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Piu

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A member registered Nov 22, 2022 · View creator page →

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Surprisingly, it worked, even though I did the same thing last time. Except that I added the mod folder to the game folder.

It doesn't shows anything in inventory, even after I've found sht ton of food or bought supplies

I read the page on GitHub about ten times, replaced Assembly-CSharp.dll file with latest one, but still cant do sht with that mod, cant even play other levels. nothing. Can you PLEASE just send a zip file with mod, levels and stuff?

Is there weight gain yet? 

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1. What embarrassment and affection stats are for? Does they lock/unlock some scenes?

2. Does the gifts buffs summarize?

(1 edit)

Pretty nice! Hard and slow enough to make you think and relaxful to not worry much, thanks to music. Art is also great, not very hot, but still. The only thing what gives me trouble is calculations. Sometimes it's not entirely clear why one way or another, why certain characters treat each other this way and when preferences outweigh dislike. For example, why do chattbox and mascot or employee dislike each other, or why locals and runners like chefs, but those don't like mascots, and etc. On the other hand, it gives me a reason to play again and try to go further with new knowledge, but I would prefer not to encounter such mechanics more often...

Доброго, я поспал, успокоился и теперь могу выразится поспокойнее. Нет, я тебя не ненавижу, просто другие твои игры (в которые я играл где-то год назад) на моей памяти оставили, в лучшем случае, смешанные чувства. Может и положительные в конце, но это не тот тип веселья который мне по душе. Не понял про какие арты речь, но по-моему игра взлетела потому что она на джеме, в отличии от других твоих игр. Я, например, скачиваю даже те игры, которые не кажутся мне привлекательными по обложке (по итогу примерно половина из всех игр на этом джеме оставляют неприятное послевкусие, даже если кажутся хорошими поначалу).

Не помню что там было в игры с мышью, но тогда мне пришла в голову Magic armor, где были очень узкие проходы, и они вызывали у меня проблемы, как не вызывали в других играх. Под деревянным управлением я имею ввиду, что здесь движение твоей машины может быть либо строго горизонтально, либо вертикально. В первую очередь для меня это стало проблемой в начале, когда я пытался оставаться на середине, а когда нужно было смещаться, я был слишком близко к тем кристаллам, из-за чего если я пытался отъехать в сторону или назад, результат оставался тем же - я разбивался. Похожая ситуация, если я оказался зажат между двух огней. И я почти уверен, будь управление персонажем больше, у меня был бы шанс выйти из ситуации.

Ну и что, что за 5 минут? Если ты за эти пять минут получил удовольствие, значит оно того стоило, особенно, учитывая, что демонстрировать там и нечего, у тебя не та игра, которую хочется задрачивать. Можно сделать как в Christina's Debu Debut!!! где это буквально кликер на пять минут. Скиллы должны были как-то скрашивать его, добавляя разные звуки или реакцию чата, но по итогу они ни черта не дают, кроме циферок. Ну и парочка неплохих спрайтов  А можно сделать как в Esther and the Magical Space Feast где игра быстро и приятно выполняет свою функцию фетиш игры. Да, всё это вкусовщина, но других мнений у меня нет.

Я НЕ говорю, что ты говно как разраб, что тебе нужно уйти и т.д., нет. Хочешь делать игры в первую очередь для себя и учиться на ошибках - флаг тебе в руки. Но такое ощущение, что ты как говорил на WeightGaming, что ты учтёшь нужду в сохранения в будущих играх, так и забил. Плюс, что ты рассчитывал, что эта игра будет лучше предыдущих, а на деле... Ну и возможно на мою оценку сильно повлияла вкусовщина.

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RUS

Как только я увидел иконку файла игры, что-то в моём подсознании задёргалось, мол, где-то я это уже видел. Поиграл, зашёл на страницу разработчика - и правда! Сраные мышь и коридоры! Но это так, мысли вслух. От этой игры у меня сгорело ещё больше, чем от других игр от этого автора.

Я не знаю, почему автор так ограничивает контроль от игрока. Может потому что такая сложность кажется ему весёлой, может потому что он садист, может он иначе не умеет. Так или иначе, даже в NEET RoadTrip мини-игра со сбором денег на машине была интересней, а ведь это только часть от всей игры. Что мы имеем? Деревянное управление, небольшие коридоры для манёвров (чем дальше по уровням, тем меньше), моментальная смерть от попадания под что-угодно с отправлением на первый уровень (ведь сохранения придумали лохи, и это так весело тратить время на тех же врагов и умирать от них, если ты хоть немного расслабился), и весьма слабая пушка. Справедливости ради, стрельба здесь интересная.

Что мы за это получаем? Я бы сказал, но боюсь, что отобью желание у тех, кто ещё хочет попытаться, но я рад, что узнал это до того, как решил финального босса, теперь я с чистой совестью могу его не проходить. 

Возможно я драматизирую, возможно я зажрался, возможно у меня просто накопилось от других игр, которые меня раздражали. В голове крутится одна язвительность. Но пока что это хуже, чем предыдущие игры разработчика. 2/5. Может дополню этот отзыв в следующий раз.

ENG

As soon as I saw the icon of the game file, something in my subconscious twitched, saying that I had already seen this somewhere. I played, went to the developer's page, and it's true! Fucking mouse and corridors! But that's it, thinking out loud. This game burned me out even more than other games from this author.

I do not know why the author restricts control from the player so much. Maybe because he finds such complexity hilarious, maybe because he's a sadist, maybe he can't do anything else. Anyway, even in NEET RoadTrip, the mini-game with collecting money by car was more interesting, but this is only part of the whole game. What do we have? Wooden controls, small corridors for maneuvers (the further down the levels, the smaller), instant death from falling under anything with departure to the first level (after all, the suckers came up with the saves, and it's so much fun to spend time on the same enemies and die from them if you relax a little), and very a weak cannon. To be fair, the shooting here is interesting.

What do we get for it? I would say that, but I'm afraid that I'll discourage those who still want to try, but I'm glad that I found out before I solved the final boss, now I can in good conscience not go through it. 

Maybe I'm being dramatic, maybe I'm overindulging, maybe I just have a backlog of other games that annoyed me. One sarcasm is spinning in my head. But so far it's worse than the developer's previous games. 2/5. Maybe I'll add to this review next time.

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Best game in the jam for me right now. Art, story, text, gameplay, almost everything is good. But there is one thing that spoils the art - the friezes. This is not the first game on this engine that can freeze at the most inconvenient moment, which is why I often save on it. But since the opportunity to stay here is limited (which I do not blame the author for), I had to cross the third and fourth nights three times halfway to the finish line, or at the finish line itself.

Nevertheless, I am very satisfied. Compared to what I've already played on this jam, it's an order of magnitude higher, 5/5.

Nice! Its been a while since I wanted a wg trip game))) Looking foward for updates.

Cant you just leave a file of level editor here? Discord is banned in my country, my Wi-Fi and VPN are shit, it will take a while to download, if even possible.

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So, I played version 0.21b a few weeks ago, and I was finally able to bring myself to write a review. I remember playing this two or three years ago, and when I downloaded it, I was already anticipating an abundance of content, an interesting combat system, or at least a plot or a vore with fat porn. Now, remembering what I did in the game, the existing mechanics, flaws and bugs, I feel that there are definitely alternatives.

About everything in order. The plot hasn't changed much. It seems that the intro should somehow set the seriousness and intrigue of the adventure, but after that nothing changed. The most interesting (and probably the only important) thing is how Buddy suddenly gets impudent and takes control of Zeno, and is a suspicious merchant. I didn't learn much about Zeno himself, as a creature very similar to the opponents from the first act, or about the world. As a result, why did our main character go on this journey at all (although he doesn't look like someone who is ready for this, considering the number of times when enemies can fuck Zeno), why is he taking risks and why were we asked what we would do after the adventure. I dont even know what's the mood of this game, other than porn. Maybe the plot is not particularly important here, but I have a feeling that something interesting is coming, but it breaks through the doubts.

The action game seemed strange to me before, and it still does now. I didn't upgrade my active skills because they cost SP, so my entire combat consisted of attack, block, and buff. And my main complaint/question here is the useless optionality. I didn't notice the difference between fighting through attack with enhanced attack and through defense and enhanced attack.

And finally, my main disappointment is weight gain, which is why I downloaded this game again. Imagine me when I found out that the only way to get fat is worth twenty gold, despite the fact that you earn 10-15 in about 30-60 seconds of combat. Despite the fact that you have to walk from the tavern to the forest just to gain 1-2 kilograms, although I gained about 10-15 kilograms, I never reached a new stage. As a result, the only WG content I received was a rather dry dream scene, well, at least the shapes were drawn well. After I stopped playing, it dawned on me that I could speed up animations, which would allow me to fight faster, but it probably wouldn't make much difference.

Add to this limited running, long distances (which, although they give a sense of scale, soon get boring and often don't make sense when it comes to WIP locations, such as Kobold camp), sometimes blackening letters in the text and bugs, and you have a very mediocre and crude game with extremely boring farming and gameplay. In the beginning, due to the small length and simplicity of the battles, it seems that in the future they will become more interesting, like the whole game as a whole. I hope this really happens. For now, I don't see any point in playing version 0.22, as in, most likely, several other versions.

Now for bugs and quest questions I found.

1. There are some text bugs. I dont know if its fixed, or I am only one with such problem. I have only one, but I remember that there were more of them.


2. Is this potion supposed to be picked up? If yes, I cant.   

3. I tried to over feed Zeno, and got a bug where it didnt goes lower 24. After reopening the game it has been solved and never happened again, but still.

4. The purple save crystal in the forest cave that people mentioned.

5. I tried to upgrade a skill (I dont remember the name), but nothing happened.

6. After I tried fight Tiamat again (by repeating the battle) and loose (on purpose) I have this and no, I didnt have Dog (thats his name, right?) with me then.

7. Transformation doesnt work for some reason.

8. Where I can find rock for a statue? I found a statue with gem (or smt), but coundnt do anything with it. 

9. Dangora box dont regain... something, maybe SP, or something else, I dont remember.

10. Long and short sleep reduce fulness equally.

For some reasone I cant restore stamina. Food just dont regains it.

There is only breast expansion, there is nothing about weight gain, neither transformation. 

I have noticed that there are different art sprites, with different outfit and fattend. Are they come kind of victory prise?

Just reached the final event with both girls, so what can I say? Its not bad. The art is not great, but good enough (note, that I like  AI images), narrative is okay, fetish scenes do not have all my preferences (like gasses or stretch marks).

Waiting for an undate.

Hm... I can recommend you A WeightGaming.com. Its a (mostly) weight gain theme forum where you can release your game and have a feedback. 

Huh, never met such a bug.

Actually, its not just because for Drank status, its something else.

If you have a "Drunk" status and have knifes, they will be eternal. I defeated a giant golem that way. I will leave here my relics set, so you will see situation better.

After defeating Gluttony Dragon and drinking his stuff (dont do it, causes the game over) spme words arent translated in English. I dont remember if it happens afterwards.

Oh... Okay then

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Found a new one. This is what shows when I try to upgrade belch card. There is a misspell. 

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I will live review here, because I cant paste the copied text previously. 

The game is amazing. The text, arts, gameplay, balance, difficulty (maybe too hard, tho). Why not 5? Bugs and feeling of undone job. There is no place for training (or at least a hint that if you aim at the icon, you will get information), information on some statuses (some skills just give statuses, but they do not say what they mean), as well as at least general information on all cards, opponents and events that may occur. My main problem is I often have too many cards in hads, I dont have enough action to have use them before new appears, even with cards that suppose to fix it. 

Now, the bugs:

1.The text goes beyond the boundaries of the screen, which makes it difficult to read normally, and you have to copy and paste it somewhere to see all of it.


2. Some script (I guess) errors. I make several screenshot in case you need more information.








3. Manna bug. I eigher have too many cards in hands to let them show up, eigher they just dont appear for some other reason.

Are muscle pics in game yet?

Sheesh... Once again I have not what I wanted but what I still like. And the ending... kinda creeping. Summering this, the car content warnings, I have some bad theories about Emmie...

Waiting for chapter 2.

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Very nice! I love all these effects, injuries and movement mechanics, and final words of my enemies (u really tried to make me feel bad, dont you?). But I cant find the last character and the last enemy in thr first lvl, where are they?

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При извлечении выскакивает это, что делать?

В остальном выглядит многообещающе, даже спрайты для новых весовых категорий есть. Жду обновлений. Но я бы добавил тег "weight-gain"/"weightgain"/"fat" или что-то в этом, так больше шансов, что тебя увидят те, кто по жирку.

When I want to cook any event dish (except for END 8), I have this kind of bug. And for some reason I cant gift necklace. 

For the other parts, I really enjoyed it. Even knowing there supposed to be pictures, I look at it as at complete project.

Looks very nice and promising, but I have issues and... wrong frame?

1. Every shift in Cafe seems... static. No matter how much shifts you make it always will last for four hours. Not like I am complaying, its just wierd, especially if you make a shift at 8 pm, which after you immediately go to bed.

2. As I noticed, every character weight stage changes only after yours. Then does it matter if I feed Izzy?

3. It says that MC is sitting on a chair correctly, but actually she doesnt

1. What does this status effect means?

2. Where can I find hardwood? I found only wood.

3. A couple of plot/logic mistakes. Rayven dont have her knife at current moment,  but it is still equipted. It doesnt matters much, but still. Similar thing with Kaira sword. It is always at her house, even she is patrolling.

I suspect that renpy engine is not for animations. When I play it in the game, it played in low fps. But when I play it on my browser, it goes nice.

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It's more like an engine transition and with pictures, this story already was in Text Adventure. Eh, ok.

I also recommend you add tegs like "weight-gain" and "stuffing".

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It was surprisingly romantic and arousing. I didnt thought I could find such a game with such nice fat fetish elements just using bbw teg. Waiting for update.