I understand you, it is a challenge to tell a story in that little space (without showing like 100 messages xD ). Jams time limit is quite hard!
Forja Games
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Thanks for your comment!
I'm glad to know that you managed to win the game! And yes, I agree with what you said about being left with nothing when you make a decision that leads to losing the game. It's really crazy because I played the game thousands of times while developing it, but I only realized it this morning, and it was already impossible to make a correction.
Thank you very much for your feedback!! Honestly, I would love to make an extended version or a continuation after entering the black hole.
Take care! And again, thank you for reaching out to me!
Thank you for your comment Julian!
I realized that it is not clear to win or lose only today :( testing the game again. I wish I could fix it for the Jam but patches can't be submitted anymore as I understand it.
To make it easier, I'll tell you: if you managed to get out of the ship and float into the black hole, then you won.
Hi! I just played your game "Secrets of the Forest" and I wanted to say that I really enjoyed the graphics and atmosphere (and also the difficulty). Great job!
I even made a video about my experience (I speak Spanish, but I've added subtitles) with the game and I'd love for you to check it out. Thanks!
Nice work! I couldn't reach level 2 but I will keep trying.
At first I thought the game didn't work. It was because it was actually been downloaded. While it was downloading, I only saw a black screen without a bar or a loading message (the total download took 40s). My advice for you, is to include an initial loader, even if it's simple. It's better than nothing ;)
Thanks for the feedback! I appreciate it.
I've tried to prioritize polishing the game as an important task (I think your podcast episode "Ep 009 Polishing your game" has helped me a lot). I've decided to took pretty much of the time polishing my game. For that reason I also had to remove some things from the scope, but I think it was worth it.
Thank you very much for your feedback!
And you are right! The equations are procedurally generated (according to the difficulty and the seconds since the match started). I've been working a lot to balance it, like avoiding divisions with decimal results, or powers greater than 3, but stills happening that some matches feels easier than another in same difficulty.
I like the difficulty, it's perfect. I mean, I've lost several times, but at the same time I was learning, and it gave me satisfaction to pass each level.
It has the exact level of difficulty, for my taste.
Honestly, the boss part was the part that cost me and at a certain point made it not so much fun. When you hit the boss from behind, then he stands screaming and allows you to hit him. I loved it. The problem, (it's a super personal opinion, not professional), is that when I did that for the fifth time, I felt that it was a very repetitive "game loop", and that it would never end. I would have felt better if it were three or four times that this loop occurred, or at least know (by a life bar or something like that), how much longer I should hit the boss.
Draekdude, thank you very much for your feedback! (And congratulations for being within the ranking of the game!)
When I started listening to the Zackavelli's podcast (a short time ago, like a few weeks ) I decided to make a small game, that's why I started. Then I decided to include it in the Jam to have a deadline. You were right to say that it doesn't use the Jam theme, since I found it (and joint it) after I was halfway through the game.
Thanks again for your feedback! I appreciate the comment and the time you spent
Thanks for the Feedback! I'm glad you were able to remove some of the rust after a few games. And in the name of the Crowd members, I apologize for the booing 😂 They sometimes gets mad, but trust me, they're not bad people, they just get too excited.
PS: I'll try to balance the game a little better according to the difficulty.
Math*Spells Tournament
You are part of a spell tournament, in which you must solve mathematical operations to defeat the enemy. Each resolved operation launches a powerful attack.
https://forjagames.itch.io/mathspells
![MathSpells Tournament MathSpells Tournament](https://img.itch.zone/aW1nLzkzMzc3NjgucG5n/original/F1wUzT.png)
You have to try to accumulate many points to be the best in the world in the leaderboards!
It offers math exercises and problems to be solved in an easy, normal or hard way.
The game is fast paced and very dynamic. It covers the basic math operations of addition, subtraction, multiplication, division and power.
Enjoy it!
Hi Stepford. Yes, it should work (client-side only). It uses the default GameMaker sockets system. You need to export the Server in a different platform (like linux or windows), but the client should work fine. Also, it allows you to replace the standard gamemaker sockets engine with another (in your case, socket.io would be great).
Hello (again)!
We've (just) added a tutorial. I think it should help to be more friendly.
Also: Could you give us any recommendations about what you would change to make the interface more friendly?
We want to improve the game and make it more friendly, as you and the other users said :)
Thanks in advance!
Luciano R