hasn't already been said. Truly amazing work with the gameplay, color, sound design, everything! 

Viewing comments 25 to 6 of 25 · Next page · Last page