This was really well put together and great abilities. Amazing job!
Play game
Jitter-Jump's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Game Design | #4 | 4.037 | 4.037 |
Originality & Innovation | #14 | 3.704 | 3.704 |
Overall | #19 | 3.519 | 3.519 |
Audio | #25 | 3.333 | 3.333 |
Theme | #50 | 3.259 | 3.259 |
Graphics | #70 | 3.259 | 3.259 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Awesome game! I think I got my rating in at just the last second! Reminds me of jelly car! I think this fits the theme really well just by the control setup!
Ha, that was fun and funny.
Is that a one-eyed churro?
This was a singular experience. Unlike anything else, well done.
Didn't went that far but it was still very enjoyable, it kind of reminded me of bumpstick.
Good game :)
This was a great entry. At first I didn't understand what I needed the flip for, but the level design is really good, so gradually as you're just jumping and pressing the flip button just because you realize the leverage it can give you and how and when it is necessary to progress. A very subtle feature but very rewarding when you can pull it off. Making your platformer unique without making the new feature feel like a pain to use can be difficult and you absolutely pull it off. That being said, you're right, I didn't finish the game because it got too hard for me. But I loved what I played!
I like it... a LOT. There's so much that can be done with the flip should you choose to expand on it. Also, a feature request: For hardcour parkour fans, could you add an option or mode where the propulsion takes the placement of the feet (bottom) into account more? It would make for some seriously sick flip tricks. I came up with this because I got this wall boost trick I found on the second level that clears the entire next row of platforms. It's just really hard to do consistently.
Really fun mechanic and character. How you play the character is really well done. It was overall a nice colorful experience to see this orange stick moving arround the levels.
That was really fun! The movement is just complex enough without being unfair, and the 3d cubed style is simple and loose.
Max volume might be a bit loud (it peaks above +0.0 dB, sometimes reaching +0.2, +0.3, or even +0.5 dB!), but good job on including volume control!
The camera seems to trail behind the player at high speeds, especially on the sloped level with all the red boxes.
Great work!
I love the level design and aesthetic of this game and the accuracy and ironically, how stable the physics behaviors function in this is quite the achievement!
The two last level was a bit too hard for me lol. But great game, I loved it!
This was super cool! The movement was fun to master and the general feel of the game was very light and enjoyable. Well done, keep it up!
This is insanely fun. So simple but its frustrating to learn but in a good way. Awesome job dude.
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