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FeelinImpish

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A member registered Mar 04, 2022 · View creator page →

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Thank you so much! I'll respond to your points real quick!

1) I'm afraid to make the boss any more difficult, but I will be changing that skill so he doesn't get stuck doing that one thing over and over. I'll either give him more mana, or make it so he takes a full turn to completely refill his mana.

2) Ice wolves might need to be fixed! There's a pack of them guarding some useful equipment, so fighting them might be important. If people think they're too difficult I may make them easier.

3) I agree! It's hard to make her a guaranteed target because of how RPG Maker MV's system works. I think it will be fixed in later versions though!

Thank you again for the kind words, I'm really happy you like the game!!

Gotta kill the minotaurs! But first you'll need to find and equip the weapons by going through the rooms to the right, otherwise you probably won't have the damage you need to win.

Thank you!

 Kind of you to say! But I'm just glad I found the time to participate this year, I'll be happy with whatever score I get!

Necromancy would save some time, certainly. Might even be less expensive than American Healthcare to boot!

A broken leg is worth more than a broken hand anyway. Maybe, like, TWO broken hands.

...

Wait, that gives  me an idea!

As soon as you leave the Queen's cell, avoid enemies and go through the rooms on the right. The first room has a waterfall, the room after that will have a big pit in the ground. 

The pit room will have a glowing sword next to a skeleton, all you need to do is interact with the sword and you'll get weapons for everyone. Don't forget to manually equip ghe weapons afterward!

There was a fool, and there was certainly a scallywagging, I can confirm that!

Thanks so much! 
Addressing the concerns about normal enemy combats has become my biggest priority given everyone's feedback, so hopefully I'll have a fix prepared for the next non-Jam version. I appreciate the support, Morph!

He defaults to his mana steal once he's low on mana, which was a bit of an oversight on my part because he winds up getting stuck in a loop like that if he can't steal enough. Sorry about that, I'll have it fixed in a future version! 

Thank you so much for the kind words! 

I was planning on updating their CG's as their pregnancies progress, I just ran out of time for the Jam. They will be in future uldates though! 

Thanks again for the support! =)

Thank you! Definitely going to retool that boss fight, and I have a few plans in place to make general combat less of a hassle.

Well the stun chance is 25%, so it's not terribly likely to happen. But while playtesting I have managed to stun multiple enemies at a time, so it's more a matter of luck I'm afraid.

I made enemies wander mostly because I wanted there to be enemies, but I hate random battle systems. By making them wander players at least have a chance to avoid them. Procrastinator Dave suggested having them drop parts for use in making potions, and I really like that idea so future builds will at least add some incentive to get into scraps with enemies.

Ooh, I really like that poition idea actually, I'll definitely keeo that one in mind!

Thank ya for the kind words Dave!

Thank you so much!

It looks like other people have been able to play just fine, so I'm guessing it's a Joiplay thing? And if that's the case then there's not much I can do to help, I hardly know anything about it.

Hey! It means a lot that you gave the game a shot even though you don't like the pregnancy content(or huge titties), I appreciate that! 
I definitely expect that I'll need to change the Cryomancer fight a little bit. It looks like folks are having a bit of trouble there, and while I like my games to be challenging I don't want them to be frustrating. 

I'm really happy to hear you like the game, best of luck to you and your future prospects as well!

Technically I'm from the Northwest, I just spent my childhood traveling all over the States

They're mainly there to be an obstacle/resource drain. I wanted the dungeons to be dangerous and thus be flooded with monsters, but I wanted to avoid random battles too. I was planning to have you instantly remove them if you were two levels higher, but I ran out of time to implement that mechanic. Outside of that, they can kind of serve as a metric to measure your own power against!
I'll see if I can't make the fights a bit more rewarding going forward though.

"Colder than a witch's tit" by chance?
My grandparents loved to use that one when I was growing up lol

Oh boy, hope the deployment didn't wack out right before the deadline.

Did the error messages mention missing images?

Ayy thank you so much, glad to hear you liked it!!

I'll probably let Malady's heal work out of combat in future versions, Dreadful Omen was just an oversight on my part though lol

Thanks again for the kind words, they mean a lot!

Oh I'm breaking hard this upcoming week, make no mistake lol

Can you tell me more about the crashes? Like when they happen, any error messages that pop up?

The Minotaurs are the first major hurdle. You'll have to keep fighting them until you beat them if you want to progress!
Don't forget to heal up at the blue orb, and make sure you've got your weapons equipped (I kept forgetting to do that while play testing lol). You can beat them for sure, it just takes some familiarity with your party's abilities! 

Whoops, I'll fix that here in a little bit. Thanks for letting me know!

Ooh, good catch! I'll get that fixed soon.

For now though, you should be able to circumvent that by proceeding to the ice caves and then returning to through there.

Thanks for the report!

If you find any bugs and/or typos, feel free to report them here!

Little bit

Well, I've been pretty swamped so I may not make the deadline this time.
Hoping to at least make it fun though!

Hek's pretty excited to soften up herself!
I like to think it's goblin face paint that she used incorrectly, so I'd say it's a mix of charcoal and black soil/mud. Either she didn't feel like painting a whole pattern, or she finished the lashes and just liked how it looked.

Ahh don't sweat it.
I don't mind if you don't like any of the characters, it just gets frustrating when every other post is "I want to murder and eat this character"

Thanks, I appreciate ya!

Making art and games has been a tremendous outlet for me, I'm ecstatic that I get to do it and that I've recieved so much support for my projects.

Ain't dead yet!

Thank you! <3

Thanks Clam!

It's sticking around, but it's been manageable so far

When I first posted it was pretty awful. Couldn't sleep more than a few hours because I was too short of breath, and I was having dizzy spells from lack of sleep and (what felt like) lack of oxygen.

But after getting some stuff from the clinic I've been doing a lot better. Still short of breath here and there, but I'm more or less functional lol

I appreciate the concern, friendo

Getting a bit better. It's going slow, but I may try to get back to the grind here in a few days