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FeelinImpish

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A member registered Mar 04, 2022 · View creator page →

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Eh can't win them all.
Thank you though! Glad to hear you like the game <3

Sorry about that, I'm about to upload a new build that should have all of the images available. 

Just going to change how I deploy the game from now on.

Thank you! 
I'll do some digging and see if I can't figure something out, appreciate the report!

Ahh shoot, that's not supposed to happen until after you get the first phylactery. Thanks for letting me know!

Thank you!

Sorry bud, development on this game is permanently closed so it won't be getting any more updates. I'd highly recommend you save in multiple different slots going forward just in case you hit a snag

Ugghhhhh, man I don't know why it keeps exluding files that the game's using it's driving me crazy.

Thanks for the heads up though!

Introducing some new mechanics! You can now obtain Souls and Materials from the enemies that you slay. These lesser souls may be spent in the Queen's Orb of Scrying, and the materials may be used to craft potions at the giant fucking pot that wasn't in the room before. These items may help you escape combat, stun enemies, heal allies, and even grant permanent buffs! Should help make the game easier for folks who weren't satisfied with the difficulty. 

Additionally, I went ahead and made a few other changes. 

  • Springheel's evasion and magic evasion have been bumped up to 15%
  • Malady's Requiem skill may now be used outside of combat
  • Fast travel! The second floor (and all later floors in the future) will feature a green runic circle. Interact with it and BAM you can now teleport to and fro.
  • Reduced the number of enemies floating around the levels, should make it less annoying to move around now.
  • Milk-Starved no longer steals MP. Instead, he will burn through all of his own before taking a turn to fill it back up to full. 
  • Adjusted various enemy skills so they are no longer certain to hit. 
  • Scourge's Headstrong skill is now all but guaranteed to pull enemy aggro! 


Big thanks again to Procrastinator Dave and nolles for the suggestions to include potion crafting and a shop, respectively! 

Feel free to comment here if there's anything with the current build that's not working! 
Seriously, I hork these deployments up a lot.

Hey thanks, glad to hear you liked it! Saves should be transferrable, next update will be adding some new mechanics but I don't think that'll mess with saves.

Banshee is meant to deal very little (if any) damage from attacking. She's arguably the most powerful, but that's balanced by her low defenses and reliance on MP skills. Her Attack scaling will be more noticeable as the party levels up, but her direct attack will always be pretty low. I am considering tweaking combat a by lowering enemy defenses while raising their hp a bit, just so the whole party can contribute to combat more often.

Mmmmm, I'd say it's more of a side story than a prequel. I do have several ideas for tying it into Impious though!

Appreciate the offer! But when I do start rolling out new updates I think my hand will be pretty close to healed up anyway

Not a bug, I just didn't have time to make sprites for those sizes before the Jam deadline. I plan on updating those eventually, but I appreciate the thought!

Aww, thanks man!I appreciate you saying so, the support means a lot <3

Ayy thanks a bunch nolles! 
I do plan on having enemies drop crafting ingredients to make potions with in the next build. But giving certain items to the Queen as a pseudo-shop kind of thing is a pretty neat concept too! I'll have to play around with that idea for a bit, thanks for the suggestion!

Alright so just to confirm, are you playing on windows? If you're trying to play on Mac or Mobile then there are bound to be problems.

I just downloaded and played through the Jam version while taking every combat encounter I could and wasn't able to replicate the issue, so I'm at a bit of a loss on this one I'm sorry to say =/

Does it say which image specifically or give you a full error code? (Also are you using Joiplay? That's been causing some problems for folks I think)
I'm really going to need to change the way I deploy this thing.

Didn't know  much at all about Balatro-likes going into this one, but you'd better believe I picked it up quick so I could have a cute pregnant woman cheer me on.

I had a lot of fun with this one, fantastic stuff!!

Ooh, good to know thanks!

Turns out I'm not too good at this one, but that's not gonna stop me from 100%-ing it. Love the art and characters, super cute entry!

This was pretty fun! I do agree that Bite could use a buff, but overall I think this one's a pretty good time!

Took me a bit to  figure out the gameplay loop, but it is pretty satisfying once you've got it. Love the style too! Would love to see more!

 Gameplay was janky at times, but I adored the characters and cutscenes! Lovely stuff!

Thank you! <3

Thank you so much! I'll respond to your points real quick!

1) I'm afraid to make the boss any more difficult, but I will be changing that skill so he doesn't get stuck doing that one thing over and over. I'll either give him more mana, or make it so he takes a full turn to completely refill his mana.

2) Ice wolves might need to be fixed! There's a pack of them guarding some useful equipment, so fighting them might be important. If people think they're too difficult I may make them easier.

3) I agree! It's hard to make her a guaranteed target because of how RPG Maker MV's system works. I think it will be fixed in later versions though!

Thank you again for the kind words, I'm really happy you like the game!!

Gotta kill the minotaurs! But first you'll need to find and equip the weapons by going through the rooms to the right, otherwise you probably won't have the damage you need to win.

Thank you!

 Kind of you to say! But I'm just glad I found the time to participate this year, I'll be happy with whatever score I get!

Necromancy would save some time, certainly. Might even be less expensive than American Healthcare to boot!

A broken leg is worth more than a broken hand anyway. Maybe, like, TWO broken hands.

...

Wait, that gives  me an idea!

As soon as you leave the Queen's cell, avoid enemies and go through the rooms on the right. The first room has a waterfall, the room after that will have a big pit in the ground. 

The pit room will have a glowing sword next to a skeleton, all you need to do is interact with the sword and you'll get weapons for everyone. Don't forget to manually equip ghe weapons afterward!

There was a fool, and there was certainly a scallywagging, I can confirm that!

Thanks so much! 
Addressing the concerns about normal enemy combats has become my biggest priority given everyone's feedback, so hopefully I'll have a fix prepared for the next non-Jam version. I appreciate the support, Morph!

He defaults to his mana steal once he's low on mana, which was a bit of an oversight on my part because he winds up getting stuck in a loop like that if he can't steal enough. Sorry about that, I'll have it fixed in a future version! 

Thank you so much for the kind words! 

I was planning on updating their CG's as their pregnancies progress, I just ran out of time for the Jam. They will be in future uldates though! 

Thanks again for the support! =)

Thank you! Definitely going to retool that boss fight, and I have a few plans in place to make general combat less of a hassle.

Well the stun chance is 25%, so it's not terribly likely to happen. But while playtesting I have managed to stun multiple enemies at a time, so it's more a matter of luck I'm afraid.

I made enemies wander mostly because I wanted there to be enemies, but I hate random battle systems. By making them wander players at least have a chance to avoid them. Procrastinator Dave suggested having them drop parts for use in making potions, and I really like that idea so future builds will at least add some incentive to get into scraps with enemies.

Ooh, I really like that poition idea actually, I'll definitely keeo that one in mind!

Thank ya for the kind words Dave!

Thank you so much!

It looks like other people have been able to play just fine, so I'm guessing it's a Joiplay thing? And if that's the case then there's not much I can do to help, I hardly know anything about it.