Play The Last Page
The Last Page's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #2 | 4.348 | 4.348 |
Narrative/Mood | #2 | 3.826 | 3.826 |
Audio | #3 | 3.696 | 3.696 |
Overall | #3 | 3.957 | 3.957 |
Game Design | #3 | 3.826 | 3.826 |
Polish | #3 | 3.652 | 3.652 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Easily one of my favorite entries in the jam.
Incredible how much high-quality stuff you were able to include, and how close you guys got to achieving what you set out to do!
Since everything else is so good, I'm going to assume that the few gripes I had were due to lack of time or having to cut back on scope, so I'll keep those thoughts to myself and just say:
Wow. Really impressive work, everyone!
Congrats!
Thanks so much!
Uploaded a vide of me playtesting!
Thanks for playing.
This game exceeded my expectations right from the first few seconds of play, and just got better. I got stuck after a couple of minutes (couldn't get past the eraser, looks like it needs to fall over), but this is a really great game jam entry, the best one I've played so far.
Awww thanks for the comment. Hint: wind scrolls will knock that over
I wish I could see the cute bookling up close
Wow, I can't believe how much content is in this game! I played for 30+ minutes and still hadn't reached the end. Very impressive.
I wish there had been tooltips to give me information about the different scrolls, and in combat they were basically indistinguishable from each other except for the lightning bomb. It was cool that they had different effects on the environment.
It was very hard to aim spells, and the combo took too long to execute considering it locks you in to a single direction. I ended up relying on the quick melee attack as my only combat move. I think if the player character had always faced the mouse rather than only turning towards it once casting it would feel a lot better, along with a sprint or dodge/roll mechanic.
The enemy models, level design, and narrative of the world were fun. Even though giant demon clippy and erasers falling on me are objectively humorous, it still had a kind of Dark Souls vibe.
Congrats to everyone on the team, this is great for a jam!
Thanks so much! You commented on a lot and I agree.
the art is great! love the models and the level design! i did find an A bug where i couldn't use abilities after respawning
Thanks for comment! I am sorry you experienced a bug.
Congratulations on the game! I absolutely loved the models and the concept. Looking forward to more of your creations in the future! Keep up the great work!
Awww thanks, that is kind.
This was a really neat game. The concept was hilarious and I loved the enemies. Were the spells the theme (one time use)? I only have two constructive criticism points to add. 1. There's no way to tell the health of the enemies. This doesn't matter at the beginning, but once you fight the giant staplers, it can be an issue (unless I'm missing something). 2. Sometimes the player doesn't face the way you want them to face when you perform a spell. I was facing to the right to use a spell (I forget which) and the player moved when using the spell causing him to miss the target completely. Other than that it's great!
Julian
Thanks. Yes, the scrolls were the "one time use" part of the theme, as were the obstacles.
What a brilliantly cute concept! A charming game and really well-made for a game jam. I liked the bite-sized instructions on the signs, guiding the player gently through the tutorial. Fun enemy types, a diverse range of spells, and highly polished visuals made this a joy to play. :)
Thanks! I am glad you enjoyed it.
Liking it so far!
Awesome, thanks, :)
The game's fighting mechanics are really well polished and the puzzles are great!
Aww that is soo sweet, thanks for the comment!