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A member registered Mar 04, 2022 · View creator page →

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True!

The full game will not be playable in browser, since the file size would be WAYYY too big. But I am gonna try to make the intro chapters browser-friendly

Yup! Destroy All Humans and Invader Zim were both huge inspirations for BFS9. 

(Just gonna reply to all of your messages on this one) Well hey thanks for playing! Glad you liked it, I appreciate the kind words <3

I also appreciate the bug report, but it's very unlikely that I'm going to be bug fixing this game anymore. The reason being that I've had a tremendous amount of difficulty in replicating these bugs in the past, and every time I think I've squashed them they wind up causing someone grief anyway. I don't want to spend more time trying to fix them when I have a whole bunch of other projects that I would much rather do instead. 
I should've closed this topic sooner, I just kept forgetting lol

Thanks again for playing! 

Probably somethin' like this!
(Haven't drawn her in a long time, I'm a bit rusty)


The player character? They only gain weight in the Plaything Ending, they don't gain throughout the rest of the game.

Do you mean the post-Jam? There isn't really a pre-Jam version, just the one made for the game Jam (which is pretty buggy) and the bugfixed version I made after the judging period (which may also have a few issues, but not as many). But the Jam version is pretty broken.

In general the enemy collisions can be really weird. They're supposed to deal damage when you touch them, but sometimes the game gets a bit confused while they're moving and they'll just kind of slide right by. All in all I feel like their hit detection is generally reliable, and trying to make it perfect would be an immense headache, so I likely won't be trying to fix it. 
And I wanted the end segment, particularly the Maze, to be fairly challenging. I had a few reports saying it was too easy, so I made fewer healing opportunities. If it's still giving you trouble the best advice I can give is to take it slow and really keep an eye on the Nymphs' movement patterns. 
As for the Chase itself, it can be a lot more difficult when BB is at a higher weight stage. She herself is, as you mentioned, slowed to a crawl, so she'll have the runway flooded with Nymphs. The trick is more or less the same as the maze, as in you'll want to try and take it slow. 

I'm working on a few more QoL adjustments for the Post-Jam and Browser versions, which will include saves just before the Maze and Chase sequences. Hopefully that'll help.

Aaaaaaahaha cool cool, I've tried a million times to fix that bug I'm glad it's still being a piece of shit =D

Thanks again for the report, I'll see if I can get to the bottom of it. 
And thank you, glad you like the art!  <3

Actually I'd better double check a few things with ya. 

Do you know what version of the game you were using? Like was it the Jam version, the post-Jam version, the Browser version? The Jam version didn't have any of its bugs fixed.

If you were playing the post-Jam/Browser version, can you tell me if it was during the maze or chase segment, as well as how many times you'd been caught up until that point? 

Ugghh, I could've sworn I had that one fixed. I'll take a look, thanks for the bug report

As opposed to the two BFS9's, this project is still being worked on. So just to be safe, I wanted to remind people to NOT click ANY link claiming to have game updates in a post/comment.

When the next update eventually rolls around, it will be attached to a devlog that mentions the updated quests/features.

Thank you

The scam bots have been out in full force lately, so I just wanted to let people know not to click on ANY links from comments or topics about updates. The game is not being updated, and the only download link to trust is on the store page.

The scam bots have been out in full force lately, so I just wanted to let people know not to click on ANY links from comments or topics about updates. The game is not being updated, and the only download link to trust is on the store page.

Oh, no not really. 

Short answer is that RPG maker has a bunch of default assets installed automatically, and I didn't have the time to exclude the unused files before posting it. The Post-Jam version just excludes a bunch of default assets that weren't used in the final game.

Still alive! How about you?

Aside from the imps' respective summoners I haven't quite implemented any just yet! 

Between the aforementioned summoners though, I think Marcy's may be my favorite right now.

She likes you too! <3

I think I got the routes mixed up earlier. 

Collect all three WITHOUT drinking them, that was my bad.

Yo I really appreciate you saying so man! I do love "fish out of water" stories quite a bit.

I've been having fun writing the human-imp interactions in Impious so far, hoping folks like it as much as I do!

You mean Breeders From Sector 9?

Sweet Dreams is shorter for a few reasons. BFS9 is a much simpler game from a mechanical standpoint, and the Preggo Game Jam ran for three weeks while the Get Large Jam ran for two.

Thanks, I'm glad to hear you liked it!

I do plan on coming back to this setting eventually! Not sure exactly when that'd be, but I do want to explore the characters and setting a bit more sometime!

Yeah that'll probably have to be the play. I like toying around with the pacing of the dialogue, but the skips seem to be counter-intuitive. 

Depending on the text, that may have been intentional. It's usually something I like to do to simulate a character being interrupted, and the skipped dialogue is never important. But I'll take a look at it just to be safe! 

Either way I'm probably going to have to stop doing that, it gets reported as a bug pretty frequently lol

Ugh, this program is giving me a headache. A few images got lost during the deployment, but I think I've got them all put back into place.

Should be fixed now, sorry about that!

Thank ya bud, you too!

Ugh, I forgot about that. Lately rpgmv has been excluding certain files on deployment even though they are in use. I'll get that fixed here in a little while, thanks for the heads up!

Lol, valid!

I certainly still have every intention of working on it! I'm more than likely just going to keep it free, since making it "pay what you want" was meant to act mores a tip jar and I don't really want to paywall anything. But if I do wind up monetizing it in some way, I'll definitely consider hosting it on other platforms as well!

True! I made this post at the start of it all and I just haven't updated it yet lol I was planning on having donations enabled for Impious but that may not be in the cards now.

NSFW stuff is in a pretty uneasy spot right now, so I'm still nervous about making things going forward. But I am still going to resume work on Impious sometime in the near future!

Yooo, thanks Vongrak! Happy to hear that you've been enjoying my games!
 Also glad to hear that you liked it even if you're more for preg/BE. One of the drawbacks of having like 100 different kinks is that I sometimes draw a crowd with exclusive tastes thinking that it's the only thing I make art of lol

Thank you for the kind words, they do really mean a lot! I won't trauma dump, but real world stuff has had me discouraged. But I'm still trucking! I'll likely add another couple updates to SD before I hop back over to Impious for a bit!

(Sorry for the late reply!)

Thank you so much!! I do plan to do more with the story later on, but it probably won't be until after I do some more work on my other games. 
So normally, going to different places on the weekdays doesn't change the plot, but the choices on days 4 and 5 will change the ending dialogue a little. (For example, the pregnant lady on day 4 tells the player that BedBug can't hurt them, and on night 5 the player will mention it to BedBug.) 

Glad you liked it! (Your English is great by the way!)

Definitely a lot of "deep one" type critters running around in Portly Hollow! I think I'm gonna be using this setting to explore more cosmic horror in the future!

Nahhh, I wouldn't say that. I'm more than happy just to have made it to the finals, and Sweet Dreams was only half a point from tying with Chubway! I'm not the least bit troubled by the results, honestly. 

Thank you, that's very kind of you to say!
But honestly, I never expected Sweet Dreams to make top three so the fact it made it second place is already a huge honor. Plus I think Chubway really earned that spot in first; I feel like it near-flawlessly blended the kink, jam theme, and gameplay elements in a really cohesive way AND has some really strong replay value to boot. 
I don't mind taking second place to Chubway, not one bit!

Shhhhhhhhhhhhhhhhhhhhhhit. 

I'll have to take a look at it. Thanks for reporting the bug!

Hey, thanks man! Honestly a lot of it is "weaponized insomnia" lol
Good thinking! I might include something at the start of each maze that pans over the level so players don't have to run in completely blind. 

Glad you liked the art and vibe, too! Been reading a lot of horror lately and thought it would be a fun angle to play with for a kink game. And Pixabay has been a HUGE help when it comes to finding royalty-free tracks, I've been using it for a couple years now (just need to make sure that you're only searching through Authentic content). 

Thanks a million for the support, Muck Mage!

Hot dang, thank you so much for all the kind words! I'm beyond thrilled that people have been enjoying my stuff <3

I certainly want to push my limits and improve, I feel like I still have a lot to learn about game design. But I'm super excited to keep exploring this craft, it's been very creatively fulfilling for me! That said I don't know if I could handle another two-week time limit, it kind of beat my ass lol
Glad you liked the horror vibe! I love horror a lot, and really wanted to play around with for this Jam. Didn't want to make it too spooky, and I wanted to avoid unnecessary jumpscares since they can get old and annoying real fast. I definitely could have made it more clear in regards to how many ingredients you're supposed to collect each level. The number of smoking stoves at the start corresponds to how many ingredients can be found, but I think I was trying to hard to be subtle about it. Likely going to revise that element a bit later on!

Thank you again for the message, I really appreciate it!

Thanks Eevvee! Really appreciate you saying so <3

Ellie's super adorable, I couldn't stop myself from drawing her! 

And hey, you too! I absolutely loved Neet RoadTrip, can't tell you how excited I am to see more of it!

Himbo =)

Thank you so much! Glad to hear you loved the Plaything end, it's one of my favorites too