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FeelinImpish

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A member registered Mar 04, 2022 · View creator page →

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In the starting area I could see that simplifying a few encounters. But it's also burning two actions for a single heal that probably won't be able to keep up with bigger hits instead of pumping out your own damage, so the trade off may or may not be worth it (especially as fights get more difficult). 

As for TP, I actually don't know how it's meant to transfer between battles. That's an Rpgmv thing I need to look more in to.

Not quite yet, but I've got it downloaded!

I may have some plans in mind for encounters along those line...

That first Game Jam with BFS9 taught me how to cram! But I usually wind up missing out on the play testing side when I do, so it's double-edged. 
Rpg Maker streamlines the process quite a bit, I don't know for sure how it compares to most other engines but I'm inclined to think it makes things a bit quicker and easier if you stay within the scope of its capabilities. One of the reasons development on Impious has been a bit difficult is because the base engine isn't designed to do things the way I want to do them, which means I need to find, purchase, and learn how to use specific plug ins to make things work. For example, only enemies can have static-image side-view battlers in the basic engine; player characters have to use specific sprite sheets, which would make it a lot more difficult to maintain a consistent aesthetic.

Both! Althare is pretty dangerous, so having a mercenary network is vital for explorers and other factions that are interested in exploring it. Althare's a real wild west/free for all kind of area.

I think I had most of Marcy's route written up and mapped out, as well as the assets for the Bandit and all of the mountain enemies. Also had the Recall and "Death summon" mechanics just about set up. The sprites and art assets for the Summoners was also done before I took a break.

Pretty much everything else was made after I picked it pack up in early January, though. Maps/enemies/bosses for Vepar and Gremory, a few cutscenes, and the Merc system weren't finished until like the 28th or so.

Glad ya like her! I really like writing for Gremory, she's a huge history nerd so it gives me an excuse to exposit and lore dump lol

I'm considering making a short little dive into Beelzebub's backstory actually. She was never imp-sized, but she was a lot thinner back in the day. Probably really close to Trista's current skinny build (but a fair bit taller).

Yep that's just her throne room. But having her move over to Beelzebub's is actually a pretty interesting idea, I'll have to give that some consideration!

Not to be a buzzkill to the Beleth fans, but she's likely going to be staying the same size in Impious (though by good buddy H-Clam has requested some Beleth growth stuff over on dA! There may be more non-canon Beleth growth stuff later on). The general idea being that growth/size = power, and Beleth begins the game towering over the imps in every way. But this natural size and power means she has neither the need nor interest in "self-improvement," and I feel it would be more satisfying for the imps to come back and wind up being larger than her in some way (even if it's just having a larger chest or butt or what have you). I'll give it some more thought, though!

Ohhh yeah,the bathing png's are going to be a pretty big (haha) priority for me! I wanna make sure players have ample (haha) opportunity to see their character's "development"

And the imps will have to wait, Delilah's got first dibs =p

Well the imps themselves don't really have much of an interest in Althare (aside from collecting infernal artifacts), so conquering the whole thing wouldn't really matter much to them. They're all pretty eager to get back home to the Hells. Hek and Delilah would certainly have a vested interest in gaining more influence in Althare, though. So conquering the entire island isn't necessarily the goal, it would give you the best chance of becoming powerful enough to take on Beleth.

There'll be more lore drops to explain it, but Althare is technically unaffiliated with any of the larger kingdoms and lacks any kind of central government or authority. It's mostly populated by dangerous wildlife and a sleuth of independent factions (the Red Nettles being one such example). It has a lot of valuable resources, but most of the other kingdoms are doing too well off to justify any attempts to conquer it. 
So while certain academic, mercantile, or mercenary groups would have an interest, most of the kingdoms wouldn't consider conquering and holding Althare to be worth the investment.

Their outfits will be changing with their forms! 
At first they'll use whatever the hunters/cultists/mages left behind, and they'll have better resources/materials as they progress along their Sin route.

I fucking knew it

That's more of a coincidence actually, I just really like how orange and green shades look together. 
I'm not up to snuff with Warhammer lore, but Grom the Paunch was a bit of an inspiration for the Gluttony route (and Beelzebub) in general! Huge, heaving mass of impenetrable lard stomping around and throwing their enemies about while arrows and swords bounce off their girth. Aspirational, really.

All this talk of eating goblin toes, is this a sneaky way of asking me for Hek feet pics? =p
Maybe Goblin Bane would've been in a better spot if he didn't buy all of that goblin meat.

For the files, if the size gets too large I'll probably get a MEGA account and host the download there or something. The more steps involved in the deployment process, the more likely I am to fuck something up lol

I'm pretty set on the themes for Sloth, Wrath, Lust, and Gluttony so I'll be sticking with what I've got. Some vore might bleed over into Greed, though, we'll see!

I'd definitely recommend moving your save folders between updates. That said there is a small chance that I start using different plug-ins, and in that case the saves won't transfer correctly. I'll be sure to let folks know if I do that though. 

I actually really like that idea, but I think the biggest potential hazard to that is the game's file size. I have a lot of planned art assets and I'm worried about hitting the file size limit for itch lol. I might slip some views and vistas in there though, it'd help break up the "default rpg maker" look for sure.

"Herzog penquin-esque imp" fuckin' lmaooo

Alrighty folks, updated the combat a bit. Occultic Acumen can now target any party member, and Selene's healing has been drastically reduced. Lemme know if this makes the fight more manageable. 

Not a bad idea

I'll see if I can get those effects to stack. I think I'm using two different plug ins for that, so I don't know for sure if I can get it working as I'd like

Yeah, I forgot to state on Iconoclast's merc description that Herd Immunity will remove certain statuses. That's my bad. 
As for items, I meant for most of them to be used in bulk outside of combat in-between fights. 

I'm definitely going to have to reduce Selene's healing if the fight's taking that long. I'll work on making it less of a slog.
Glad you liked the coven fight tho

Glutpar is gonna be a menace, for sure! 

Fair, the stone collecting could use some refinement. I'll see if I can't make it more natural/intuitive. Ought to clean up that dialogue as well. 

I may add a few more lines of dialogue suggesting that players look around their cabins, which would also give me an excuse to make some more flavor text to their starting areas. I try to avoid "over-tutorializing" but sometimes I try to hard and make things vague. I dunno, I'll see if I can settle on an idea I like for it.

I do love writing flavor text, but for right now I'm mostly concerned with making sure the combat and gameplay loops are decent. I'll probably add some flavor stuff later on, though!

Dang, thought I fixed that Gremory issue. If it's happening to Vepar too though, I think I may know what the problem is. (And Vepar's just slippery like that, I need to double check the tilesets lol)

The typos are a much smaller concern at the moment, but I do want to take care of those as I go! 

Appreciate the bug reports, thank ya!

I don't plan on making a traditional level up system, but there are going to be ways to get stronger.

The Sin Routes are the primary method for that, since they'll improve your stats and give you new abilities. Main way that happens is by making it to certain points and defiling certain artifacts.

I'm also considering special events that let you increase a merc's level permanently, but you'll also get access to more powerful mercs later on.

Thought I got rid of that little bugger, I'll have a fix uploaded here in a little bit!

That's weird, could've sworn I got rid of the stool, but I may have missed something.

Any chance you could send me a screenshot real quick?

Whoops, missed that somehow. I'll fix that real quick, thanks for the report!

The expansion element hasn't been implemented quite yet, but the character with the most butt focus is gonna be Vepar! She starts out with the largest lower body, and her Sloth routes will have the biggest end sizes.

Thank ya!!
Now if only I could launch a game that isn't riddled with bugs lol

Not sure what's going on with Vepar's Recall, it's structured like the other two's Recall skills so I'm not sure why it would be doing that. Hopefully they're not all fucked up lamo
I might need to look deeper into that mechanic. I mayyyy have a solution for it in mind though. 

Fixed those two issues! I wasn't terribly coordinated with this one so there are a few major oversights on my part. Those ought to work properly in the next patch!

I definitely want the bosses to be a bit challenging. Marcy has the easiest time in combat out of the three, so I may have overtuned hers a bit. In general the idea is that the imps are kind of hard countered by their respective boss fights, so selecting the right merc line up becomes vital to success.

Appreciate the bug reports, thank ya kindly!

( ͡° ͜ʖ ͡°)

That's the goal, yeah! 
The plan is that you'll be able to construct a variety of idols for passive benefits or access to unique items or mercenaries using materials that you happen to find during your expeditions. 

Should be fixed in the next patch, thanks for the heads up!

Whoops, think I know what I did there. Thanks for the report, I'll have it fixed soon!

Holy shit that was fast lol

Yep, that's the end for now! The final version of DWAD will have a few more cutscenes and give you the chance to pick a Sin, but aside from the other imp routes that's all that's there for the time being.

Got it, I'll check it out

Agghh, I think I know what I did there. I'll take a look, thanks for the report! 
Is this something that happens during the cutscene or after?

Shhhhhhit I forgot I put that there my bad. I'll try to get a fix for that up here in a few minutes, thanks for the report!