Eh can't win them all.
Thank you though! Glad to hear you like the game <3
FeelinImpish
Creator of
Recent community posts
Introducing some new mechanics! You can now obtain Souls and Materials from the enemies that you slay. These lesser souls may be spent in the Queen's Orb of Scrying, and the materials may be used to craft potions at the giant fucking pot that wasn't in the room before. These items may help you escape combat, stun enemies, heal allies, and even grant permanent buffs! Should help make the game easier for folks who weren't satisfied with the difficulty.
Additionally, I went ahead and made a few other changes.
- Springheel's evasion and magic evasion have been bumped up to 15%
- Malady's Requiem skill may now be used outside of combat
- Fast travel! The second floor (and all later floors in the future) will feature a green runic circle. Interact with it and BAM you can now teleport to and fro.
- Reduced the number of enemies floating around the levels, should make it less annoying to move around now.
- Milk-Starved no longer steals MP. Instead, he will burn through all of his own before taking a turn to fill it back up to full.
- Adjusted various enemy skills so they are no longer certain to hit.
- Scourge's Headstrong skill is now all but guaranteed to pull enemy aggro!

Big thanks again to Procrastinator Dave and nolles for the suggestions to include potion crafting and a shop, respectively!
Feel free to comment here if there's anything with the current build that's not working!
Seriously, I hork these deployments up a lot.
Hey thanks, glad to hear you liked it! Saves should be transferrable, next update will be adding some new mechanics but I don't think that'll mess with saves.
Banshee is meant to deal very little (if any) damage from attacking. She's arguably the most powerful, but that's balanced by her low defenses and reliance on MP skills. Her Attack scaling will be more noticeable as the party levels up, but her direct attack will always be pretty low. I am considering tweaking combat a by lowering enemy defenses while raising their hp a bit, just so the whole party can contribute to combat more often.
Alright so just to confirm, are you playing on windows? If you're trying to play on Mac or Mobile then there are bound to be problems.
I just downloaded and played through the Jam version while taking every combat encounter I could and wasn't able to replicate the issue, so I'm at a bit of a loss on this one I'm sorry to say =/
Thank you so much! I'll respond to your points real quick!
1) I'm afraid to make the boss any more difficult, but I will be changing that skill so he doesn't get stuck doing that one thing over and over. I'll either give him more mana, or make it so he takes a full turn to completely refill his mana.
2) Ice wolves might need to be fixed! There's a pack of them guarding some useful equipment, so fighting them might be important. If people think they're too difficult I may make them easier.
3) I agree! It's hard to make her a guaranteed target because of how RPG Maker MV's system works. I think it will be fixed in later versions though!
Thank you again for the kind words, I'm really happy you like the game!!
As soon as you leave the Queen's cell, avoid enemies and go through the rooms on the right. The first room has a waterfall, the room after that will have a big pit in the ground.
The pit room will have a glowing sword next to a skeleton, all you need to do is interact with the sword and you'll get weapons for everyone. Don't forget to manually equip ghe weapons afterward!
Well the stun chance is 25%, so it's not terribly likely to happen. But while playtesting I have managed to stun multiple enemies at a time, so it's more a matter of luck I'm afraid.
I made enemies wander mostly because I wanted there to be enemies, but I hate random battle systems. By making them wander players at least have a chance to avoid them. Procrastinator Dave suggested having them drop parts for use in making potions, and I really like that idea so future builds will at least add some incentive to get into scraps with enemies.





