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super kitty adventures JAM EDITION's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality & Innovation | #119 | 2.586 | 2.650 |
| Graphics | #120 | 2.537 | 2.600 |
| Theme | #134 | 2.391 | 2.450 |
| Overall | #143 | 2.274 | 2.330 |
| Fun and Game Design | #146 | 2.391 | 2.450 |
| Audio | #184 | 1.464 | 1.500 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very interesting game play, and I love how you've including hand-drawn designs!
Gostei bastante do jogo.
Ficou muito legal a mecânica de desenhar o caminho.
I love the hand drawn paper sketch aesthetic. The graphics and gameplay reminds me a lot of Kirby Canvas Course except with a much darker setting. I discovered it's a lot more fun to play with a drawing tablet. I couldn't reach the boss on time because of it's cruel yet fair difficulty. My suggestion would be to leave a checkpoint at the start of each level that way many other players won't rage quit.
Overall, I love the art style, and the dark and innovative setup. Definitely worth playing again. Good Job! :)
This is a really neat idea. I made it to level 5 and the villain got to me before I could even see the cool graphics. Maybe add some checkpoints, expand the play window some and slow the villain on level 5 a bit. You could use the various mouse buttons for actions or up arrow for jump to eliminate the space bar. Either way, I still had fun. Great submission.
Hi! I loved the idea of having to draw the path to jump over, that's really creative. Though I had some trouble with the controls (I played on PC), it was too hard to draw the path with the mouse, then control the player to move and jump with the spacebar.
Another thing that stop me from continuing playing, was having to return to the first level every time I lose.





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