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A jam submission

Broken Memory: Battle ModeView game page

Customise player and enemy attributes
Submitted by GameFavorites — 15 hours, 59 minutes before the deadline
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Broken Memory: Battle Mode's itch.io page

Results

CriteriaRankScore*Raw Score
How customisable was the entry?#93.8673.867
How fun was the entry?#103.4003.400
How well made was the entry?#153.4673.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This was really nice, although I'd like it if there was more you could do to the arena - add more platforms, more boxes to throw, spikes etc. One thing that still bugs me from the first version of this game is that sometimes pressing Z on a box doesn't pick it up, which can be quite annoying. Still, I really enjoyed it!

Developer

Thanks so much for the excellent feedback. More platforms in the arena would definitely be more interesting as too would be more arenas to choose from and I can understand how not always being able to pick up the block can be frustrating. Currently, you have to be perfectly still to pick it up, this was because I had nothing but problems trying to get it to work with picking it up on the move. Also, the block can only be picked up if right on top of it. This last issue is something that I could fix easily, in fact I already did it for the computer, so should be able to do something better in the future. Had to solve so many problems getting everything working as it is as it is far more complicated that I anticipated and I probably just forgot about that last one. Also, I disabled the player from sliding if on the edge of the block in this round and forgot to put it back on while fixing something so that might have caused an issue with picking up the block, sorry about that but glad you enjoyed playing it and thanks again for your really good suggestions and feedback.

Submitted(+1)

The customizations made for some very interesting battles. I had a lot of fun playing around with the different settings and seeing how it changed my approach and the overall gameplay.

Doublejump for the win!

My only critiques would be that I wish some abilities (like dash) didn't use the same button as throwing the block. And I really would have liked it if I could stack abilities, but then maybe it would just be too OP. But I would have loved to double jump and dash, or double jump and stomp as a combo.

Great work this round.

Developer(+1)

Appreciate your critique greatly. Now that you mention it, I can image people dashing by mistake instead of picking up the block, that could be a bit awkward, fortunately its an easy fix, thanks for spotting it, shall probably change it to the X button in future. I really like your idea of having 2 abilities and it would certainly be super fun to play around with. Thanks for such great feedback

Submitted(+1)

Very cool! I love the customizable battling, and it makes it easier for just starting. Great submission!

Developer

Thanks :)

Submitted(+1)

Nice job! The customizations were obvious and game-changing!

Developer

Thanks

Submitted(+1)


Finally got my REVENGEEEEEEE
I definitely didn't lose a thousand times before, and got ridiculed.

Developer

awesome!

Submitted(+1)

Really liked the update, it brought a lot to the game. I personally would've liked a way to see the trajectory of the square, since I ended up missing a lot when I threw it

Developer

Thanks, shall keep that in mind for the future

Submitted(+1)

Fun take on your previous game! Nice work :D

Developer(+1)

Thanks :)

Submitted(+1)

Along with the customizations, the fighting was a bit improved from your last entry. I had a lot of fun trying out all the different abilities and customizations.

Developer

Thanks for trying it out :)

Submitted(+1)

I really like the customizations you added! I gave myself 10 lives and my favorite abilities were stomping the spikes down on Violet's head and wall jumping high out of range so I couldn't get hit :)

Developer

Thanks. They are excellent strategies!