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VCD

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A member registered Aug 08, 2021 Β· View creator page β†’

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Hello there.


Your game looks really beautiful. Gives me Ori meets Subnautica vibes in a way.


Also I'm sorry your game got stolen for another game jam.

Glad you enjoyed it.😁

I apologize for the framerate issues though, tried to optimize it as much as possible yet it was hard to pinpoint the issue.πŸ˜“

When the jam's over(since it's too lateπŸ˜…) I'll add some extra delay when Kori picks up a powerup.


Thanks for the feedback.πŸ™‚

Okay, Cool.

Yeah, I noticed that.πŸ€”

So, what platform are you hanging at now?πŸ™‚

Doodle Celeste.πŸ˜‰

Thank you. And glad you enjoyed this little game of mine.😁

Yes I know the usual line, that certain games are best played with a controller. Sadly I'm more of a keyboard gamer, I enjoyed the 2d Celeste on a keyboard, and even with that I still had to remap the controls to suit my taste. This one does not have that and the result? Painful gaming.

I love the visuals in Celeste 64, and the vibes I got from this and it does look exciting to enjoy for the 6th anniversary. But Please in the name of all the berries in the world, ADD REMAPPABLE CONTROLS!!!

yes, it is 100% safe.

I love TetherGeist!

Thank you!

Glad you enjoyed it!

Yep.πŸ™‚

Legend has it, it used to be called "Between light and Darkness"..... Not too proud of that one. πŸ˜…

Glad you had some fun with it. Also thanks for playing.πŸ™ŒπŸΎ
I forgot to add a tutorial in the game, sorry about that. I ran out of time. πŸ˜…

Yeah, sorry about that.
It's a reason why I strongly recommended the PC build instead of the web version. I was almost out of time and didn't get the chance to iron out the bugs for the online build.

Once again, I sincerely apologize.πŸ˜”

Glad you liked it. Thanks for playing. 😁

This was an awesome experience. Props to the artist, did a wonderful job with the art style and aesthetic appeal. The gameplay was also quite tight and easy to hop into at any time, not to mention the music. 100% worth being a part of my playlist!


In terms of issues, the only thing that ticked me off a little was the fact that if you make a mistake in solving the puzzles, there's a strong chance of getting stuck. That's what i encountered twice in level 3, the windmill stage. It would have been nice to have a restart from last checkpoint button in the menu instead of quitting to the main menu, opening level 3 again and starting from the very beginning.

But, that still didn't dampen the experience, it was a tad tedious, but the fact that i was still really eager to see the game all the way to the end says a lot.


So, give yourselves a huge pat on the back, you made a really awesome game and I can totally seeing this sail to greater heights in the future! 😁

Thanks.... and you were right, I should have added more depth to the background to increase readability, sorry about that.

Also, that's a good point about the whole going back to the menu after the 4th death. I'll make sure to remove that after the jam.

Then that glitch........ I still wonder how that escaped my sights.πŸ˜…

Lastly, thanks for taking the time to play my game, and I'm glad you liked it, despite not being able to finish.πŸ™ŒπŸΎ

Okay, first of all....

That was Fast!

Yet it was still fun. Those angler fishes of the deep are also relentless, really made me put enough pressure on my keyboard. ;P

But, it was a really short yet fun game. Wish more stuff could be added, but i guess that can be done after the jam. looking forward to more stuff from ya. 😁

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I'll keep that in mind. Once again, thanks for the feedback. πŸ˜€πŸ“

Also.... this is just between you and me, but I left some cheats in the game.

if you press the number one key on your keyboard(not the numerpad) and restarted the game from the main menu, you'll start from the very first level.

If you press numberpad 9, you'll skip to level 5, numberpad 6 will let you skip to the last level. πŸ™‚

I see... That's an interesting point about the going back to the menu after running out of confidence.... Guess I'll most likely remove it after the jam is over. Cuz it kinda slows down the game's pacing a little.

Thanks for playing.πŸ˜„

Woah, that last bit was..... unexpected...πŸ˜…
Nevertheless, I'm glad you liked the game. I'm more of an art guy/storyteller, so i figured I had to focus more on my strengths than my weaknesses.

Which also probably explains the bugs too. πŸ˜‚

Thanks! Glad you had fun playing it! 😁

Thanks, Celeste was a Huge source of inspiration for the theme. 😁

😨
.......
Okay. Pardon me for asking but could you help me list down your pc's specs? I could narrow down the problem from there.

(1 edit)

So sorry to hear that.

On pc, or the web version? If it's the pc version, there's a chance that your computer's antivirus quarantined the game.

Also, the windows requirement is windows 8+ 64-bit.

Please, I would like to know the full details of what exactly happened when you tried to boot up the game.

Loved this!

Thanks. I really wish I could make a browser demo. Sadly, the game is too large to be hosted on itch. πŸ˜₯

Hey, glad you like it. And it's nice to meet you outside the server too. 😁
Have you played it yet? 

And have fun doing our bestπŸ˜‰

might be rrelevnt, but this is my 4th game jam ever. But my second gdevelop jam.πŸ˜…

Hello.

I'd just released an alpha build of my latest project; The InBetween. But I'd really love some feedback before I advance further on the project.

For now, I'm mainly seeking feedback in the following categories:

Graphics: Does the game look or feel pleasant to take a look at? Does it convey the mood of the story well?

Sound: Is the music enjoyable? Does the sound effect need some work?

Gameplay: Does the controls feel good to play with on keyboard or a controller? Is it fun enough to keep you invested?

Design and

Errors/bugs: Anything unusual that you feel was not supposed to happen?

That's all for now, the criteria might change but for now, these are the things I'm looking for feedback about.

I would deeply appreciate it if you took your time to play the game and dropped some thoughts or suggestions.

Thanks and hope you have fun!


(1 edit)

An Undertale-inspired 2d Metroidvania

Hello everyone. I'm VCD, a solo game developer and I would like to present to you my latest game project; The InBetween.

The InBetween is an episodic 2d action-adventure platformer where players take on the role of a young boy named Pipit, who finds himself on a quest to save the world of Aija from deadly Vir or… END IT.

The game hopes to be an action and story packed fusion of a metroidvania and Undertale. You might call it...

An UnderVania! (*Ba-Dum... TSS! 😎)

It's still an alpha build with a decent amount of bugs and incomplete areas, but I would really appreciate some feedback. πŸ˜…

Thank you, and have fun in advance! 😁


The InBetween by VCDGamer (itch.io)

This game's graphics is minimalist at best, and that's it's unique charm. The powerups have it's fun moments of use, especially the dash. And the extra health slot pickups were small bundles of happiness. :)

Now for the issues. The magnetism, the magnetism.....

That feature is useful, but seriously, the ability made me dread staircases and there's a lot of staircases in the game, that dropped my enjoyment a notch, maybe you should use different tiles or platforms for the wall and the floor next time. They can be the same design, so no one would notice, but should be different in functionality.

Secondly, the map. I never got to the final boss, because you made the purple side of the map so hard to access. I examined the map over and over, explored every ounce of the areas I'd been through yet, nothing. Apparently, the only doorway to the purple side was blocked with spikes, which made it inaccessible even by double jumping with a dash. That also dropped my enjoyment a notch, backtracking without a reward,  that's brutal...

Lastly, the player movement, make the player faster when moving next time, it will do speedrunners or quick grinders like me a lot of good. ESPECIALLY ON THE MAGNETISM state movement.

Those two things... those two things.... combined with the two other points i listed needs to be fixed.

Nevertheless I still enjoyed the game, great use of color contrast to uniquely separate each area, the boss fights were short, precise and fun.  Great game, with a lot of potential. Fix those flaws and I'll definitely be back for more. :)

Cheers! ^^

LOVE THIS!!! 

The simple art, the exploration and more importantly, the dog. Heck, my dog barked happily at the metroid powerup cameo in the game.

Well made, well designed also, the music is FIRE!!!

I still felt disappointed a how fast the demo ended. Wish you continue more of this game though.

Once again, well done! ^^

Thanks For Playing! :)

Nice game, cool visuals, especially the lighting effect. And the abilities someone gains as they explore are really nice. The dash especially made moving around a lot better for me. ^^

Maybe you might want to tone down the amount of spikes at the section where you'll need to dash a lot. And add a bit more safe spots where players can get some rest for a brief moment before continuing.

Nevertheless, I really enjoyed this. Keep it up! :)

I could tell you wanted to make the game hardcore. My advice would be to seek inspiration from dead cells and dark souls, especially dead cells. Since in that game, if you die, no matter where you are, you start from the very beginning. But with your upgrades intact.

Also, if eventually you decide to not add checkpoints, you might want to make the game a lot fast paced than usual. Maybe make it so that players can fully explore or beat a section in less than 10 minutes.

Still, it's a great game. :)

The silence is a bit... off... Regardless, great game, the enemy AI is also quite impressive, except for that part where you can step on their heads without them being bothered.

The nuke, was a big surprise, but it provided a huge comic relief to me.

Overall, nice game, cool visuals, pretty smart enemies, very brutal lack of checkpoints and a fairly balanced health system. For once, the players and the npcs have the same health.

Can't wait to see more of this, maybe add a checkpoint next time, please? With more nukes. ;)

Well done and well done. I've never had this much plumbing fun since the early mario games.

The music, amazing, the very simple pixel art style, also amazing. The game was also short and to the point, I also love how you incorporated the "call of duty" like health bar, the gameplay felt a lot more fun that way.

Also, I would like to point something out. It's not an issue but, when you get the ability to fix the pipes, it turns out that you can fix it without being very close to it. Which feels a bit weird.

Nevertheless, great game, hope to see more levels in the future. ^^