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IRON ALCHEMIST's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #9 | 3.923 | 3.923 |
Design | #10 | 3.462 | 3.462 |
Metroidvania | #10 | 3.731 | 3.731 |
Overall | #11 | 3.558 | 3.558 |
Enjoyment | #20 | 3.115 | 3.115 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
CONSTRUCT 2
Team/Developer
EMMANUEL AQUIRA
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Comments
Absolutely loved this! Great aesthetic, and while O and K for the controls is a bit, unique, your character controls very well. Great job!
Wow everything in this game was perfect, the pixel art style the sound design the level progression everything even the boss saying its not ready was really cute :)
atmosphere, and art work is top notch on this one... I saw the bug with the double jump in the first room and then was a bit lost as to where to progress.... but an excellent entry all round!
Really cute concept. I was honestly drawn in by the weapon sprite and despite being quite simple it was still fun to use, it felt much longer than a normal sword. The music was pretty repetitive but I have to admit it grows on you and I felt myself zoning out listening to it (in a good way, very relaxing). The graphics themselves were very cleanly presented, nice contrast and very sharp. I'd say the game's presentation was its strongest suit.
Some feedback,
1. It took me a long time, like a ridiculously long time, to figure out how to jump. O seems like such a random keybinding to me. I tried to view the help screen from the menu but unfortunately it wasn't working, so I had to press most of the buttons on my keyboard before I figured it out. Once I did, the jump felt pretty good.
2. I ran into a gamebreaking bug where once I had unlocked double jump, I went back to the left side of the map to try to follow that upwards path, but double jumping on that platform didn't load the next screen and I ended up on the ceiling of the level. I eventually fell of and was unable to progress.
3. As has been mentioned, the losing of all progress and being sent back to the main menu on death is a pretty big bummer.
Definitely some cool stuff in here, but it needs some polish as well. Overall it was a pretty clean experience some minor annoyances aside.
A main menu definitely adds polish to a game but being sent back to one on death isn't so nice.
The art style is nice the enemies look visually interesting, I think SFX would make the enemies have even more personality. The game's name is cool too.
Being able to drop below platforms I feel shouldn't be an unlock as while not having it does block off an area till you get it, it's not a very exciting move to have as it's not very fun to use.
The whip was a cool animation for a melee attack and an interesting way to make such a long ranged melee attack feel right. The fireball hitboxes felt like they were hitting me more than they should (though that might just be me).
Nice game, I enjoyed it.
I really like the delicate and harmonious art style of your game, which makes it more like artwork. One thing that made me hard to finish your game is the lack of checkpoints. When I die I need to restart from the beginning, that made me sad. (Maybe I missed it?
good guy who liked it, when you die you go back to the beginning, but don't lose the capiturados powerup. thanks man for playing
Oh, I didn't notice you kept the power-ups. That's a big difference!
I thought this was a very clean game. Good job!
glad you liked it, thanks man
Wow! Very beautiful game, but way too hard for me. Enemies are relentless, and I found no way to regain health.
Glad you liked it, if you destroy the lights it sometimes generates a health potion.
A nice little metroidvania with great art and animations!
I liked that your weapon is a whip, however there's usually no margin for error when you want to attack and then avoid the enemy, making it very difficult to get close yo enemies without being hit.
Also, the lack of checkpoints or respawn rooms makes it somewhat tedious, specially when you are starting out and figuring how to play.
Nonetheless, the game's great and it has a somewhat professional feeling to it!
Glad you liked it man, I'm working to improve it. With the feedback I received. Thanks man
A very nice game. The pixel art style was one of my favorite things about this. I also liked the fact that one could use the lamps as an advantage to quickly restore health.
The one issue however, is the fact that there are no save rooms, why? It really hurt me after a long time of grinding only to find out I had to start from the very beginning. Maybe add a save room or checkpoints next time, okay?
Nevertheless, it's once of the best metroidvanias I've played in this jam. Well done.! :)
man, glad you liked it, about having a save or checkpoint, I'm seriously thinking about it. I want to create from a hardcore game, you know? I will see what is the best option for this game.thanks for the feedback
I could tell you wanted to make the game hardcore. My advice would be to seek inspiration from dead cells and dark souls, especially dead cells. Since in that game, if you die, no matter where you are, you start from the very beginning. But with your upgrades intact.
Also, if eventually you decide to not add checkpoints, you might want to make the game a lot fast paced than usual. Maybe make it so that players can fully explore or beat a section in less than 10 minutes.
Still, it's a great game. :)
I DRAWN YOUR IDEA, PLAYED DEAD CELLS, BEAUTIFUL GAME.VOU DRAW A WAY TO LEAVE THIS GAME BALANCED. THANKS DUDE
Well put together!
Run into the Issue that after i got the Double Jump i went back to start trying to get up the Area, but the Camera don't move up and when i got down i got +100 Health more.
Feels overall very solid to play. Cool Little Game, sad that the Boss weren't finish!
Mechanics feel good, nice movement, nice jumping. Lovely Design and good SFX
Keep up the Good work.
Glad you liked it, about this room, I didn't have time to program, I'm working, to improve, the boss in the next update he will be ready to fight. thank you man
I liked the cute graphics :)
Nice job! I did however run into an issue. The area above the starting requires double jump. I got it and jumped up onto the platform that leads up. When i jump up, i didn't transition to another room. Instead, i got the classic mario "above the ceiling" effect. I could walk around for a bit, but then it spawned me back as if I died but put me at almost 200 health.
I'll fix it, there's a room I haven't programmed to move to another room. I'm working on it. But thanks for the feedback
Wow! I love the aesthetic! I did notice that when you die, the map doesn't reset to the spawn room. Other than that, it's really well made! Good job!
I'm glad you liked it, man.
about you not going back to the spawn room, I didn't have time to program, but soon I'll be doing that
really nice pixel art and use of colors for different areas , sound are really nice too. nice map sistem. only extra could be great close checkpoints were we die, overall great game, I really like it and hope to see boss battle.
I'm glad you liked it, and arrived at the boss. In the next update the boss will fight with everything. about the check point, I left this system for last, but there was no time. soon the map will be improved and will have a checkpoint. Thanks dude
Well made with some really good spritework and animation, especially considering the low res.
Music and atmosphere is also pretty awesome.
If i had to nitpick i'd say that the jumping down mechanic is a bit odd, with having to first jump then press down in the air to go down platforms, and i didn't quite understand some enemies at some point seemed invincible after i killed 2 or 3 of the same type ? (the blue floating ones) maybe a bug i'm not sure.
Regardless i had a good time anyway, and i like how you managed to get the feeling of the whip attack down, and even have the powerups inside lights just like Castlevania !
Neat entry, Good job :)
thanks for the feed back, I'm working to solve some problems in the game, in the next update there will be less bugs. Thanks dude
No problem, like i said the game is enjoyable anyways so not a big deal :)
Nice art, music and sfx!
thanks dude!