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A member registered Mar 04, 2022 · View creator page →

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Oh buddy, I started like late September so it could be done FOR Halloween lol

I am in WAY too deep now. But I think I'm stubborn enough to pull through

Ah no worries bud! Haven't watched the Dune movies, but I really ought to.

Yeah the sprites have been giving me some trouble. Though I think the biggest issue for me has been the eventing/programming side of things. A whole lot of this has been outside of my comfort zone, but learning more about the program has been really helpful overall! 

Thanks for the support and kind words friend! 
(And the way I farm and hoard humanity, ain't no way I'm staying Hollow for long)

I gotta level with ya bud, I'm not altogether sure what you're trying to say here lol

It can be a real pain when stuff doesn't work the way I want to, but figuring it out can actually be a lot of fun lol

I definitely feel like the episodic angle will be better for BFS9, I'm glad others seem to agree.

Thank you!

Cow time!

I wouldn't really say I have her story wrapped up, it's more that I don't really have a single narrative in mind. I really like the idea of having her deal with all sorts of weird things during her tenure on Earth. 
Also, it's interesting you bring up other breeders! The way I've got it in the story, there's usually only one Breeder per planet so as to make subterfuge easier. BUT I was considering giving X2 a kind of "rival" who'd call her up and taunt her about any "performance issues" she'd be having. Though that's an idea I'm still playing with, I don't have anything fleshed out yet!

Unequivocally based!

I can give it a try after I've got all the new stuff posted. The main reason I added the browser version was to make it easier for mac users to play, but I don't think I've had any feedback on that front. I also recall some other folks mentioning JoiPlay being a good option for playing RPG Maker games on Mac, so that could be worth checking out?
Either way, I'd like to leave the game in a good state for other platforms before I start working on other things, so I can add it to my to-do list!

Work's always a downer.

I have been making good progress on things, but I don't have enough worth showing just yet. With any luck I'll have an update posted in the next few weeks!

Spoilers ahead (I couldn't figure out how to spoil tag images so)


This is the biggest playable size in the game.

I'm not 100% sure yet, but I would really like to!
I'm still struggling to get some of my other projects off the ground, but if I'm in a good spot once it rolls around we'll see if I'm up for it!

Definitely some tiddy growth! Breast expansion will be the focal point, though there might be some preg stuff at the end.

Halloween's my favorite holiday so I was pretty bummed to miss the deadline, but I'm pretty eager to get this special episode ready! I was considering changing the mood a little bit since I'd be posting outside of Halloween, but when you put it that way I think I'd be happier keeping it as is!

Haha, if I wind up making a special Christmas episode this year I'll be sure to keep them in!

Oh, that's for a special episode that isn't out yet! Sorry for the confusion.

Not dead yet!
I've had a lot going on, but I'm hoping to find my rhythm here soon. I do have a little update thing in the works right now.

I appreciate the support! <3

Thanks, kind of you to say! I'm glad you liked it!

Heyo! I'm really glad to hear you've been enjoying the project, it means a lot!!

Things could certainly be going better, but I have been able to make a bit of progress on the game recently. I'm actually pretty close to a new announcement, and I'm hoping to make a public announcement in a few more days! 

Hey! I decided to take a bit of a break from development so I could try to get some artwork posted to deviantart. Been struggling a bit with that too, but once I've got some things uploaded I'll be resuming development on BFS9!

I also put in for some vacation time, so once that rolls around I'll be able to work on it some more! 

And thank you for the support! 

Not well, I'm sorry to say. I'm still not 100% satisfied with the browser version, which has been eating up some of my time. That's probably going on the back burner for now, though, since I hate stalling progress because of it. I also don't have as much free time to work on it right now, which isn't helping, but I have managed to get some of the art designs for the sewer encounter done. 

That said, I'm hoping to jump back into if after the weekend! 

That would explain why my computer-illiterate ass was having issues! I completely neglected to mess with my browser features before playtesting.
Good to know it works fine on Mac! I want to see if I can get it functioning right on mobile as well.

I'm still kind of experimenting to see which sizes I'm most comfortable with; I like 'em big, but I'm still now sure HOW big, ya know? That being said, I do intend to allow for more variety in sizes as the game progresses. 
Drones in later chapters will add to that, for sure. Currently, all they do is affect the "Return to Diadem XII" ending, and her growth rate isn't really affected by anything outside of the story progression. I do plan on making the future chapters less linear, which includes more player freedom over X2's size!

Yeah, I noticed the performance has been a bit unreliable. Also, that issue with the intro cutscene has been a consistent thorn in my side, even with the windows download, and attempts to fix it have been unsuccessful. At first I thought it was just the order in which I showed the pictures, but it's wound up being a lot trickier to fix than that. It's ugly and I hate it so fixing it is on my to-do list, but it kind of has me stumped at the moment.
I tested it on mobile too, and hoo boy are there a lot of issues with that as well (like the music being cut out!!). I might have some ideas for addressing that though.

But it's good to know that saves are working,! That's a silver lining for sure! I don't know if they'll carry over well with newer versions, but that's a problem I can push off until later.

Thanks for the feedback, I appreciate the help!!

I'm actually not the biggest fan of forced brood mother stuff, so I wouldn't count on that happening. I don't plan on the Director getting off scot-free either, though. I don't have a solid idea for how that'll play out, but I'll get there eventually! 

I can't make any promises! I'm really experimenting with my storytelling and such with this project, and I usually like my villains to feel genuinely evil or threatening . I might play around with some more lighthearted/comical villains, though, we'll see!

The Area 51 level is definitely something I want to rework. I planned on having a bunch of encounters (a foursome was actually one of them!) but I ran out of time to implement them for the Game Jam, so it's pretty bare bones at the moment. I'm looking to expand on the Sewer and Area 51 before I get started on the next chapter.

There are a few probes that do that actually! Most of the probes that aren't out in the open (the ones hiding in boxes, holes, crates, etc) have their lights blinking. They're dimmed out a bit so it's not super easy to spot, though, so I might make them a little brighter for the next update.

That's very kind of you to say, thank you so much! I really appreciate it!!

Love the presentation in this, the music and visuals are awesome! Gameplay wise, I can't say I have any gripes that haven't already been mentioned(mainly how it can get a bit grindy), but they didn't keep me from enjoying the experience. Very good stuff!

That is an idea I'd like to implement for sure! It would take a while to do, since I would need to make nakey sprites for each size and make censored versions for the censored route, but it seems doable. I'll probably get around to it after I've made sure a few other things work the way I want them to.

I would like to mess around with a little bit of expansion stuff, definitely! I think I'd prefer that she have a kind of "base" size to revert back to, but I can see myself adding some other kinds of growth stuff later on.

You're welcome! 
And I do have an account, but I don't have my own server or anything like that. So far I've just been using it to make it easier to talk to certain people.

Okay, I can try to help!
For the locked door at the farm, you need to visit the well after the guy runs away from you. Once you get the key from the well, you should be able to get inside!
As for the city, I think you're talking about the two guys who hide from you? If so, then you need to go to the park after they run away from you. There will be a cat that takes the key and runs away, so you'll have to find it two more times before you can get the key from it. 

I hope this helps! If you have more questions please feel free to ask!

Ahh, I think I found the problem! 
I have a sex count tracker in place, but one or two of the events weren't actually adding to it, so it likely wasn't tracking your progress. Sorry about that, but thanks for bringing it to my attention! I'll definitely have that fixed for the next update.


Slight spoilers for the Return to Diadem XII endings below!!


As for endings, there are three variants of the Return to Diadem XII ending and they're directly affected by a "Fertility Point" tracking system I use; using probes and having sex increase the number of Fertility Points you get.  Probes each give one, and you one FP per human you manage to seduce. Nine or fewer FP gives you the Soldier ending, Seventeen or fewer gives you the Retirement ending, and getting all Eighteen gives you the Demi-God ending! They're non-canon, and mostly just flavor text with different character graphics. Eventually I'll add a gallery system so people can see them after the canon ending.

Uh oh, I don't like the sound of that.
By second level you mean the City, right? What happens exactly when you interact with the saucer? Is there a message that pops up, or does nothing happen at all? 
Also, have you done any of the conversation fights yet? X2 refuses to leave until you've done at least two of the three.

It's funny you bring that up, since I was planning on a few later scenes with X2 experiencing weird reactions with human food! They probably won't result in any permanent changes, though. As for rations, I think I'd prefer to keep them as a kind of healing/buffing item.
Still, hidden food items later on could be fun! Thanks for the suggestion! 

Originally I did have a mechanic that would have X2 recognize when she had all the probes, but I couldn't get it working for the Jam version and it's been back burner since (sorry it's been such an annoyance lol)
And I also really like the buff idea, though I'll have to toy around quite a bit to get it to work. Having it heal just a little is also a pretty good idea, I might combine them!
As I mentioned above, I'm sorely lacking in rpg maker combat experience, so balancing them might be a bit of a headache, but it'll be good experience for sure!

That's a pretty solid idea, great suggestion! I'll try playing around with that

Quick thanks to Ochita2001 for starting this topic, and Meowfullz for the Probe Guide! I'm just gonna post some map pictures here for folks who are still having trouble finding the probes. I'll toss in the clue locations too, but they don't do anything yet and I'll likely be changing their locations so don't get too attached to them!
I would post pictures for each probe on its own, but I'm lazy and don't want to play through the game taking screen shots for each individual probe (and clue) so I hope the maps aren't too hard to read.

Farmstead:


Metropolis: (Don't forget that you need to find the evil sewer creature to get a key to the Evil Residence, where three of the six probes in this level are hiding!!)


Sewers:





Area 51:


The last four Probes in Area 51 are on a table in the next room, they're not really hidden at all.
Hope this helps!