I can't leave a review for the game due to a bug that causes a crash.
The game crashes for me the moment I purchase the second inventory upgrade.
Though a quick summary:
You go around gathering resources to grow the MC. The premise is a bit of a grind and starts to become tedious. The art for the characters is really good, however.
ChubScarlet
Recent community posts
The premise is lighthearted, and luckily, it doesn't take itself seriously. You play a character who's part of a cult, and your objective is to help the goddess of pregnancy become BIG (and avoid losing your position). Honestly, the simplicity of the plot is charming. Your objective is simple enough to grasp. Everything is explained to you without being vague.
It's fun and challenging with plenty of replayability, and I'm glad this isn't a simple walking simulator that some RPG maker games tend to gravitate towards.
Pregnancy Content: 4/5 (There isn't a second of pregnancy drought. Between the MC, NPCs, and even some encounters, pregnancy is plenty. The only drawback is that this is an RPG Maker game with limited sprites. Even then, the game does a good enough job visually to get the point across. Each important character portrait is memorable. If this game had custom art, the pregnancy content would be perfect.)
Gameplay: 3/5 (Despite being an RPG maker, it's not as straightforward as you'd think. Strategy is required before each encounter to optimize time, and pregnency plays a role in the mechanics of gameplay. While each combat encounter dumbs down to two options of fight or flight, those two choices carry plenty of weight for optimization. There are a LOT of random encounters, though, which borders on bloating.)
Creativity: 4/5 (With time being the key component, you can't think inside the box. If you go in just mashing through each fight, you will not win. Your safety net also has limitations. Abuse it, and it's game over. You have to choose your fights, choose your approach, and optimize your time, which is rather satisfying when you beat a level.)
Jam Theme: 4/5: (At its core, the game follows the theme 1 to 1. The MC gets bigger as you play into the mechanics through each level, and the goddess you're serving gets bigger after every successful level.)
Overall: 3.75/5
This is my second review after playing the newest version.
First, I want to send praise to the developer who took the criticism of reviews well and applied it, rather than just sitting on it. After playing the recent version, almost all the critiques I had earlier were addressed. This game is on the right path.
Since this is my second time reviewing this, I'll be going rapid fire.
Pregnancy Content: 3/5 (You shoot demons into gravidity, and it's easy to see what you're doing. Quick and efficient.)
Gameplay: 4/5 (It's still the strongest suit of this game. It plays fast and smooth as any Doom-like game should. Very satisfying.)
Creativity: 4/5 (The addition of music wasn't asked for, but was greatly welcomed. I found myself getting into the game that much easier.)
Jam Theme: 3/5 (Now that I can see the effects of the gun, it's great to see how the demons progress. And, in reverse, if you leave them alone, they shrink. A nice way to see a form of health progress.)
Overall: 3.5/5 (This was an impressive glow up, and shows what happens when someone takes criticism and turns it into a learning experience. This game was fun, and I look forward to the developer achieving great heights.)
The main character is the best part of this game. Not only does she have great art of her, but she also has an affable nature. Doting, open-minded, and kind, all of which match her endearing art. Every scene with her is a delight.
The main premise of this game is to make money. Think of it like paying off Tom Nook from Animal Crossing, but toned down. Even the sidequests are dumbed down to make money (with few outliers). It's pretty easy. However, as shallow as that is, it's a good RPG maker game. My biggest gripe is that I wish that the MC were just slightly faster when in her larger sizes, but that's a personal preference.
Pregnancy Content: 3/5 (Even though the art is great, the pregnancy content doesn't offer much mechanically - only plot and story. It can help you make money, but that's where it begins and ends)
Gameplay: 3/5 (It's a lot of rinse and repeat, with too few side quests to break it apart.)
Creativity: 3/5 (It's nothing crazy, but I like it. It's pretty relaxing. Also, alternate endings bring more replayability)
Jam Theme: 4/5 (With multiple sizes, it's a joy to watch the protagonist get bigger)
Overall score: 3.25/5 (This is a good game, and worth playing for preg enthusiasts. There's also a LOT of potential for this, and I hope to see more in the future)
I see the vision. Let me start by saying that it controls well and is very responsive, which is great.
However, blink, and you miss the preggo content. It took me standing still and slowly shooting the gun to realize that the spawns were growing in size based on how many shots they took until they were too pregnant to move; at first, I thought they were just plopping down upon defeat into a kneeling pose. Keep cooking, and I'm sure that this will spawn (pardon the pun) into a satisfying preggo doom-like.
Pregnancy content: 2/5 (If it weren't for the game description, I wouldn't know what the preggo content was)
Gameplay: 4/5 (Controls are responsive, quick, and easy to pick up)
Creativity: 3/5 (I can appreciate the Doom style)
Jam Theme: 2/5 (the progression happens too quickly, and, again, I needed the game description to grasp the progression)
Overall: 2.75/5 (If you ask me, a few tweaks to the pacing would go far. Such as slowing down how fast the enemies become pregnant and grow. Some visual tweaks could go far too, such as shading and posing (that's not to say the art is bad, as I think it's good).)
Every update that comes out with this game is golden.
Though, a slight suggestion/request: I think it would be great if the feeder/feedee wasn't a personality trait on its own when making a custom girl. It would be great if it was an addition. That way you could get combinations of an already existing personalities with a neutral, feeder, or feedee trait added to it.
Example: You choose "bratty" as a personality with the "feeder" trait. Now you have a bratty feeder.
Easy 9/10
Only reason it's not a 10 is purely for the fact that things tend to repeat itself (I had the "search the car" prompt 3 times in a row). But Keep up with this game!
Ellie is so cute (and I hope there's a chance for her to get her cosplay (assuming I didn't miss it)), the minigames remind me of old handheld games back in the 90's you'd take on road trips, and I hope we get more.
This is my vote for 1st place!
So I do like this game. It's a great concept. But... when it goes red it hurts my eyes. Not to mention I can't tell what color is what, making repairs unnecessarily difficult. I'd recommend just having red around the edges rather than make the entire screen red so that we can see better.
Also, the RNG is really egregious at times. I swear on my first run of this it gave me nothing but raw organics for 5 minutes straight when I desperately needed rare materials. Then, at one point I finally got a T1 part to replace another, but the timer for when something breaks was up and that t1 part that I just put down broke.
Lastly, it would be nice if the sound queue's weren't random. If there's audio queues for when something breaks, I feel it should have consistency. Like a short circuit noise for when a T part breaks, or a crack sound when cracks appear.
Other than that, this game is good. Just shy of perfect.
Tips on doing well (even though this game unapologetically cheats):
1) Always assume that the Dealer's hidden card is a face card (20 or 21)
2) If they have a face card, 10, or ace and you do not have any of those then surrender (mitigate your losses).
3) Stand if you are above 16 (Dealer's will stand if they have 17 or higher).
4) Count the cards. If you have a 5, that means there are only 3 of them left to draw
5) Whatever you can see on the dealer, add 10. That is your target to beat. (Example: If they have an 8, then your target to beat is 18).
This game cheats, which sucks considering the art is good but it's locked behind your success. Then it has the audacity to say "you're not very good" for losing. Lucky coins can makes the cheating less egregious, albeit marginally, but it will still screw you over.
I kid you not, the first dealer got 21 (two of which were Blackjack) three times in a row. The second one makes you bust so frequently it defies logic (I kid you not, I hit on a 12 and bust. Next draw, I hit on a 13, bust. Next I hit on another 12, bust).
So... I have decent luck, and have played Blackjack well enough to get quite the payout...
So I can say without a doubt that this game cheats. Even with the "lucky" coins to "help" your luck, it doesn't feel like they do anything (they do, but marginally).
While the art is good, I can't say that it's fun to play. And since the art is behind your success, it comes across as infuriating more than rewarding. Even if you're an expert in Blackjack (which I am), the joy from winning does not outweigh the annoyances of losing. Too many times do you find yourself with a really good hand (like 20), only for it to pull 21 perfectly for 5 deals in a row (yes that happened to me multiple times on each dealer). I cannot get over just how egregious the "RNG" is.
(And it has the audacity to say "you're not good" if you lose too much and asks if you want to cheat. As if it's not because of this games terrible RNG that MAKES you lose constantly.)
Art: 5
Gameplay: 1
Concept: 3
Makes you want to slam your desk because of the cheating: 5
Overall: 2
I can't, in good conscience, recommend this game. Your reward is not enough for the annoyance. If it wants you to lose, you WILL lose. It makes you lose.
I will say that this is pretty good. The art style is cute, and seeing the girls with various sizes is fantastic.
The only two gripes I have is that the hit box on the bubbles seem to be more squares than actual circles; the detection seems bigger than it should thus latching onto a spot that doesn't really align all the well.
Also, a few times a bubble just up and vanishes when you launch it, which has lead to a lot of early endings for me.
Can't wait to see more places around the world.
So... After testing things around. Start the day but eating one fatty food, one salad, water, then fill up the rest by whatever you feel like. Then by the end of the day, so long as you go the gym once during that day, finish by having something fatty, a salad, and water (or just water if you don't have any room). It's crucial that you don't end the day being stuffed to the point you can't eat any more. once I started this pattern, i've been consistently gaining.
I like the idea, but I think there's an issue.
The moment it says "you have lost weight" at the end of the day, every day after that it's the only thing that happens even though I make sure to fill up the meter to at least 3/4. I have tried the three difficulty houses but it all ends up the same: "You have lost weight" until i'm indefinitely in the hospital. Any help to get around this?