Feeder personalities! I was just thinking how great it would be if the girls would try to fatten you up!
Though, question: Given the context, I can assume that the top three will be implemented in the next patch. That said, do you have plans to implement all of the options listed in the future?
ChubScarlet
Recent community posts
Easy 9/10
Only reason it's not a 10 is purely for the fact that things tend to repeat itself (I had the "search the car" prompt 3 times in a row). But Keep up with this game!
Ellie is so cute (and I hope there's a chance for her to get her cosplay (assuming I didn't miss it)), the minigames remind me of old handheld games back in the 90's you'd take on road trips, and I hope we get more.
This is my vote for 1st place!
So I do like this game. It's a great concept. But... when it goes red it hurts my eyes. Not to mention I can't tell what color is what, making repairs unnecessarily difficult. I'd recommend just having red around the edges rather than make the entire screen red so that we can see better.
Also, the RNG is really egregious at times. I swear on my first run of this it gave me nothing but raw organics for 5 minutes straight when I desperately needed rare materials. Then, at one point I finally got a T1 part to replace another, but the timer for when something breaks was up and that t1 part that I just put down broke.
Lastly, it would be nice if the sound queue's weren't random. If there's audio queues for when something breaks, I feel it should have consistency. Like a short circuit noise for when a T part breaks, or a crack sound when cracks appear.
Other than that, this game is good. Just shy of perfect.
Tips on doing well (even though this game unapologetically cheats):
1) Always assume that the Dealer's hidden card is a face card (20 or 21)
2) If they have a face card, 10, or ace and you do not have any of those then surrender (mitigate your losses).
3) Stand if you are above 16 (Dealer's will stand if they have 17 or higher).
4) Count the cards. If you have a 5, that means there are only 3 of them left to draw
5) Whatever you can see on the dealer, add 10. That is your target to beat. (Example: If they have an 8, then your target to beat is 18).
This game cheats, which sucks considering the art is good but it's locked behind your success. Then it has the audacity to say "you're not very good" for losing. Lucky coins can makes the cheating less egregious, albeit marginally, but it will still screw you over.
I kid you not, the first dealer got 21 (two of which were Blackjack) three times in a row. The second one makes you bust so frequently it defies logic (I kid you not, I hit on a 12 and bust. Next draw, I hit on a 13, bust. Next I hit on another 12, bust).
So... I have decent luck, and have played Blackjack well enough to get quite the payout...
So I can say without a doubt that this game cheats. Even with the "lucky" coins to "help" your luck, it doesn't feel like they do anything (they do, but marginally).
While the art is good, I can't say that it's fun to play. And since the art is behind your success, it comes across as infuriating more than rewarding. Even if you're an expert in Blackjack (which I am), the joy from winning does not outweigh the annoyances of losing. Too many times do you find yourself with a really good hand (like 20), only for it to pull 21 perfectly for 5 deals in a row (yes that happened to me multiple times on each dealer). I cannot get over just how egregious the "RNG" is.
(And it has the audacity to say "you're not good" if you lose too much and asks if you want to cheat. As if it's not because of this games terrible RNG that MAKES you lose constantly.)
Art: 5
Gameplay: 1
Concept: 3
Makes you want to slam your desk because of the cheating: 5
Overall: 2
I can't, in good conscience, recommend this game. Your reward is not enough for the annoyance. If it wants you to lose, you WILL lose. It makes you lose.
I will say that this is pretty good. The art style is cute, and seeing the girls with various sizes is fantastic.
The only two gripes I have is that the hit box on the bubbles seem to be more squares than actual circles; the detection seems bigger than it should thus latching onto a spot that doesn't really align all the well.
Also, a few times a bubble just up and vanishes when you launch it, which has lead to a lot of early endings for me.
Can't wait to see more places around the world.
So... After testing things around. Start the day but eating one fatty food, one salad, water, then fill up the rest by whatever you feel like. Then by the end of the day, so long as you go the gym once during that day, finish by having something fatty, a salad, and water (or just water if you don't have any room). It's crucial that you don't end the day being stuffed to the point you can't eat any more. once I started this pattern, i've been consistently gaining.
I like the idea, but I think there's an issue.
The moment it says "you have lost weight" at the end of the day, every day after that it's the only thing that happens even though I make sure to fill up the meter to at least 3/4. I have tried the three difficulty houses but it all ends up the same: "You have lost weight" until i'm indefinitely in the hospital. Any help to get around this?