Thanks for playing my game. I errored on the side that it was meant for min game, so was trying to keep instructions as light as possible. The numbers are related to player health only, although it now makes sense to me that having scores as a popup number would make more sense in this mini games context, wish I would have thought of that, thanks! Also because of the mini game aspect, I "hid" the options as I didn't want to distract the player before they went through course, but I totally agree a mouse sensitivity is something I would love to be available in most cases.
Calcoa Mara
Creator of
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That is so awesome! Thank you for sharing. You are correct in that we stitched together different assets, we did so for time and casual build as a game jam, :) The cat entering the different hidey holes, as I named them, aka the box, cathouse, toilet, is for hiding to not being caught by the girl, who investigates why dog is barking and calms it down. If cat is not hiding while she is there, then level fails by cat being caught, and can retry level. It is a way to still finish a level even if you accidentally get seen by dog.
Thanks for feedback. The jump actually does have increased fall gravity, as opposed to initial jump, because the original jumping was way more floaty, but more can be done to polish it of course. I would love to add enemies and more content, like props and decor etc., story elements, and decals, and pickups added to secret things, with a satisfying sfx to go with it, :)
Thanks for feedback. I made a couple changes. I added a skip scene button for those who don't want to watch them, and slightly changed the way characters rotate, so aiming is a little easier/intuitive. I will work on camera next, I have a test I am still tweaking where it uses a pov for aim parameter instead of the 3 orbitals characters currently have. Have fun. And if you want me to let you know when I finish the camera to try passing it again, let me know.
absolutely correct, I had planned to add much more content but ran out of time, still built out the floor and walls just in case, but ultimately only got to add so much and before I knew it, time was gone xD. I agree with controls, I had trouble with it, and had to get it to a "good enough" point. If I had more time, the hope would be to better refine camera and be able to click on targets or at least face where mouse clicks to attack, something to better aim. Thanks for feedback!









