It was a bit difficult to control the chicken, but it's sound made me play it again and again lol. And the music is good too! Maybe to control the chicken, just taping either the right or left side of the screen would be more handy on mobile. Overall, this game gives funny vibes! I like it lot!!
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Chicken Road Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #6 | 3.611 | 3.611 |
Audio | #12 | 2.944 | 2.944 |
Overall | #20 | 2.833 | 2.833 |
Fun & Game Design | #22 | 2.778 | 2.778 |
Originality & Innovation | #29 | 2.444 | 2.444 |
Graphics | #30 | 2.389 | 2.389 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
its a fun game but maybe add spawn delay. For some reason everytime i got hit by truck the damage double sometime. Probably because when im respawning my chicken still moving. And playing in mobile phone with joystick is kind of hard to controll since the chicken run pretty fast. The music is good i like it
Hehe, nice take on Frogger!
At first I was at lost since my chicken ran off of the screen to infinity and beyond.
But after that it was a blast :D
It is always so interesting to stumble upon people's first jam game, and congrats on finishing without any bugs (from which I have noticed). It is just a little rough around the edges. I remember my first jam game being barely playable with a game breaking bug which could break the game at any moment, and to be honest it wasn't very fun either😅. Yours to be honest is actually pretty entertaining. Here is a bit of feedback:
* Maybe make a level transition screen, because after finishing a level I would run straight into a car since it wasn't possible for me to let go of the controls before the level shift.
* Also remember to clamp the player to the screen. It is a little bit awkward that you can just run off the edge into infinity :)
I am looking forward to seeing your progress if I ever stumble upon one of your games again in the future. Keep on developing!
Awesome feedback! Thanks.
I would say the cheat-y bit is that I have been a programmer for years upon years, just not on GDevelop and just never did a Jam.
You would probably see that in a heart beat in the way I programmed :) (I hope lol). It's pretty object oriented, though it can still be more optimized.
I wish I understood how to do the 'zoom in' on the player better.. it was one of my questions at the start of the competition on the GDevelop discord. I struggle with the camera zoom vs layers. I did a zoom on the base layer, and my UI layer completely broke. Then I did it on the background but that broke everything else. It was frustrating and in the end I decided I rather have a working game, then nothing at all, so I just skipped it. But yeah I need to get that technique fixed. I want to fix this game with a newer version later, or on a separate publish, no idea how to deal with that as this is a Jam version I don't want to ruin. It should stay the version it is on the jam. So maybe republish.
Also in the last bit I tried to limit the chicken in the screen, but it totally was ignored by the logic. Not sure why. I toggled disable those lines to not cause trouble.
We can talk about it on Discord I suppose, but essentially I wrote this: if chicken.positionX() is greater than maxwidth (etc) then set chicken.positionX() to maxposition on screen visible. It just kept going beyond.... no idea why.
The transition screen is a good idea. Another would be to lock the controls. It is what me and my wife also discussed afterwards. This was the sole reason, you were still moving forwards while the chicken was positioned down on the bottom at Y525. So you let go, but you already moved the chicken to 500 or something and you collide in the first car.
I'm definitely looking forward doing more with GDevelop and will probably get my buddy to join next time.
Oh that's cool! I am also from a developer background, mostly Python and Java. For the most parts I use Godot as my main engine, but I absolutely love GDevelop for smaller jams when I feel lazy lol. I have only been acquainted with GDevelop for 4 month so I also had some troubles with implementing my game logic. Like my game was supposed to also have rotating platforms, but I could not for the life of me figure out how to properly incorporate it, my player would just happily float next to it in the void instead of sticking to the platform XD
I haven't played with zoom in GDevelop, but I think I have a cheeky solution to your edge problem: you could use invisible sprites at the edges of the game screen and use GDevelop's Seperate Objects function to make the player collide with the sprites so that it won't go outside the screen.
And thanks for the follow and checking out other games I have made. I don't know if I should feel honored or nervous since I never update my jam games 😅
Nice game. There is a fair bit going on and most of it works well enough. I think the biggest issue is that you can just walk anywhere to get points so like in real life the best option for the chicken is just not to cross the road. But then I lost my chicken because the camera didn't follow it, so I had to refresh. I like to think it is the real winner off eating worms and not dyeing trying to cross the road.
thanks for your review. 😊 I had some issues with camera zooming and limiting the chicken from leaving the screen, so yeah there might be some "cheaters" that received a lot of distance from walking off screen. With more time I would have fixed that.
Maybe after competition I can fix it and upload a better version, not sure if that's allowed by the competition rules 😄
But it was a fun first time of creating a game in Gdevelop & first jam to join.
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