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RACTS_Studio
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blackjack with a twist, not bad but when game relies heavily on luck i prefer adding a permanent upgrade, its quite annoying when you have to lost everything once you lost. imagine your she has 20, and you has 18, but potential card are 2-6, will you accept your lose or Decide to Stand and a small chance that your tier 20 may gone?
anyway, art is good, i love it, could use some more juices, sound effect are nice, well if you want to develop this to a full game, in my opinion, it will need balance that it shouldn't relies heavily on Luck. Good Luck!
i read the desc and i understand the gameplay, but even tho i understand it, the controll still feel hard to play with, sometime the right click make you spin, steering sometime feel slow. it fit well to the theme tho, risk the bisquit, risk the life. well, i dont have much to say, keep up the good work, Fellow Gdevelop!
would you guys kindly(or Brutally) Rewview my game prototype, as i'm trying to make something fresh and commercial, Thank You!
Here's : the Linkhttps://racts.itch.io/project-factory
im a fan of Tower Defense Genre and i feel this game has Potential, combining Slot Gambling with Tower Defense is Great Idea! in my opinion it need a better Progression System. adding level, more Core loop, and more polish. im quite happy when i got the skull Reward. i think the Bread are useless tower. Overall Great Game!
i enjoyed the game, This is my Opinion: Giving it more Juice would enhance the feeeling. i wish that Upgrading thing also has change on the Visual to enhance the feeling of the gameplay not forgetting add more Sound Effect especially when the tiny guy Picking up theMaterials. its Pretty cozt, you put a lot of Upgrade there, i Finished the game.
i completed the game, Its quite addcitive tho, i like it that there's more than just CLicking. For me i think making the Part on Mining The Ores more Slowly and be introduced one by one, Make it more Satisfying to destroy, click, and tranfer Ore to the Inventory. I wish it has better Sound effect, one That More satisfying, Like when clicking the Ore the should would be a Rock Hitting Each other, then when it destroyed, the Sound of a bunch Rock that Falling together that sound Satisfying. It just my opinion Since Clicker game tend to have a Super Juicy Feel. Anyhow This game is fun and quite addicting, Havent seen anybuy, maybe add some notificaation when the Devil Deal Are done. tell the player that they can Scroll the Crafting list Through the Arrow Key InGame. Keep up the good work!
hey i played the game but i'm still confused, i follow all the step but i'm stuck at a step, i did Keep it good happiness level but it did nothing, i waited and nothing happen. i extract the card from blue button and Insert it into the Machine In the base close to Garden Box but nothing shown, i clicked and nothing happen. i'm not sure if this a gameover or not but nothing happen with the Plant inside the tube. the extract button doesn't seem to work. i'm not sure what to do
Hi Toredos!, Thank You for your Time to play my Game!
i will polish it more for sure! Thank for this Thought of yours, I'll take note of it.
the inventory bug are caused because of the web itself and it already changed in the Upcoming Build.
The Death Zone are actually didn't Exist, it was a bug that suppose not to happen and will be fixed as well.
The Next build will cover a better gameplay, a better step by step how to play the game without telling too much information at first. also a better Goal and a better Quest System. Thank you again for Playing! Feel free to comeback!
hey i just tried the game, honestly i feel the control is too hard, idk if this intended or not but i think it is intended cause the title itself is "Last Mech Standing". i think that if the game started with a normal working mech first, it would tell the difference between the feel of the mecha. the concept pretty cool tho, a broken mech indicated by the slow animation and the music firing the spirit of "the last Mech Standing". im thinking adding more frame to the animation would make it better in feeling also adding the game juice will boost the game
this is an Amazing Idea! Combining Platformer and Idle game Concept, i'm addicted! . it felt there's more thing to do instead of just clicking thing. i love watching those clone doing the jump, felt more alive. progression is pretty good , definitely not a Rage game, idk why but the sound effect and music sound depressing, But i'll comeback when i have the time to have fun, Overall Good game and it has potential!
Hello Amadeus!,
Thank You For your time!. i see you having some small problem.
most of the interactions can be close by Clicking Right Click Mouse Button (My bad For Not Telling That). the Inventory Also Can be Close by Pressing Tab Again. Anyway, Thank You For Playing! Sorry For The Small Problme, ill Update The Page ASAP!
i dont know why but the last 30 second the health started decreasing rapidly but all the stuff was fine. i lost when there's only 10 second left to winning and no engine were broken. overall the gameplay make you a bit nervous cause all you do is just holding the button hoping the fixing make it in time, imagine the chaos if we can just rapidly pressing it, testing our skill it and quickness.
simplistic, nothing can go wrong, love the physic, its a unique idea, just doing the pong, feeding it, hoping for it to explode but its just kept talking nonsense until its out of word, i hit the 30. i wonder how long you guys working on this game? is the prototype phase the longest? overall it got a good artstyle, physic is great, the audio feel just right but the controll still feel a bit clanky.





