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A member registered Mar 04, 2022 · View creator page →

Creator of

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Heyo! I'm really glad to hear you've been enjoying the project, it means a lot!!

Things could certainly be going better, but I have been able to make a bit of progress on the game recently. I'm actually pretty close to a new announcement, and I'm hoping to make a public announcement in a few more days! 

Hey! I decided to take a bit of a break from development so I could try to get some artwork posted to deviantart. Been struggling a bit with that too, but once I've got some things uploaded I'll be resuming development on BFS9!

I also put in for some vacation time, so once that rolls around I'll be able to work on it some more! 

And thank you for the support! 

Not well, I'm sorry to say. I'm still not 100% satisfied with the browser version, which has been eating up some of my time. That's probably going on the back burner for now, though, since I hate stalling progress because of it. I also don't have as much free time to work on it right now, which isn't helping, but I have managed to get some of the art designs for the sewer encounter done. 

That said, I'm hoping to jump back into if after the weekend! 

That would explain why my computer-illiterate ass was having issues! I completely neglected to mess with my browser features before playtesting.
Good to know it works fine on Mac! I want to see if I can get it functioning right on mobile as well.

I'm still kind of experimenting to see which sizes I'm most comfortable with; I like 'em big, but I'm still now sure HOW big, ya know? That being said, I do intend to allow for more variety in sizes as the game progresses. 
Drones in later chapters will add to that, for sure. Currently, all they do is affect the "Return to Diadem XII" ending, and her growth rate isn't really affected by anything outside of the story progression. I do plan on making the future chapters less linear, which includes more player freedom over X2's size!

Yeah, I noticed the performance has been a bit unreliable. Also, that issue with the intro cutscene has been a consistent thorn in my side, even with the windows download, and attempts to fix it have been unsuccessful. At first I thought it was just the order in which I showed the pictures, but it's wound up being a lot trickier to fix than that. It's ugly and I hate it so fixing it is on my to-do list, but it kind of has me stumped at the moment.
I tested it on mobile too, and hoo boy are there a lot of issues with that as well (like the music being cut out!!). I might have some ideas for addressing that though.

But it's good to know that saves are working,! That's a silver lining for sure! I don't know if they'll carry over well with newer versions, but that's a problem I can push off until later.

Thanks for the feedback, I appreciate the help!!

I'm actually not the biggest fan of forced brood mother stuff, so I wouldn't count on that happening. I don't plan on the Director getting off scot-free either, though. I don't have a solid idea for how that'll play out, but I'll get there eventually! 

I can't make any promises! I'm really experimenting with my storytelling and such with this project, and I usually like my villains to feel genuinely evil or threatening . I might play around with some more lighthearted/comical villains, though, we'll see!

The Area 51 level is definitely something I want to rework. I planned on having a bunch of encounters (a foursome was actually one of them!) but I ran out of time to implement them for the Game Jam, so it's pretty bare bones at the moment. I'm looking to expand on the Sewer and Area 51 before I get started on the next chapter.

There are a few probes that do that actually! Most of the probes that aren't out in the open (the ones hiding in boxes, holes, crates, etc) have their lights blinking. They're dimmed out a bit so it's not super easy to spot, though, so I might make them a little brighter for the next update.

That's very kind of you to say, thank you so much! I really appreciate it!!

Love the presentation in this, the music and visuals are awesome! Gameplay wise, I can't say I have any gripes that haven't already been mentioned(mainly how it can get a bit grindy), but they didn't keep me from enjoying the experience. Very good stuff!

That is an idea I'd like to implement for sure! It would take a while to do, since I would need to make nakey sprites for each size and make censored versions for the censored route, but it seems doable. I'll probably get around to it after I've made sure a few other things work the way I want them to.

I would like to mess around with a little bit of expansion stuff, definitely! I think I'd prefer that she have a kind of "base" size to revert back to, but I can see myself adding some other kinds of growth stuff later on.

You're welcome! 
And I do have an account, but I don't have my own server or anything like that. So far I've just been using it to make it easier to talk to certain people.

Okay, I can try to help!
For the locked door at the farm, you need to visit the well after the guy runs away from you. Once you get the key from the well, you should be able to get inside!
As for the city, I think you're talking about the two guys who hide from you? If so, then you need to go to the park after they run away from you. There will be a cat that takes the key and runs away, so you'll have to find it two more times before you can get the key from it. 

I hope this helps! If you have more questions please feel free to ask!

Ahh, I think I found the problem! 
I have a sex count tracker in place, but one or two of the events weren't actually adding to it, so it likely wasn't tracking your progress. Sorry about that, but thanks for bringing it to my attention! I'll definitely have that fixed for the next update.


Slight spoilers for the Return to Diadem XII endings below!!


As for endings, there are three variants of the Return to Diadem XII ending and they're directly affected by a "Fertility Point" tracking system I use; using probes and having sex increase the number of Fertility Points you get.  Probes each give one, and you one FP per human you manage to seduce. Nine or fewer FP gives you the Soldier ending, Seventeen or fewer gives you the Retirement ending, and getting all Eighteen gives you the Demi-God ending! They're non-canon, and mostly just flavor text with different character graphics. Eventually I'll add a gallery system so people can see them after the canon ending.

Uh oh, I don't like the sound of that.
By second level you mean the City, right? What happens exactly when you interact with the saucer? Is there a message that pops up, or does nothing happen at all? 
Also, have you done any of the conversation fights yet? X2 refuses to leave until you've done at least two of the three.

It's funny you bring that up, since I was planning on a few later scenes with X2 experiencing weird reactions with human food! They probably won't result in any permanent changes, though. As for rations, I think I'd prefer to keep them as a kind of healing/buffing item.
Still, hidden food items later on could be fun! Thanks for the suggestion! 

Originally I did have a mechanic that would have X2 recognize when she had all the probes, but I couldn't get it working for the Jam version and it's been back burner since (sorry it's been such an annoyance lol)
And I also really like the buff idea, though I'll have to toy around quite a bit to get it to work. Having it heal just a little is also a pretty good idea, I might combine them!
As I mentioned above, I'm sorely lacking in rpg maker combat experience, so balancing them might be a bit of a headache, but it'll be good experience for sure!

That's a pretty solid idea, great suggestion! I'll try playing around with that

Quick thanks to Ochita2001 for starting this topic, and Meowfullz for the Probe Guide! I'm just gonna post some map pictures here for folks who are still having trouble finding the probes. I'll toss in the clue locations too, but they don't do anything yet and I'll likely be changing their locations so don't get too attached to them!
I would post pictures for each probe on its own, but I'm lazy and don't want to play through the game taking screen shots for each individual probe (and clue) so I hope the maps aren't too hard to read.

Farmstead:


Metropolis: (Don't forget that you need to find the evil sewer creature to get a key to the Evil Residence, where three of the six probes in this level are hiding!!)


Sewers:





Area 51:


The last four Probes in Area 51 are on a table in the next room, they're not really hidden at all.
Hope this helps! 

Ooh, interesting question. 

I'd say she's a pretty mixed bag of traits. As a life-long soldier and invader, she can be quite ruthless and even bloodthirsty at times. Even though she's attracted to humans and has even grown fond of them, she wouldn't have any compunction about killing any if she felt she needed to (which she has demonstrated once or twice already). She also tends to be smug, arrogant, and is prone to pursuing her goals in a manic/overzealous manner. You could also accuse her of being quick to anger.
(She mad horny, too; I feel like that one is evident enough but it's worth mentioning.)

She's terrible at paying attention to things and very often just speaks her mind without really thinking of the consequences; she's a much better at thinking short-term than she is at thinking long-term. That said, when she can be bothered to string two thoughts together she can actually be quite astute, but that's not something she can consistently do.
Prior to being impregnated, she was generally fearless (more for her arrogance and complete lack of awareness than anything else) but she's grown more cautious now that she's a Breeder. Even though she's supremely confident in herself and her abilities, she's an appallingly bad liar and is quick to become flustered if her bluffs are called out. Luckily for her, the humans in my world are even more clueless than she is so it tends to work out. 

In spite of her faults and flaws, she does have some more charitable qualities. She can be very compassionate, especially towards her friends and children, and is fiercely loyal to her people. She can even be uncharacteristically supportive towards others (when they're not an obstacle at least). She doesn't necessarily go out of her way to be cruel, it's just kind of a trait that she developed during her tenure as a ground trooper; she can be a real sweetheart when she wants to be.

Ohh, you've talked me into it! I'll get to work on a new probe guide here soon!

And thanks for the heads up! I did something wrong with the distribution package, so I'll be adding a fix here in a little bit.

Oh, dang, sorry about that! I just checked and that's 100% my bad. I'll get a working version up here in a little bit!

Ayyy, nice work on finding the probes! 

As for the clues, they don't do anything quite yet; just teasers for future content! (I forgot to mention them in the last update, my bad!!)
You're on the money, too! The fire pit in the Farm has one, the sewers have another, and the last one is in the 51 base. The issue, though, is that I bungled a couple of these like the SMOLDERING FOOL that I am!
The one in the Farm had a switch issue so it doesn't actually do what it's supposed to, and the one in the 51 Base is set to the wrong priority so the player can't actually reach it.

That being said, Clues don't actually do anything this build and I'll likely be changing their locations for the next major update, so no pressure trying to find them yet! 

Thanks for making the updated probe guide!

I like to think that unabashed, crack-headed energy is a specialty of mine lol

Thank you very much, I'm glad you enjoyed!

AGHHHH!! This saucer is the bane of my existence  lol

Thanks for telling me! I'll try to have a fixed version out by the end of the weekend!!

Very kind of you to say, thank you so much!

Absolutely! And thank YOU for the continued support, I really appreciate it!

Oh, I think that was just for some page edits I made; found and fixed a typo, and I changed the release status to "in development" instead of "released."

That being said, I've got an update I'm hoping to have finished by the end of the week! It'll have bug fixes, some dialogue adjustments, but most importantly an overhaul of the probe stuff(and a new sub level in the city)! I'm also toying with the idea of adding a gallery, but that's a lower priority at the moment. We'll see!

Sorry, that's kind of a game breaking bug at the moment. I didn't intend for missions to be revisited, but there are a few places where I forgot to add countermeasures to that. 

It'll be fixed in the next version, but for now just remember that trying to go back to a mission you've already done is going to cause some game breaking issues.

That's very kind of you to say, thank you! Participating in this Jam was an absolute blast, and the other entries knocked it out of the park! I'm thrilled that I got to be a part of it!!

Thank you very much for the support, it's greatly appreciated!

Thank you so freakin' much! I can't even begin to explain how much that means to me, I absolutely loved Cosmic Cradle so I'm glad it placed as well!!

The support has been almost overwhelming, I'm positively thrilled with the reception and feedback. You're all far too kind! 
Thanks again!! And I'll definitely be keeping my eye on Cradle's development! ;D

Holy hot dang!! I'm absolutely floored, thank you guys so much!!!

I just whipped up a deviantart, if that works! I'll be keeping an eye on my notes or comments, whichever is easier for ya!

Thank you again, I'm positively over the moon right now!!

I think I know the bug you're talking about, I should have it fixed up for the next build. Thanks for the heads up!

I've been thinking about it. I'll probably be adding one as I make more progress on future chapters, might even be able to make one for the next version. We'll see!

I'm open to the idea! I'm still not done updating this game; I've got a couple more chapters I'd like to implement eventually.
Once I get some socials set up, I'll most likely be keeping X2 around as a recurring character (I love this stupid, horny little dork too much to not do more with her).  After I'm done updating this game, though, I'll probably be moving on to other game ideas before I consider making a BFS9-2, so it'll be a ways out.