Audio works really well with the whole game. Great job!
Play game
OUT OF HERE - Chapter 0's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #60 | 2.750 | 2.750 |
| Fun and Game Design | #63 | 3.000 | 3.000 |
| Graphics | #65 | 3.083 | 3.083 |
| Overall | #98 | 2.750 | 2.750 |
| Originality & Innovation | #102 | 2.708 | 2.708 |
| Theme | #155 | 2.208 | 2.208 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
the game was interesting! i like how the levels are all interconnected via rooms, it adds for more immersion. the variety in enemies is great, but some enemies felt a bit buggy or painful to work with where it was unclear how they actually function and thusly making it a bit of a challenge to get deal with them. the music was nice, but i think adding some sound effects would be great to making the experience better, especially with how it can add a greater layer of responsiveness to the player. there were also parts that seemed too difficult with too many enemies crowding an area, or enemies being too close in areas that need to be accessed and also parts that seemed nearly impossible to do due to jump height. with some more time and work, this has a lot of potential because a some systems are done very well with it, and since this is chapter 0, i'm looking forwards to when new content is added and more updates patch things. cheers!
Cool!!! Graphics and the art style are good! (pls rate my game as well)
lovely exploring game :D
i like the flickering lighting gives the game the mood of the underfloor <3
well made !
I really like the art as well as the mechanics. My only problem is that I couldn't find the exact controls at first to use the skills. While some of them are passive, some of them also have to be triggered by a key and I had to spend a little while figuring out how to use it.
I'm pretty sure the game is about rebuilding something (maybe a part of the base or the place where the main character is or smth, judging by the 30 collectibles). But still I'd like a more specific explanation.
Nice work, man!
Thanks, sorry I couldn't construct a well placed tutorial system for all the abilities. That's why I had all the control guide stocked in a section of the main menu.
And in terms of a specific explanation, well I also didn't have enough time to explain it in a cutscene in-game. That's why I just used a quick dialogue excerpt in the itch page. At the description.
Anyways, thanks for playing and thanks for the feedback. I'll try to make the game a lot more user friendly once the jam is over.
A crazy amount of content here. I didn't manage to finish it, I got a decent way in and then went through a tunnel that led to an area that wasn't finished and fell out of the world. The experience before that was great though. I love the original enemies and the whole thing gave me Metroid vibes. The dash was a much welcomed power up and made the dungeon fun to travel around. A great entry, well done!.
Thanks, and sorry about the falling out of the world bug. It was supposed to be a deadly trap but it turned into a passage to a never ending void, heh heh.......
Anyways, I'm glad you liked the game and here's a little secret: There's actually a cheat code I placed in the game that might help you finish the game more quickly, you'll have to find out with your keyboard. ;)
I've figured out the issue, and I'm so sorry for the inconvenience.
Once you've clicked on the run game button and the game starts, you'll have to click on the game's window before the buttons actually work. I don't know why it does this, maybe it's because it automatically plays the game in full screen
Thanks for letting me know. :)









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