Seemed like a cool concept but I just couldn't get past the controls. I tried playing with various sensitivity settings but couldn't get it playable. Seems like you put a good amount of effort into the environments though!
Play Dungeon
Dungeona Generica's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #8 | 3.790 | 4.556 |
Fun | #15 | 2.404 | 2.889 |
Overall | #16 | 2.473 | 2.972 |
Polish | #17 | 1.572 | 1.889 |
Creativity | #18 | 2.126 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Talking points of your game
Dungeon crawler you shoot you jump and clean the dungeon to get comfy in it idk
What assets were used?
textures.com
mixamo
freesound
splice samples
Comments
Movement is a little jank, but cool concept. HOLY FUCK THE GAY DEMON CHAIN DUDES SCARED THE FUCK OUT OF ME
This is probably a good game but the mouse sensetivity was so high (even at the lowset setting) that I couldn't really do anything.
Metal as fuck
Few really annoying things , 1 ) and the genuine biggest thing stopping me from playing your game after the 1st room is the fucking platforming, the movement is great for combat you launch around everywhere and stuff, but for platforming it's just so incredibly frustrating. I refuse to go through awful platforming to play the rest of what actually seems like a fun game, and that's all that matters in a game jam is a fun game, more then polish or ideas.
Frames just actually died on me, like I have a beast setup and the game was dropping frames(I can live with that), the audio is a bit broken, the game plays tracks abruptly, I'd just keep the metal music all through-out tbh.
remove platforming and pointless chests/10
The game will having a cool concept, can be a little frustrating for the movement, then again I'm not the biggest platforming fan. I think this game could be better with more tuned movement for the platforming element. The music was a little off, but it wasn't anything that affected game play. I like the style of the game, also liked the option to edit the inputs! Good Jobs!
Lack of audio and visual feedback from any player vent makes it hard for it to be fun. Music transitions way too quickly, and it is way louder than the shotgun sound. Player controller is very floaty for this kind of game, player moves too fast and accelerates too slowly, moving on platforms should move your player as well. Opening the door was confusing as there was no clear indicator that it opened (add a sound), it was clear that you had to climb up the platforms, but there was also nothing there to support that hypothesis. Game adhered to theme well and it used common design language for dungeons.
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