Still alive, just been taking a break from game development for a bit.
I'm probably gonna jump back into it here in the next week or so
FeelinImpish
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Heyo! I was also experiencing issues with the Orc King. Dying and restarting didn't help, and closing the game to try again wasn't helping either.
I noticed that every time I saved the King for last and killed all of the other orcs, the King wouldn't die. But when I focused him down and ignored the others I managed to kill him. Don't know if this information helps, but figured I'd throw my own experience out here just in case it does.
Overall loving the game!
Ohh, interesting take! I haven't actually read Blood Meridian, but I know a little about it.
Marcy only has a few very loose inspirations, such as the Leper in Darkest Dungeon and Slade from Teen Titans. I basically wanted to avoid making an orcish stereotype, so I went with a kind of "samurai meets bandit" blend of traits; composed, noble, and even sympathetic at times, but she's just as much vicious, pragmatic, and vindictive.
Third key only matters if you're playing the Unify route, it won't show up in the Divide route.
The only thing in the shack is the fishing pole for the First Key, Second Key is PawPaw's room, and the third key is in the grave with the dead grass growing out. You'll be able to automatically dig it up after the Greenhouse mini game.
Thanks nolles, and thanks again for the shop suggestion!
It was intentional at first, but I think it would probably be best to refer to it as stun just to keep things simpler.
And I noticed that too! Found out after I'd already deployed it, and for some reason it doesn't feel like being fixed so I'm a bit stumped for the moment. Hopefully it'll be fixed for the next update.
Thank you!
Introducing some new mechanics! You can now obtain Souls and Materials from the enemies that you slay. These lesser souls may be spent in the Queen's Orb of Scrying, and the materials may be used to craft potions at the giant fucking pot that wasn't in the room before. These items may help you escape combat, stun enemies, heal allies, and even grant permanent buffs! Should help make the game easier for folks who weren't satisfied with the difficulty.
Additionally, I went ahead and made a few other changes.
- Springheel's evasion and magic evasion have been bumped up to 15%
- Malady's Requiem skill may now be used outside of combat
- Fast travel! The second floor (and all later floors in the future) will feature a green runic circle. Interact with it and BAM you can now teleport to and fro.
- Reduced the number of enemies floating around the levels, should make it less annoying to move around now.
- Milk-Starved no longer steals MP. Instead, he will burn through all of his own before taking a turn to fill it back up to full.
- Adjusted various enemy skills so they are no longer certain to hit.
- Scourge's Headstrong skill is now all but guaranteed to pull enemy aggro!

Big thanks again to Procrastinator Dave and nolles for the suggestions to include potion crafting and a shop, respectively!
Feel free to comment here if there's anything with the current build that's not working!
Seriously, I hork these deployments up a lot.
Hey thanks, glad to hear you liked it! Saves should be transferrable, next update will be adding some new mechanics but I don't think that'll mess with saves.
Banshee is meant to deal very little (if any) damage from attacking. She's arguably the most powerful, but that's balanced by her low defenses and reliance on MP skills. Her Attack scaling will be more noticeable as the party levels up, but her direct attack will always be pretty low. I am considering tweaking combat a by lowering enemy defenses while raising their hp a bit, just so the whole party can contribute to combat more often.
Alright so just to confirm, are you playing on windows? If you're trying to play on Mac or Mobile then there are bound to be problems.
I just downloaded and played through the Jam version while taking every combat encounter I could and wasn't able to replicate the issue, so I'm at a bit of a loss on this one I'm sorry to say =/




