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Umbrazno

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A member registered May 04, 2020 · View creator page →

Creator of

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This is one if those "okay, just one more time..." games. Very addictive.

Great time killer! No complaints here.

Good concept, but the jumping was a bit inconsistent. It is original, though. It's like a sub-genre of rage games. Keep at this!

Interesting, but rabbits spawning 8 pixels away from the carrot seems a bit unfair

  • There's a pink pause button at the top-center for options and level select
  • You use the arrows to choose a direction for the character to face and move
  • You use the button in the center to go and stop
  • You use the button with the running man icon to sprint
  • You use the crosshair button to place a landmark 
  • One player can teleport to the other player's landmark once one is placed
  • The object is to capture the flag
  • There are three types of switches; one that destroys a block, one that rolls back an obstacle; and one that comes as a pair that must be activated by both players simultaneously  
(2 edits)

Sorry for the unclear control scheme. Here's how it works:

  • There's a pink Pause button at the top-center of the screen
  • you use the arrows to choose a direction for the character to face and move
  • You use the button in the center to go and stop
  • You use the button with the running man icon to sprint
  • You use the crosshair button to place a landmark 
  • One player can teleport to the other player's landmark once one is placed
  • The object is to capture the flag
  • There are three types of switches; one that destroys a block, one that rolls back an obstacle; and one that comes as a pair that must be activated by both players simultaneously  

This game was hard to put down. Very fun and creative.

This was fun and short. I got reconnected, but I still have no idea what the bone does. Was it just just a distraction that keeps the dog from holding the right item? Fun game. You should expand on it and add some lore for kicks.

Relaxing and engaging. My only gripe is that there are some levels where a 3-star rating is unobtainable. You simply can't get 'em all.   

Also, not a gripe, but there were two levels where it told me to try again, but moved me on to the next level anyway.   

I had fun with it, though. Great game. Nice concept.

This is a great concept, but the difficulty curve is a bit steep. What makes it frustrating is that:

  • The buccaneer impedes throws (height adjustment can help vary this a bit; maybe start with him sitting and then have him stand up later)
  • Tossing a bag can most times cause a barrel to fly with it, which feels like being punished for playing correctly
  • The penalty for barrels is a bit high. You make a combo if you can avoid them successfully, but as stated above, that is near impossible at times. The end result is that the punishments far outweigh the rewards 

What makes this game fun is that:   

  • It does feel satisfying to make combos because of how difficult it is to do
  • The hectic commotion of booty piling up keeps my brain working 
  • Getting a negative score happens so often that ANY positive score feels like an achievement
  • I don't have to use my keyboard
  • I've never played a game like this before 

Please continue to expand this game. A progressing difficulty would make a world of difference for this one.

It becomes a money machine once you max everything out and fill the screen with atoms. Definitely great for a distraction while waiting in line for something or at a train stop.

Interesting. I got the Silver ending! Nice concept

(2 edits)

Nice art. The game runs smoothly on mobile and the concise (auto-correct) concept is easy to pick up on without a tutorial. Great work!

Thanks! I'm glad you like it. I just need to fine-tune it some more and add more levels. Lord willing, I'll be on it after the jam.

Thanks for playing. I suppose I'll have to add an interactive tutorial in the future. To summarize: 

  • You use the arrows to choose a direction for the character to face and move
  • You use the button in the center to go and stop
  • You use the button with the running man icon to sprint
  • You use the crosshair button to place a landmark 
  • One player can teleport to the other player's landmark once one is placed
  • The object is to capture the flag
  • There are three types of switches; one that destroys a block, one that rolls back an obstacle; and one that comes as a pair that must be activated by both players simultaneously   

I apologize for not making these things clear. I work a full-time job and was very limited on time. No excuses, though. I appreciate your feedback. I hope you'll try again. 

Thanks for your feedback. The teleport allows one player to instantly move to the other player's landmark. It's important for a couple of levels. The pause button at the top-center allows you to choose another level or reset the current one by choosing it again. I will rework the controls after the jam. The reason I placed them on the sides was to have them be big enough for most users'screens. Thanks for playing. I hope you'll give it another try. 

Please share your experiences here.